diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-07-01 15:47:07 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-07-02 07:53:54 +0300 |
commit | 4e9ed2481a1960a2fc4a31ecd14d1904b76cad2e (patch) | |
tree | 5d0a04cb52161ec5370fdb15dc12e7f22a78f34f /src/datavisualization/engine/scatter3drenderer_p.h | |
parent | a1293a58e0909d56e34654549ba719bacfdda1bb (diff) |
Fix labels and grid lines changing size when aspect ratio is changed
Since shaders needed fixing anyway for surface because of this,
also implements the support for object gradients for surface,
which was missing.
Task-number: QTRD-2666
Task-number: QTRD-3211
Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index 645a2a8e..9baad16a 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -67,8 +67,8 @@ private: GLuint m_selectionDepthBuffer; GLfloat m_shadowQualityToShader; GLint m_shadowQualityMultiplier; - float m_heightNormalizer; float m_scaleX; + float m_scaleY; float m_scaleZ; float m_scaleXWithBackground; float m_scaleYWithBackground; |