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// Copyright (C) 2016 Paul Lemire
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_FILTERLAYERENTITYJOB_H
#define QT3DRENDER_RENDER_FILTERLAYERENTITYJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/qlayerfilter.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Entity;
class NodeManagers;
class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterLayerEntityJob : public Qt3DCore::QAspectJob
{
public:
FilterLayerEntityJob();
inline void setManager(NodeManagers *manager) noexcept { m_manager = manager; }
inline void setLayerFilters(const Qt3DCore::QNodeIdVector &layerIds) noexcept { m_layerFilterIds = layerIds; }
inline std::vector<Entity *> &filteredEntities() noexcept { return m_filteredEntities; }
inline bool hasLayerFilter() const noexcept { return !m_layerFilterIds.isEmpty(); }
inline Qt3DCore::QNodeIdVector layerFilters() const { return m_layerFilterIds; }
// QAspectJob interface
void run() final;
void filterEntityAgainstLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds, const QLayerFilter::FilterMode filterMode);
void filterAcceptAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterAcceptAllMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterDiscardAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterDiscardAllMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
private:
void filterLayerAndEntity();
void selectAllEntities();
NodeManagers *m_manager;
Qt3DCore::QNodeIdVector m_layerFilterIds;
std::vector<Entity *> m_filteredEntities;
};
typedef QSharedPointer<FilterLayerEntityJob> FilterLayerEntityJobPtr;
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_FILTERLAYERENTITYJOB_H
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