diff options
author | Tor Arne Vestbø <torarnv@gmail.com> | 2019-12-18 00:39:56 +0100 |
---|---|---|
committer | Tor Arne Vestbø <torarnv@gmail.com> | 2019-12-18 19:16:09 +0100 |
commit | 669a29f5e7f18d021927b9dd56b2fcb1c644baf6 (patch) | |
tree | 1309556299a54e58a67a44fb69d6d85993eaa297 /mkspecs/macx-xcode | |
parent | 48704c3f5c18c126fc777e5669ccca0d37f9663e (diff) |
Xcode: Disable GPU frame capture and Metal API validation by default
The auto-detection Xcode has for whether GPU capture should be enabled
always enables it for our projects, which adds up to second to the
startup time when debugging. There's no need to pay this cost unless
you're actively debugging Metal code.
Change-Id: I4a76c4e7afedad4bb43395ae64bc0f8d62eca6be
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'mkspecs/macx-xcode')
-rw-r--r-- | mkspecs/macx-xcode/default.xcscheme | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mkspecs/macx-xcode/default.xcscheme b/mkspecs/macx-xcode/default.xcscheme index 170174ed2b..355765e964 100644 --- a/mkspecs/macx-xcode/default.xcscheme +++ b/mkspecs/macx-xcode/default.xcscheme @@ -64,6 +64,8 @@ buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" disableMainThreadChecker = "YES" + enableGPUFrameCaptureMode = "3" + enableGPUValidationMode = "1" debugDocumentVersioning = "NO" allowLocationSimulation = "YES"> <BuildableProductRunnable> |