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-rw-r--r--src/plugins/scenegraph/softwarecontext/threadedrenderloop.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h b/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h
index f5c640b..844e0de 100644
--- a/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h
+++ b/src/plugins/scenegraph/softwarecontext/threadedrenderloop.h
@@ -1,23 +1,23 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc
** Copyright (C) 2014 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
**
-** This file is part of the Qt SceneGraph Raster Add-on.
+** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE$
-** Licensees holding valid Qt Commercial licenses may use this file in
-** accordance with the Qt Commercial License Agreement provided with the
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
** $QT_END_LICENSE$
**
****************************************************************************/
+
#ifndef THREADEDRENDERLOOP_H
#define THREADEDRENDERLOOP_H
@@ -43,6 +43,8 @@ public:
void update(QQuickWindow *window);
void maybeUpdate(QQuickWindow *window);
+ void handleUpdateRequest(QQuickWindow *window);
+
QSGContext *sceneGraphContext() const;
QSGRenderContext *createRenderContext(QSGContext *) const;
@@ -51,6 +53,7 @@ public:
void releaseResources(QQuickWindow *window);
bool event(QEvent *);
+ void postJob(QQuickWindow *window, QRunnable *job);
bool interleaveIncubation() const;
@@ -63,15 +66,14 @@ private:
QQuickWindow *window;
RenderThread *thread;
QSurfaceFormat actualWindowFormat;
- int timerId;
uint updateDuringSync : 1;
+ uint forceRenderPass : 1;
};
friend class RenderThread;
void releaseResources(Window *window, bool inDestructor);
bool checkAndResetForceUpdate(QQuickWindow *window);
- Window *windowForTimer(int timerId) const;
bool anyoneShowing() const;
void initialize();
@@ -91,7 +93,6 @@ private:
QList<Window> m_windows;
int m_animation_timer;
- int m_exhaust_delay;
bool m_lockedForSync;
};