diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 0f9ee9cfde..70a8b321d8 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -67,7 +67,7 @@ QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const { - static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 }; + static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", nullptr }; return attr; } @@ -80,7 +80,7 @@ void QSGOpaqueTextureMaterialShader::initialize() void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { - Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect); QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect); @@ -112,7 +112,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa t->setMipmapFiltering(tx->mipmapFiltering()); t->setAnisotropyLevel(tx->anisotropyLevel()); - if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId()) + if (oldTx == nullptr || oldTx->texture()->textureId() != t->textureId()) t->bind(); else t->updateBindOptions(); @@ -169,7 +169,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa */ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial() - : m_texture(0) + : m_texture(nullptr) , m_filtering(QSGTexture::Nearest) , m_mipmap_filtering(QSGTexture::None) , m_horizontal_wrap(QSGTexture::ClampToEdge) @@ -398,7 +398,7 @@ QSGTextureMaterialShader::QSGTextureMaterialShader() void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { - Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); #if QT_CONFIG(opengl) if (state.isOpacityDirty()) program()->setUniformValue(m_opacity_id, state.opacity()); |