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-rw-r--r--examples/quick/shapes/sampling.qml118
1 files changed, 93 insertions, 25 deletions
diff --git a/examples/quick/shapes/sampling.qml b/examples/quick/shapes/sampling.qml
index e88aa380a2..f58815e813 100644
--- a/examples/quick/shapes/sampling.qml
+++ b/examples/quick/shapes/sampling.qml
@@ -9,24 +9,38 @@ Rectangle {
width: 1024
height: 768
- property color col: "lightsteelblue"
+ readonly property color col: "lightsteelblue"
gradient: Gradient {
- GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
- GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
- GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
- GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
+ GradientStop {
+ position: 0.0
+ color: Qt.tint(root.col, "#20FFFFFF")
+ }
+ GradientStop {
+ position: 0.1
+ color: Qt.tint(root.col, "#20AAAAAA")
+ }
+ GradientStop {
+ position: 0.9
+ color: Qt.tint(root.col, "#20666666")
+ }
+ GradientStop {
+ position: 1.0
+ color: Qt.tint(root.col, "#20000000")
+ }
}
Row {
- anchors.fill: parent
- anchors.margins: 20
+ anchors {
+ fill: parent
+ margins: 20
+ }
spacing: 40
Column {
spacing: 40
Text {
- text: "Original"
+ text: qsTr("Original")
}
// A simple Shape without anything special.
@@ -44,20 +58,38 @@ Rectangle {
ShapePath {
strokeColor: "green"
- NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ NumberAnimation on strokeWidth {
+ from: 1
+ to: 20
+ duration: 5000
+ }
fillColor: "transparent"
capStyle: ShapePath.RoundCap
- startX: 40; startY: 30
- PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
- PathLine { x: 150; y: 80 }
- PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ startX: 40
+ startY: 30
+ PathQuad {
+ x: 50
+ y: 80
+ controlX: 0
+ controlY: 80
+ }
+ PathLine {
+ x: 150
+ y: 80
+ }
+ PathQuad {
+ x: 160
+ y: 30
+ controlX: 200
+ controlY: 80
+ }
}
}
}
Text {
- text: "Supersampling (2x)"
+ text: qsTr("Supersampling (2x)")
}
// Now let's use 2x supersampling via layers. This way the entire subtree
@@ -83,14 +115,32 @@ Rectangle {
ShapePath {
strokeColor: "green"
- NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ NumberAnimation on strokeWidth {
+ from: 1
+ to: 20
+ duration: 5000
+ }
fillColor: "transparent"
capStyle: ShapePath.RoundCap
- startX: 40; startY: 30
- PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
- PathLine { x: 150; y: 80 }
- PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ startX: 40
+ startY: 30
+ PathQuad {
+ x: 50
+ y: 80
+ controlX: 0
+ controlY: 80
+ }
+ PathLine {
+ x: 150
+ y: 80
+ }
+ PathQuad {
+ x: 160
+ y: 30
+ controlX: 200
+ controlY: 80
+ }
}
}
}
@@ -100,7 +150,7 @@ Rectangle {
spacing: 40
Text {
- text: "Multisampling (4x)"
+ text: qsTr("Multisampling (4x)")
}
// Now let's use 4x MSAA, again via layers. This needs support for
@@ -123,14 +173,32 @@ Rectangle {
ShapePath {
strokeColor: "green"
- NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ NumberAnimation on strokeWidth {
+ from: 1
+ to: 20
+ duration: 5000
+ }
fillColor: "transparent"
capStyle: ShapePath.RoundCap
- startX: 40; startY: 30
- PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
- PathLine { x: 150; y: 80 }
- PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ startX: 40
+ startY: 30
+ PathQuad {
+ x: 50
+ y: 80
+ controlX: 0
+ controlY: 80
+ }
+ PathLine {
+ x: 150
+ y: 80
+ }
+ PathQuad {
+ x: 160
+ y: 30
+ controlX: 200
+ controlY: 80
+ }
}
}
}