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// Copyright (C) 2016 Paul Lemire
// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RENDERVIEWINITIALIZERJOB_H
#define QT3DRENDER_RENDER_RENDERVIEWINITIALIZERJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <QSize>
#include <QElapsedTimer>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class FrameGraphNode;
template<class RenderView, class Renderer>
class RenderViewInitializerJob : public Qt3DCore::QAspectJob
{
public:
RenderViewInitializerJob()
: Qt3DCore::QAspectJob()
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderView, RenderViewInitializerJob::renderViewInstanceCounter++)
}
~RenderViewInitializerJob()
{
RenderViewInitializerJob::renderViewInstanceCounter--;
}
inline void setRenderer(Renderer *renderer) { m_renderer = renderer; }
inline RenderView *renderView() const noexcept { return m_renderView; }
inline void setFrameGraphLeafNode(FrameGraphNode *fgLeaf)
{
m_fgLeaf = fgLeaf;
}
// Sets the position in the queue of RenderViews that the
// RenderView generated by this job should be inserted. This is
// used to ensure that for example a RenderView for creating
// a shadow map texture is submitted before the RenderView that
// contains commands making use of the shadow map
inline void setSubmitOrderIndex(int index) { m_index = index; }
inline int submitOrderIndex() const { return m_index; }
void run() override
{
#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
QElapsedTimer timer;
timer.start();
qint64 gatherLightsTime;
qint64 buildCommandsTime;
#endif
// Create a RenderView object
m_renderView = new RenderView;
m_renderView->setRenderer(m_renderer);
// Populate the renderview's configuration from the framegraph
RenderView::setRenderViewConfigFromFrameGraphLeafNode(m_renderView, m_fgLeaf);
#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
qint64 gatherStateTime = timer.nsecsElapsed();
timer.restart();
#endif
}
private:
Renderer *m_renderer = nullptr;
FrameGraphNode *m_fgLeaf = nullptr;
RenderView *m_renderView = nullptr;
int m_index = 0;
static int renderViewInstanceCounter;
};
template<class RenderView, class Renderer>
int RenderViewInitializerJob<RenderView, Renderer>::renderViewInstanceCounter = 0;
template<class RenderView, class Renderer>
using RenderViewInitializerJobPtr = QSharedPointer<RenderViewInitializerJob<RenderView, Renderer>>;
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RENDERVIEWINITIALIZERJOB_H
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