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path: root/src/quick/scenegraph/shaders_ng
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* Texture fill for shapesEskil Abrahamsen Blomfeldt4 days2-4/+18
* Add fillTransform property to ShapePathEirik Aavitsland2024-05-142-2/+11
* Clean up Curve renderer fill material and shaderEirik Aavitsland2024-05-032-34/+0
* scenegraph: Add plumbing for enabling multiviewLaszlo Agocs2024-01-1549-189/+429
* Introduce a CurveRendering backend for textEskil Abrahamsen Blomfeldt2023-11-114-0/+451
* Add license headers to shader sourceEskil Abrahamsen Blomfeldt2023-10-3035-0/+105
* Fix translucent NativeRendering text on transparent windowEskil Abrahamsen Blomfeldt2023-10-161-1/+1
* Fix distorted text with subpixel matrix translationEskil Abrahamsen Blomfeldt2021-10-1312-23/+35
* Bake shaders at build timeLaszlo Agocs2021-03-1754-98/+0
* Ship with optimized SPIR-V for the built-in shadersLaszlo Agocs2020-08-1154-50/+53
* Fix regression on antialiasing on outlined text for 3D render modeEskil Abrahamsen Blomfeldt2020-08-104-2/+2
* Fix regression in antialiasing on outlined textEskil Abrahamsen Blomfeldt2020-08-058-4/+6
* Fix outline shader with transparent fillEskil Abrahamsen Blomfeldt2020-06-182-2/+2
* Fix outline for connected textEskil Abrahamsen Blomfeldt2020-06-1812-12/+12
* Revert accidentally changed outline shadersEskil Abrahamsen Blomfeldt2020-06-184-8/+6
* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-1515-6/+184
* Store DXBC instead of HLSL source in the qsb filesLaszlo Agocs2020-05-2648-44/+47
* Upgrade qsb files to version 4Laszlo Agocs2020-01-2147-0/+0
* Regenerate rhi shadersLaszlo Agocs2019-12-1147-0/+0
* rhi: Follow non-integer scaling fixes for native textLaszlo Agocs2019-11-256-3/+6
* Set point size in visualization vertex shaderLaszlo Agocs2019-08-292-1/+3
* Implement QSG_VISUALIZE for RHILaszlo Agocs2019-08-075-0/+49
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-0491-0/+1173