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authorAndy Nichols <andy.nichols@qt.io>2017-12-07 10:51:38 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-12-07 14:07:35 +0000
commit8a71e623b1ddfeed455d89be1f188996836053a3 (patch)
treeeb9ed1780d7ae1e00e574995536cd76c127832db /res/effectlib/fresnelLayer.glsllib
parent71b625cdebae8f15a7e3a9c861a2628099254bb7 (diff)
Sync effectlib changes from Qt 3D Studio
There were not too many differences, but some notable ones are: Copyright headers are back. UIC -> QT3DS renames Removal of (f) from float literals (which was not valid GLSL) Task-number: QT3DS-367 Change-Id: Ieb21f0e5a46c9513f166d8fe3944af3271770acd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'res/effectlib/fresnelLayer.glsllib')
-rw-r--r--res/effectlib/fresnelLayer.glsllib32
1 files changed, 32 insertions, 0 deletions
diff --git a/res/effectlib/fresnelLayer.glsllib b/res/effectlib/fresnelLayer.glsllib
index 69a4786..a9b4087 100644
--- a/res/effectlib/fresnelLayer.glsllib
+++ b/res/effectlib/fresnelLayer.glsllib
@@ -1,3 +1,34 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
float simpleFresnel( in vec3 N, in float ior, float fresnelPower )
{
float F = ((1.0-ior) * (1.0-ior)) / ((1.0+ior) * (1.0+ior));
@@ -75,3 +106,4 @@ vec4 fresnelLayer( in vec3 N, in vec3 ior, in float weight, in vec3 layercolor,
return( vec4( mix( base.rgb, layer.rgb, fresColor ), mix(alpha, 1.0, luminance(fresColor)) ) );
}
+