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/****************************************************************************
**
** Copyright (C) 2013 Sandro S. Andrade <sandroandrade@kde.org>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtUml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "uicontroller.h"
#include <QtWidgets/QAction>
#include <QtWidgets/QDockWidget>
#include <QtWidgets/QGridLayout>
#include "ui_mainwindow.h"
namespace DuSE
{
UiController::UiController() :
_lastBottomDockWidgetAdded(0)
{
}
UiController::~UiController()
{
}
bool UiController::initialize()
{
_mainWindow.populatePluginDialog();
_mainWindow.showMaximized();
_mainWindow.readSettings();
_mainWindow.ui->centralWidget->setCurrentIndex(0);
return true;
}
void UiController::addDockWidget(Qt::DockWidgetArea area, QString name, QWidget *widget)
{
QDockWidget *dockWidget = new QDockWidget;
dockWidget->setWindowTitle(name);
dockWidget->setObjectName(name);
dockWidget->setWidget(widget);
widget->setParent(dockWidget);
_mainWindow.addDockWidget(area, dockWidget);
if (area == Qt::BottomDockWidgetArea) {
if (_lastBottomDockWidgetAdded)
_mainWindow.tabifyDockWidget(_lastBottomDockWidgetAdded, dockWidget);
_lastBottomDockWidgetAdded = dockWidget;
}
}
void UiController::removeDockWidget(const QString &name)
{
foreach (QObject *child, _mainWindow.children())
if (child->objectName() == name && qobject_cast<QDockWidget *>(child) != 0)
delete child;
}
void UiController::addCentralWidgetTab(QWidget *widget, const QString &label, int position, const QIcon &icon)
{
if (position == -1)
_mainWindow.ui->centralWidget->addTab(widget, icon, label);
else
_mainWindow.ui->centralWidget->insertTab(position, widget, icon, label);
widget->setObjectName(label);
}
void UiController::removeCentralWidgetTab(const QString &name)
{
int tabCount = _mainWindow.ui->centralWidget->count();
for (int i = 0; i < tabCount; ++i)
if (_mainWindow.ui->centralWidget->widget(i)->objectName() == name) {
_mainWindow.ui->centralWidget->removeTab(i);
break;
}
}
void UiController::addAction(QAction *action, const QString &menuTitle, const QString &toolbarName)
{
foreach (QMenu *menu, _mainWindow.ui->menuBar->findChildren<QMenu *>())
if (menu->objectName() == menuTitle)
menu->addAction(action);
foreach (QToolBar *toolbar, _mainWindow.findChildren<QToolBar *>())
if (toolbar->objectName() == toolbarName)
toolbar->addAction(action);
action->setParent(&_mainWindow);
}
}
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