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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DCORE_QASPECTMANAGER_P_H
#define QT3DCORE_QASPECTMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DCore/private/qabstractfrontendnodemanager_p.h>
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/QList>
#include <QtCore/QObject>
#include <QtCore/QScopedPointer>
#include <QtCore/QSemaphore>
#include <QtCore/QVariant>
#include <Qt3DCore/private/qt3dcore_global_p.h>
QT_BEGIN_NAMESPACE
class QSurface;
namespace Qt3DCore {
class QEntity;
class QScheduler;
class QChangeArbiter;
class QAbstractAspect;
class QAbstractAspectJobManager;
class QAspectEngine;
class QServiceLocator;
class QScene;
class NodePostConstructorInit;
struct NodeTreeChange;
#if QT_CONFIG(animation)
class RequestFrameAnimation;
#endif
class Q_3DCORE_PRIVATE_EXPORT QAspectManager : public QObject, public QAbstractFrontEndNodeManager
{
Q_OBJECT
public:
explicit QAspectManager(QAspectEngine *parent = nullptr);
~QAspectManager();
QAspectEngine * engine() const { return m_engine; }
QScheduler *scheduler() const { return m_scheduler; }
void setRunMode(QAspectEngine::RunMode mode);
void enterSimulationLoop();
void exitSimulationLoop();
bool isShuttingDown() const;
public Q_SLOTS:
void initialize();
void shutdown();
void processFrame();
void setRootEntity(Qt3DCore::QEntity *root, const QList<QNode *> &nodes);
void addNodes(const QList<QNode *> &nodes);
void removeNodes(const QList<QNode *> &nodes);
void registerAspect(Qt3DCore::QAbstractAspect *aspect);
void unregisterAspect(Qt3DCore::QAbstractAspect *aspect);
public:
const QList<QAbstractAspect *> &aspects() const;
QAbstractAspect *aspect(const QString &name) const;
QAbstractAspect *aspect(const QMetaObject *metaType) const;
QAbstractAspectJobManager *jobManager() const;
QChangeArbiter *changeArbiter() const;
QServiceLocator *serviceLocator() const;
void setPostConstructorInit(NodePostConstructorInit *postConstructorInit);
QNode *lookupNode(QNodeId id) const override;
QList<QNode *> lookupNodes(const QList<QNodeId> &ids) const override;
QScene *scene() const;
int jobsInLastFrame() const { return m_jobsInLastFrame; }
void dumpJobsOnNextFrame();
private:
#if !QT_CONFIG(animation)
bool event(QEvent *event) override;
#endif
void requestNextFrame();
QAspectEngine *m_engine;
QList<QAbstractAspect *> m_aspects;
QEntity *m_root;
QVariantMap m_data;
QScheduler *m_scheduler;
QAbstractAspectJobManager *m_jobManager;
QChangeArbiter *m_changeArbiter;
QScopedPointer<QServiceLocator> m_serviceLocator;
bool m_simulationLoopRunning;
QAspectEngine::RunMode m_driveMode;
QList<NodeTreeChange> m_nodeTreeChanges;
NodePostConstructorInit* m_postConstructorInit;
#if QT_CONFIG(animation)
RequestFrameAnimation *m_simulationAnimation;
#endif
int m_jobsInLastFrame;
bool m_dumpJobs;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QASPECTMANAGER_P_H
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