diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-09-28 09:27:42 +0200 |
---|---|---|
committer | Andy Nichols <andy.nichols@qt.io> | 2017-10-04 10:32:24 +0000 |
commit | 33e18b8c734caaa6e4b440dbbafde51dcaf50e12 (patch) | |
tree | f0b1078d6636369a1e43adef10f4db196fcce190 /res/effectlib/gradientGetPosition.glsllib | |
parent | b680afc19684b39eea93151e67ef84d2e89903ef (diff) |
Long Live Dragon3!
A.k.a. Qt 3D Studio Runtime 2.0
Change-Id: I459564fe47dc3d4b294346a42b1b387c21bb4088
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'res/effectlib/gradientGetPosition.glsllib')
-rw-r--r-- | res/effectlib/gradientGetPosition.glsllib | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/res/effectlib/gradientGetPosition.glsllib b/res/effectlib/gradientGetPosition.glsllib new file mode 100644 index 0000000..569b4d7 --- /dev/null +++ b/res/effectlib/gradientGetPosition.glsllib @@ -0,0 +1,45 @@ +// calculate the length of the hypotenuse of a right-angle triangle +float hypot( in float x, in float y ) +{ + // (sqrt( x * x + y * y )) might over- or underflow + // see http://en.wikipedia.org/wiki/Hypot for details + x = abs( x ); + y = abs( y ); + float t = min( x, y ); + x = max( x, y ); + t = t/x; + return( x * sqrt( 1.0f + ( t * t ) ) ); +} + +float gradientGetPosition( in int gradientMode, in vec2 xy ) +{ + // clamp to [0,1] + vec2 tex = xy - floor( xy ); + + switch( gradientMode ) + { + case gradient_linear : + return( tex.x ); + case gradient_squared : + return( tex.x * tex.x ); + case gradient_box : + // gradient is based on the distance from the center + return( max( abs( tex.x - 0.5f ), abs( tex.y - 0.5f ) ) ); + case gradient_diagonal : + // gradient is based on the distance from the diagonal + return( sqrt(2.0f) * abs( tex.x - tex.y ) ); + case gradient_90_degree : + // Need to check + return( 0.0f ); + case gradient_symmetric_90_degree : + // Need to check + return( 0.0f ); + case gradient_radial : + // Distance from center + return( 2.0f * hypot( tex.x - 0.5f, tex.y - 0.5f ) ); + case gradient_360_degree : + // fall through need to check + default : + return( 0.0f ); + } +} |