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authorThomas Hartmann <thomas.hartmann@qt.io>2017-06-20 17:25:47 +0200
committerThomas Hartmann <thomas.hartmann@qt.io>2017-06-21 05:51:52 +0000
commit4b98aa3e37e460eda6cfb7b78a374422870ce0c1 (patch)
treedd39abc1c3d9416ba99d0dd4ed134a4ad6c8b33b /doc/src/snippets/qtcluster/scenehelper.cpp
parente70bc6d3f052d3f0343f38964a33f6805bc354a8 (diff)
Add Qt Cluster Demo
This a a demo of s simple digital instrument cluster. The demo comes with two skins. By default the demo will use the so called hybrid skin. If the argument "sports" is provided the application will use the sports skin instead. To be able to preview the custom components in the Qt Quick Designer the option: Tools > Options > Qt Quick > Qt Quick Designer > Use QML emulation layer which is built by the selected has to be enabled in Qt Creator. Change-Id: I7d06220062e1fffd6c6849c962bd4f6592d051de Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scenehelper.h"
+
+QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name)
+{
+ // The QSceneLoader instance is a component of an entity. The loaded scene
+ // tree is added under this entity.
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return 0;
+
+ // Technically there could be multiple entities referencing the scene loader
+ // but sharing is discouraged, and in our case there will be one anyhow.
+ Qt3DCore::QEntity *root = entities[0];
+
+ // The scene structure and names always depend on the asset.
+ return root->findChild<Qt3DCore::QEntity *>(name);
+}
+
+void SceneHelper::removeFromScene(Qt3DRender::QSceneLoader *loader, const QStringList &names)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ foreach (QString name, names) {
+ QObject *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ entity->setParent(Q_NULLPTR);
+ }
+}
+
+void SceneHelper::addBasicMaterials(Qt3DRender::QSceneLoader *loader,
+ Qt3DRender::QMaterial *material, QStringList names)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ addComponents(names, root, material);
+}
+
+void SceneHelper::addTextureMaterial(Qt3DRender::QSceneLoader *loader,
+ Qt3DRender::QMaterial *material, QString name)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ addComponent(name, root, material);
+}
+
+void SceneHelper::replaceMaterial(Qt3DRender::QSceneLoader *loader, const QString &name,
+ Qt3DRender::QMaterial *material)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+ entity->addComponent(material);
+ }
+}
+
+void SceneHelper::addComponents(QStringList &names, Qt3DCore::QEntity *root,
+ Qt3DRender::QMaterial *material)
+{
+ foreach (QString name, names) {
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ //qDebug() << " removing " << comp;
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+ entity->addComponent(material);
+ }
+ }
+}
+
+void SceneHelper::searchCamera(Qt3DRender::QSceneLoader *loader, const QString &name)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ //qDebug() << "Found entity " << entity;
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ if (qobject_cast<Qt3DRender::QCameraLens *>(comp)) {
+ Qt3DRender::QCameraLens *lens = qobject_cast<Qt3DRender::QCameraLens *>(comp);
+ Q_UNUSED(lens)
+ }
+#else
+ if (qobject_cast<Qt3DCore::QCameraLens *>(comp)) {
+ Qt3DCore::QCameraLens *lens = qobject_cast<Qt3DCore::QCameraLens *>(comp);
+ }
+#endif
+
+ }
+}
+
+void SceneHelper::addComponent(QString &name, Qt3DCore::QEntity *root,
+ Qt3DRender::QMaterial *material)
+{
+
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+
+ entity->addComponent(material);
+ } else {
+
+ }
+}
+
+void SceneHelper::addListEntry(const QVariant &list, QObject *entry)
+{
+ QQmlListReference ref = list.value<QQmlListReference>();
+ ref.append(entry);
+}