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+/*
+ * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
+ * Copyright (C) 2014 Igalia S.L.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef BitmapTextureImageBuffer_h
+#define BitmapTextureImageBuffer_h
+
+#include "BitmapTexture.h"
+#include "ImageBuffer.h"
+#include "IntRect.h"
+#include "IntSize.h"
+
+namespace WebCore {
+
+class GraphicsContext;
+
+class BitmapTextureImageBuffer final : public BitmapTexture {
+public:
+ static PassRefPtr<BitmapTexture> create() { return adoptRef(new BitmapTextureImageBuffer); }
+ IntSize size() const final { return m_image->internalSize(); }
+ void didReset() final;
+ bool isValid() const final { return m_image.get(); }
+ void updateContents(Image*, const IntRect&, const IntPoint&, UpdateContentsFlag) final;
+ void updateContents(TextureMapper&, GraphicsLayer*, const IntRect& target, const IntPoint& offset, UpdateContentsFlag, float scale) final;
+ void updateContents(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine, UpdateContentsFlag) final;
+ PassRefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) final;
+
+ inline GraphicsContext* graphicsContext() { return m_image ? &m_image->context() : nullptr; }
+ ImageBuffer* image() const { return m_image.get(); }
+
+private:
+ BitmapTextureImageBuffer() { }
+ std::unique_ptr<ImageBuffer> m_image;
+};
+
+}
+
+#endif // BitmapTextureImageBuffer_h