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authorShawn Rutledge <shawn.rutledge@qt.io>2021-05-20 19:31:50 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2021-05-20 19:43:49 +0200
commite685d061621f0c55ed8c6ea29ea1380af03f8c1c (patch)
treebd0c3273aea42146610a6a52943756a5605a595a /tests/manual/pointer/flingAnimation.qml
parentf65493489e3ca0a86a5e014d3ea2803368d77cd3 (diff)
Reduce velocity in manual test MomentumAnimation
In Qt 5 the numbers were smaller, as if units were pixels per millisecond. In Qt 6 it hopefully really is in logical pixels per second; so the animation destination should be divided by 1000 relative to what it was before. Likewise the velocity arrow in flingAnimation.qml should be 1000x shorter. This looks and feels about right currently. Fixes: QTBUG-93886 Change-Id: I7b8039024bff11f1a65a2f02ac5e2d85654cbdd0 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'tests/manual/pointer/flingAnimation.qml')
-rw-r--r--tests/manual/pointer/flingAnimation.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/pointer/flingAnimation.qml b/tests/manual/pointer/flingAnimation.qml
index 2bc6de7065..4ec84789cd 100644
--- a/tests/manual/pointer/flingAnimation.qml
+++ b/tests/manual/pointer/flingAnimation.qml
@@ -103,7 +103,7 @@ Rectangle {
Rectangle {
visible: width > 0
- width: dragHandler.centroid.velocity.length() * 100
+ width: dragHandler.centroid.velocity.length() / 10
height: 2
x: ball.width / 2
y: ball.height / 2