diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-04-26 03:57:12 -0700 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-04-27 06:13:13 -0700 |
commit | 8161726619b71fb5bd8f77c7fd020d53d5ac7c9e (patch) | |
tree | 7dfd7bf41a5ba821dab0c304d244d49e8b4653fe /src/plugins/platforms/eglfs | |
parent | 9861fd09cba4fe220f668585c78a7324d069ef94 (diff) |
Revive eglfs' raster window support
A number of consequences of the new rhi-based backingstore
composition were not handled. Most importantly, the fact
that RasterGLSurface is not a thing anymore in practice
causes challenges because we can no longer decide just
based on the surfaceType what a QWindow with OpenGLSurface
would be. (a plain GL window or a GL window with a backing
store?) Also, the backingstore needs to be able to initialize
its backing QRhi by itself, because with eglfs going through
OpenGL is the only way.
Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e
Fixes: QTBUG-102750
Change-Id: Ia1ca59d01e3012264a76b50e591612fdcc2a0bd6
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins/platforms/eglfs')
-rw-r--r-- | src/plugins/platforms/eglfs/api/qeglfsscreen.cpp | 3 | ||||
-rw-r--r-- | src/plugins/platforms/eglfs/api/qeglfswindow.cpp | 21 | ||||
-rw-r--r-- | src/plugins/platforms/eglfs/api/qeglfswindow_p.h | 7 |
3 files changed, 20 insertions, 11 deletions
diff --git a/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp b/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp index 0b133c55a7..703259d66c 100644 --- a/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp +++ b/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp @@ -201,7 +201,8 @@ QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) c QImage img; - if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) { + QEglFSWindow *primaryWin = static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle()); + if (primaryWin->isRaster() || primaryWin->backingStore()) { // Request the compositor to render everything into an FBO and read it back. This // is of course slow, but it's safe and reliable. It will not include the mouse // cursor, which is a plus. diff --git a/src/plugins/platforms/eglfs/api/qeglfswindow.cpp b/src/plugins/platforms/eglfs/api/qeglfswindow.cpp index 47f6d88e5c..13cc65bdaf 100644 --- a/src/plugins/platforms/eglfs/api/qeglfswindow.cpp +++ b/src/plugins/platforms/eglfs/api/qeglfswindow.cpp @@ -110,7 +110,7 @@ void QEglFSWindow::create() #ifndef QT_NO_OPENGL QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); if (screen->primarySurface() != EGL_NO_SURFACE) { - if (Q_UNLIKELY(!isRaster() || !compositor->targetWindow())) { + if (Q_UNLIKELY(isRaster() != (compositor->targetWindow() != nullptr))) { # ifndef Q_OS_ANDROID // We can have either a single OpenGL window or multiple raster windows. // Other combinations cannot work. @@ -137,21 +137,30 @@ void QEglFSWindow::create() screen->setPrimarySurface(m_surface); #ifndef QT_NO_OPENGL - if (isRaster()) { + compositor->setTargetWindow(window(), screen->rawGeometry()); + compositor->setRotation(qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION")); +#endif +} + +void QEglFSWindow::setBackingStore(QOpenGLCompositorBackingStore *backingStore) +{ +#ifndef QT_NO_OPENGL + if (!m_rasterCompositingContext) { m_rasterCompositingContext = new QOpenGLContext; m_rasterCompositingContext->setShareContext(qt_gl_global_share_context()); m_rasterCompositingContext->setFormat(m_format); m_rasterCompositingContext->setScreen(window()->screen()); if (Q_UNLIKELY(!m_rasterCompositingContext->create())) qFatal("EGLFS: Failed to create compositing context"); - compositor->setTarget(m_rasterCompositingContext, window(), screen->rawGeometry()); - compositor->setRotation(qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION")); // If there is a "root" window into which raster and QOpenGLWidget content is // composited, all other contexts must share with its context. if (!qt_gl_global_share_context()) qt_gl_set_global_share_context(m_rasterCompositingContext); } -#endif // QT_NO_OPENGL + QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); + compositor->setTargetContext(m_rasterCompositingContext); +#endif + m_backingStore = backingStore; } void QEglFSWindow::destroy() @@ -352,7 +361,7 @@ WId QEglFSWindow::winId() const void QEglFSWindow::setOpacity(qreal) { - if (!isRaster()) + if (!isRaster() && !backingStore()) qWarning("QEglFSWindow: Cannot set opacity for non-raster windows"); // Nothing to do here. The opacity is stored in the QWindow. diff --git a/src/plugins/platforms/eglfs/api/qeglfswindow_p.h b/src/plugins/platforms/eglfs/api/qeglfswindow_p.h index 6b34071d1a..1418ef82a1 100644 --- a/src/plugins/platforms/eglfs/api/qeglfswindow_p.h +++ b/src/plugins/platforms/eglfs/api/qeglfswindow_p.h @@ -103,12 +103,11 @@ public: void invalidateSurface() override; virtual void resetSurface(); -#ifndef QT_NO_OPENGL - QOpenGLCompositorBackingStore *backingStore() { return m_backingStore; } - void setBackingStore(QOpenGLCompositorBackingStore *backingStore) { m_backingStore = backingStore; } -#endif bool isRaster() const; + #ifndef QT_NO_OPENGL + QOpenGLCompositorBackingStore *backingStore() { return m_backingStore; } + void setBackingStore(QOpenGLCompositorBackingStore *backingStore); QWindow *sourceWindow() const override; const QPlatformTextureList *textures() const override; void endCompositing() override; |