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authorAntti Määttä <antti.maatta@qt.io>2021-11-12 09:44:16 +0200
committerAntti Määttä <antti.maatta@qt.io>2021-11-12 13:24:30 +0200
commite0db57f9d07f47e1fefdd0c6f507e32308e4041c (patch)
tree9f76f05fc6af8a6e3f0627f10bbb84a5a780afd3 /src/quick/designer
parente48a70fa37412dbd730654252db3fe89e25c5060 (diff)
Do not reset loops when creating designer objects
Fix looping in designer particle editor when the particle system is in sub-component. When it is not in sub-component, the editor resets the loops, but not when it is in sub-component. Fixes: QDS-5481 Pick-to: 6.2 Change-Id: I81b392d95c2928244f91f00e0a93853356e1c287 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Diffstat (limited to 'src/quick/designer')
-rw-r--r--src/quick/designer/qquickdesignersupportitems.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/designer/qquickdesignersupportitems.cpp b/src/quick/designer/qquickdesignersupportitems.cpp
index 862b57f2b7..8a45209363 100644
--- a/src/quick/designer/qquickdesignersupportitems.cpp
+++ b/src/quick/designer/qquickdesignersupportitems.cpp
@@ -72,7 +72,6 @@ static void stopAnimation(QObject *object)
// QQuickScriptAction *scriptAimation = qobject_cast<QQuickScriptAction*>(animation);
// if (scriptAimation) FIXME
// scriptAimation->setScript(QQmlScriptString());
- animation->setLoops(1);
animation->complete();
animation->setDisableUserControl();
} else if (timer) {