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authorMika Salmela <mika.salmela@digia.com>2014-09-03 15:00:07 +0300
committerMika Salmela <mika.salmela@digia.com>2014-09-04 11:20:14 +0300
commit18413de96ea907ea5c7defdcb40248fdfbaa4de7 (patch)
tree09910eefb5658556e1ddc97c1b8551b8e3248ef7 /src/datavisualization/engine/scatter3drenderer_p.h
parent28777a99f79bc9db1a28e1b93080b005be03353b (diff)
ES2 gradient support for static optimization
Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index 353dc098..3fc517d0 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -60,6 +60,7 @@ private:
ShaderHelper *m_selectionShader;
ShaderHelper *m_backgroundShader;
ShaderHelper *m_labelShader;
+ ShaderHelper *m_staticGradientPointShader;
GLuint m_bgrTexture;
GLuint m_selectionTexture;
GLuint m_depthFrameBuffer;
@@ -129,6 +130,7 @@ private:
void initSelectionShader();
void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader);
void initSelectionBuffer();
#if !defined(QT_OPENGL_ES_2)
void initDepthShader();