Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove the use of Q_QUICK_PRIVATE_EXPORT | Alexey Edelev | 2024-01-09 | 1 | -1/+1 |
* | Adapt to the RHI API concept | Laszlo Agocs | 2023-05-22 | 1 | -1/+1 |
* | Improve variable naming in QSGLayer implementation | Laszlo Agocs | 2022-10-20 | 1 | -5/+5 |
* | Use SPDX license identifiers | Lucie GĂ©rard | 2022-06-11 | 1 | -38/+2 |
* | Port QQuickShaderEffectSource format to Qt 6 | Laszlo Agocs | 2022-03-18 | 1 | -1/+1 |
* | Remove OpenGL dependency from QSGTexture | Laszlo Agocs | 2020-06-08 | 1 | -2/+0 |
* | Adjust QSGTexture comparisonKey type | Laszlo Agocs | 2020-05-27 | 1 | -1/+1 |
* | Move updateRhiTexture and co. to QSGTexture | Laszlo Agocs | 2020-04-28 | 1 | -10/+3 |
* | Make comparisonKey() a pure virtual in QSGTexture | Laszlo Agocs | 2020-04-16 | 1 | -1/+1 |
* | Add the graphics api independent scenegraph port | Laszlo Agocs | 2019-07-04 | 1 | -0/+143 |