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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2023-01-14 21:16:53 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2023-02-14 19:04:57 +0100 |
commit | 8721df3dae5c78e5406a01308c033baf9b9d6844 (patch) | |
tree | 707e341a9d1c5ae2ab9f0173676adadbcf178d6f /src/quick/scenegraph/coreapi/qsgrendererinterface.h | |
parent | 5fabb872e0041aaf134b33e140d8f8512c31455b (diff) |
Enable D3D12
Windows continues to use D3D11 as the default. To use D3D12 it
needs to be requested explicitly, for the time being, either via
QSG_RHI_BACKEND=d3d12 or via the QSGRendererInterface enum.
Change-Id: I6c63390e2548bc01a6a15b914d56afd644a1e41a
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrendererinterface.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrendererinterface.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.h b/src/quick/scenegraph/coreapi/qsgrendererinterface.h index 7f08c8db34..444654359c 100644 --- a/src/quick/scenegraph/coreapi/qsgrendererinterface.h +++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.h @@ -22,6 +22,7 @@ public: Vulkan, Metal, Null, + Direct3D12, OpenGLRhi = OpenGL, Direct3D11Rhi = Direct3D11, |