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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QGAMEPADINPUT_P_H
#define QGAMEPADINPUT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/private/qt3dinput_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QGamepadInputPrivate;
class Q_3DINPUTSHARED_PRIVATE_EXPORT QGamepadInput : public QAbstractPhysicalDevice
{
Q_OBJECT
Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged)
public:
explicit QGamepadInput(Qt3DCore::QNode *parent = nullptr);
int deviceId() const;
void setDeviceId(int deviceId);
Q_SIGNALS:
void deviceIdChanged();
private:
Q_DECLARE_PRIVATE(QGamepadInput)
};
} // Qt3DInput
QT_END_NAMESPACE
#endif // QGAMEPADINPUT_P_H
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