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authorShawn Rutledge <shawn.rutledge@qt.io>2018-12-27 15:08:04 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2019-04-27 05:41:21 +0000
commit5d45aa1a6400b9fdb9bafa0559675996aff5e58a (patch)
treec5e28c73152b6c5e8b931814668910671968bb38 /tests/manual/pointer/content
parentf1b4348dae2b992aeaa75e4257c6db4a5182415c (diff)
Add WheelHandler
It can be used to change any qreal property of its target Item in response to wheel rotation, or it can be used in other ways that involve bindings but without a target item. [ChangeLog][QtQuick][Event Handlers] Added WheelHandler, which handles mouse wheel rotation by modifying arbitrary Item properties. Fixes: QTBUG-68119 Change-Id: I247e2325ee993cc1b91a47fbd6c4ba0ffde7ad49 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'tests/manual/pointer/content')
-rw-r--r--tests/manual/pointer/content/FakeFlickable.qml101
-rw-r--r--tests/manual/pointer/content/Slider.qml28
2 files changed, 87 insertions, 42 deletions
diff --git a/tests/manual/pointer/content/FakeFlickable.qml b/tests/manual/pointer/content/FakeFlickable.qml
index ffb5c4e914..636399ba2c 100644
--- a/tests/manual/pointer/content/FakeFlickable.qml
+++ b/tests/manual/pointer/content/FakeFlickable.qml
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the manual tests of the Qt Toolkit.
@@ -26,10 +26,12 @@
**
****************************************************************************/
-import QtQuick 2.12
+import QtQuick 2.14
+import Qt.labs.animation 1.0
Item {
id: root
+ objectName: "viewport"
default property alias data: __contentItem.data
property alias velocity: anim.velocity
property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX
@@ -45,52 +47,81 @@ Item {
width: childrenRect.width
height: childrenRect.height
- property real xlimit: root.width - __contentItem.width
- property real ylimit: root.height - __contentItem.height
+ BoundaryRule on x {
+ id: xbr
+ minimum: root.width - __contentItem.width
+ maximum: 0
+ minimumOvershoot: 100
+ maximumOvershoot: 100
+ overshootFilter: BoundaryRule.Peak
+ }
- function returnToBounds() {
- if (x > 0) {
- returnXAnim.to = 0
- returnXAnim.start()
- } else if (x < xlimit) {
- returnXAnim.to = xlimit
- returnXAnim.start()
- }
- if (y > 0) {
- returnYAnim.to = 0
- returnYAnim.start()
- } else if (y < ylimit) {
- returnYAnim.to = ylimit
- returnYAnim.start()
- }
+ BoundaryRule on y {
+ id: ybr
+ minimum: root.height - __contentItem.height
+ maximum: 0
+ minimumOvershoot: 100
+ maximumOvershoot: 100
+ overshootFilter: BoundaryRule.Peak
}
DragHandler {
id: dragHandler
- onActiveChanged: if (!active) anim.restart(centroid.velocity)
+ onActiveChanged:
+ if (active) {
+ anim.stop()
+ root.flickStarted()
+ } else {
+ var vel = centroid.velocity
+ if (xbr.returnToBounds())
+ vel.x = 0
+ if (ybr.returnToBounds())
+ vel.y = 0
+ if (vel.x !== 0 || vel.y !== 0)
+ anim.restart(vel)
+ else
+ root.flickEnded()
+ }
+ }
+ WheelHandler {
+ rotationScale: 15
+ property: "x"
+ orientation: Qt.Horizontal
+ acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
+ onActiveChanged:
+ // emitting signals in both instances is redundant but hard to avoid
+ // when the touchpad is flicking along both axes
+ if (active) {
+ anim.stop()
+ root.flickStarted()
+ } else {
+ xbr.returnToBounds()
+ root.flickEnded()
+ }
+ }
+ WheelHandler {
+ rotationScale: 15
+ property: "y"
+ orientation: Qt.Vertical
+ acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
+ onActiveChanged:
+ if (active) {
+ anim.stop()
+ root.flickStarted()
+ } else {
+ ybr.returnToBounds()
+ root.flickEnded()
+ }
}
MomentumAnimation {
id: anim
target: __contentItem
onStarted: root.flickStarted()
onStopped: {
- __contentItem.returnToBounds()
+ xbr.returnToBounds()
+ ybr.returnToBounds()
root.flickEnded()
}
}
- NumberAnimation {
- id: returnXAnim
- target: __contentItem
- property: "x"
- duration: 200
- easing.type: Easing.OutQuad
- }
- NumberAnimation {
- id: returnYAnim
- target: __contentItem
- property: "y"
- duration: 200
- easing.type: Easing.OutQuad
- }
}
}
diff --git a/tests/manual/pointer/content/Slider.qml b/tests/manual/pointer/content/Slider.qml
index e3e02b0a2f..beb84b176b 100644
--- a/tests/manual/pointer/content/Slider.qml
+++ b/tests/manual/pointer/content/Slider.qml
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2017 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the manual tests of the Qt Toolkit.
@@ -26,7 +26,8 @@
**
****************************************************************************/
-import QtQuick 2.12
+import QtQuick 2.14
+import Qt.labs.animation 1.0
Item {
id: root
@@ -42,8 +43,16 @@ Item {
objectName: label.text + " DragHandler"
target: knob
xAxis.enabled: false
- yAxis.minimum: slot.y
- yAxis.maximum: slot.height + slot.y - knob.height
+ }
+
+ WheelHandler {
+ id: wheelHandler
+ objectName: label.text + " WheelHandler"
+ acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
+ invertible: false // Don't let the system "natural scrolling" setting affect this
+ rotationScale: -0.5 // But make it go consistently in the same direction as the fingers or wheel, a bit slow
+ target: knob
+ property: "y"
}
Rectangle {
@@ -82,10 +91,10 @@ Item {
height: root.width / 2
width: implicitWidth / implicitHeight * height
property bool programmatic: false
- property real multiplier: root.maximumValue / (dragHandler.yAxis.maximum - dragHandler.yAxis.minimum)
- onYChanged: if (!programmatic) root.value = root.maximumValue - (knob.y - dragHandler.yAxis.minimum) * multiplier
+ property real multiplier: root.maximumValue / (ybr.maximum - ybr.minimum)
+ onYChanged: if (!programmatic) root.value = root.maximumValue - (knob.y - ybr.minimum) * multiplier
transformOrigin: Item.Center
- function setValue(value) { knob.y = dragHandler.yAxis.maximum - value / knob.multiplier }
+ function setValue(value) { knob.y = ybr.maximum - value / knob.multiplier }
TapHandler {
id: tap
objectName: label.text + " TapHandler"
@@ -95,6 +104,11 @@ Item {
root.tapped
}
}
+ BoundaryRule on y {
+ id: ybr
+ minimum: slot.y
+ maximum: slot.height + slot.y - knob.height
+ }
}
Text {