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authorAnsis Brammanis <brammanis@gmail.com>2015-08-26 11:14:08 -0400
committerJustin R. Miller <incanus@codesorcery.net>2015-09-11 15:13:45 -0700
commitb05f5c5f7fbb9fa79b068e6a265e3d6c2a77026b (patch)
treed4477658122404f8eebdf58b43a2feee283fd42a
parent7971861aa5b0e5941dfdd0d78a54bc3aee9aee77 (diff)
increase precision for coordinate conversions
This fixes the earthquakes while panning at high zoom levels. Cherry-picked from 9607171612c4a40e41eddaff5230ad571571a5b9 on the perspective-improved-gestures branch.
-rw-r--r--src/mbgl/map/transform_state.cpp31
-rw-r--r--src/mbgl/map/transform_state.hpp8
-rw-r--r--src/mbgl/util/mat4.cpp2
-rw-r--r--src/mbgl/util/tile_coordinate.hpp12
-rw-r--r--src/mbgl/util/vec4.cpp2
5 files changed, 27 insertions, 28 deletions
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index c672ca5de..e37f10dc6 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -157,21 +157,21 @@ float TransformState::getPitch() const {
#pragma mark - Projection
-float TransformState::lngX(float lng) const {
+double TransformState::lngX(double lng) const {
return (180.0f + lng) * worldSize() / 360.0f;
}
-float TransformState::latY(float lat) const {
- float y_ = 180.0f / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360.0f));
+double TransformState::latY(double lat) const {
+ double y_ = 180.0f / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360.0f));
return (180.0f - y_) * worldSize() / 360.0f;
}
-float TransformState::xLng(float x_, float worldSize_) const {
+double TransformState::xLng(double x_, double worldSize_) const {
return x_ * 360.0f / worldSize_ - 180.0f;
}
-float TransformState::yLat(float y_, float worldSize_) const {
- float y2 = 180.0f - y_ * 360.0f / worldSize_;
+double TransformState::yLat(double y_, double worldSize_) const {
+ double y2 = 180.0f - y_ * 360.0f / worldSize_;
return 360.0f / M_PI * std::atan(std::exp(y2 * M_PI / 180.0f)) - 90.0f;
}
@@ -245,17 +245,16 @@ TileCoordinate TransformState::pointToCoordinate(const vec2<double> point) const
matrix::transformMat4(coord0, point0, inverted);
matrix::transformMat4(coord1, point1, inverted);
- float w0 = coord0[3];
- float w1 = coord1[3];
- float x0 = coord0[0] / w0;
- float x1 = coord1[0] / w1;
- float y0 = coord0[1] / w0;
- float y1 = coord1[1] / w1;
- float z0 = coord0[2] / w0;
- float z1 = coord1[2] / w1;
+ double w0 = coord0[3];
+ double w1 = coord1[3];
+ double x0 = coord0[0] / w0;
+ double x1 = coord1[0] / w1;
+ double y0 = coord0[1] / w0;
+ double y1 = coord1[1] / w1;
+ double z0 = coord0[2] / w0;
+ double z1 = coord1[2] / w1;
-
- float t = z0 == z1 ? 0 : (targetZ - z0) / (z1 - z0);
+ double t = z0 == z1 ? 0 : (targetZ - z0) / (z1 - z0);
return { util::interpolate(x0, x1, t), util::interpolate(y0, y1, t), tileZoom };
}
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index d4b46f04b..c3e1072c9 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -79,10 +79,10 @@ private:
// logical dimensions
uint16_t width = 0, height = 0;
- float xLng(float x, float worldSize) const;
- float yLat(float y, float worldSize) const;
- float lngX(float lon) const;
- float latY(float lat) const;
+ double xLng(double x, double worldSize) const;
+ double yLat(double y, double worldSize) const;
+ double lngX(double lon) const;
+ double latY(double lat) const;
float zoomScale(float zoom) const;
float worldSize() const;
diff --git a/src/mbgl/util/mat4.cpp b/src/mbgl/util/mat4.cpp
index 123c8464f..0934cd081 100644
--- a/src/mbgl/util/mat4.cpp
+++ b/src/mbgl/util/mat4.cpp
@@ -46,7 +46,7 @@ void matrix::identity(mat4& out) {
}
bool matrix::invert(mat4& out, mat4& a) {
- float a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
+ double a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
diff --git a/src/mbgl/util/tile_coordinate.hpp b/src/mbgl/util/tile_coordinate.hpp
index 0f5f0dcb8..836539b5b 100644
--- a/src/mbgl/util/tile_coordinate.hpp
+++ b/src/mbgl/util/tile_coordinate.hpp
@@ -6,15 +6,15 @@
namespace mbgl {
struct TileCoordinate {
- float column;
- float row;
- float zoom;
+ double column;
+ double row;
+ double zoom;
- TileCoordinate(float column_, float row_, float zoom_) :
+ TileCoordinate(double column_, double row_, double zoom_) :
column(column_), row(row_), zoom(zoom_) {}
- TileCoordinate zoomTo(float targetZoom) {
- float scale = std::pow(2, targetZoom - zoom);
+ TileCoordinate zoomTo(double targetZoom) {
+ double scale = std::pow(2, targetZoom - zoom);
return { column * scale, row * scale, targetZoom };
}
diff --git a/src/mbgl/util/vec4.cpp b/src/mbgl/util/vec4.cpp
index 415b15d80..bee4eaf97 100644
--- a/src/mbgl/util/vec4.cpp
+++ b/src/mbgl/util/vec4.cpp
@@ -25,7 +25,7 @@
using namespace mbgl;
void matrix::transformMat4(vec4& out, vec4& a, mat4& m) {
- float x = a[0], y = a[1], z = a[2], w = a[3];
+ double x = a[0], y = a[1], z = a[2], w = a[3];
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;