Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove D3D12 scenegraph backend | Laszlo Agocs | 2020-01-06 | 1 | -176/+0 |
* | Add the graphics api independent scenegraph port | Laszlo Agocs | 2019-07-04 | 1 | -1/+0 |
* | D3D12: Add support for file selectors in ShaderEffect | Laszlo Agocs | 2016-06-29 | 1 | -0/+2 |
* | D3D12: Support runtime threaded shader compilation | Laszlo Agocs | 2016-06-22 | 1 | -1/+8 |
* | One GraphicsInfo to rule them all | Laszlo Agocs | 2016-06-01 | 1 | -4/+0 |
* | D3D12: Get rid of the material's RenderState duplication | Laszlo Agocs | 2016-06-01 | 1 | -1/+1 |
* | D3D12: qt_SubRect_<name> support | Laszlo Agocs | 2016-04-30 | 1 | -2/+5 |
* | D3D12: Handle special shader effect cases | Laszlo Agocs | 2016-04-29 | 1 | -0/+5 |
* | D3D12: Long Live Wobble! | Laszlo Agocs | 2016-04-29 | 1 | -2/+74 |
* | Adaptable shader effect enablers | Laszlo Agocs | 2016-04-29 | 1 | -0/+92 |