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author | Mika Salmela <mika.salmela@digia.com> | 2014-09-03 15:00:07 +0300 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2014-09-04 11:20:14 +0300 |
commit | 18413de96ea907ea5c7defdcb40248fdfbaa4de7 (patch) | |
tree | 09910eefb5658556e1ddc97c1b8551b8e3248ef7 /src/datavisualization/engine/scatter3drenderer_p.h | |
parent | 28777a99f79bc9db1a28e1b93080b005be03353b (diff) |
ES2 gradient support for static optimization
Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index 353dc098..3fc517d0 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -60,6 +60,7 @@ private: ShaderHelper *m_selectionShader; ShaderHelper *m_backgroundShader; ShaderHelper *m_labelShader; + ShaderHelper *m_staticGradientPointShader; GLuint m_bgrTexture; GLuint m_selectionTexture; GLuint m_depthFrameBuffer; @@ -129,6 +130,7 @@ private: void initSelectionShader(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); + void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionBuffer(); #if !defined(QT_OPENGL_ES_2) void initDepthShader(); |