blob: 8ec117fc7d6ab3559f5de60ff1a45b65e4181f99 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3D_ASSIMPIMPORTER_H
#define QT3D_ASSIMPIMPORTER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
// ASSIMP LIBRARY INCLUDE
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/DefaultLogger.hpp>
#include <QtCore/QDir>
#include <QtCore/QHash>
#include <QtCore/QList>
#include <QtCore/QLoggingCategory>
#include "assimphelpers.h"
#include <Qt3DRender/private/qsceneimporter_p.h>
QT_BEGIN_NAMESPACE
class QFile;
namespace Qt3DCore {
class QCamera;
}
namespace Qt3DAnimation {
class QKeyframeAnimation;
class QMorphingAnimation;
}
namespace Qt3DRender {
class QMaterial;
class QAbstractTexture;
class QAbstractLight;
class QGeometryRenderer;
Q_DECLARE_LOGGING_CATEGORY(AssimpImporterLog)
class AssimpImporter : public QSceneImporter
{
Q_OBJECT
public:
AssimpImporter();
~AssimpImporter();
// SceneParserInterface interface
void setSource(const QUrl& source) override;
void setData(const QByteArray& data, const QString &basePath) override;
bool areFileTypesSupported(const QStringList &extensions) const override;
Qt3DCore::QEntity *scene(const QString &id = QString()) override;
Qt3DCore::QEntity *node(const QString &id) override;
private:
static bool areAssimpExtensions(const QStringList &extensions);
static QStringList assimpSupportedFormats();
Qt3DCore::QEntity *node(aiNode *node);
void readSceneFile(const QString &file);
void readSceneData(const QByteArray& data, const QString &basePath);
void cleanup();
void parse();
QMaterial *loadMaterial(uint materialIndex);
QGeometryRenderer *loadMesh(uint meshIndex);
QAbstractTexture *loadEmbeddedTexture(uint textureIndex);
QAbstractLight *loadLight(uint lightIndex);
Qt3DCore::QEntity *loadCamera(aiNode *node);
void loadAnimation(uint animationIndex);
void copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial);
void copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial);
class SceneImporter {
public :
SceneImporter();
~SceneImporter();
Assimp::Importer *m_importer;
mutable const aiScene *m_aiScene;
QHash<aiTextureType, QString> m_textureToParameterName;
QList<Qt3DAnimation::QKeyframeAnimation *> m_animations;
QList<Qt3DAnimation::QMorphingAnimation *> m_morphAnimations;
};
QDir m_sceneDir;
bool m_sceneParsed;
AssimpImporter::SceneImporter *m_scene;
static QStringList assimpSupportedFormatsList;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3D_ASSIMPIMPORTER_H
|