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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-09-28 09:27:42 +0200
committerAndy Nichols <andy.nichols@qt.io>2017-10-04 10:32:24 +0000
commit33e18b8c734caaa6e4b440dbbafde51dcaf50e12 (patch)
treef0b1078d6636369a1e43adef10f4db196fcce190 /res/effectlib/gradientGetPosition.glsllib
parentb680afc19684b39eea93151e67ef84d2e89903ef (diff)
Long Live Dragon3!
A.k.a. Qt 3D Studio Runtime 2.0 Change-Id: I459564fe47dc3d4b294346a42b1b387c21bb4088 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'res/effectlib/gradientGetPosition.glsllib')
-rw-r--r--res/effectlib/gradientGetPosition.glsllib45
1 files changed, 45 insertions, 0 deletions
diff --git a/res/effectlib/gradientGetPosition.glsllib b/res/effectlib/gradientGetPosition.glsllib
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+++ b/res/effectlib/gradientGetPosition.glsllib
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+// calculate the length of the hypotenuse of a right-angle triangle
+float hypot( in float x, in float y )
+{
+ // (sqrt( x * x + y * y )) might over- or underflow
+ // see http://en.wikipedia.org/wiki/Hypot for details
+ x = abs( x );
+ y = abs( y );
+ float t = min( x, y );
+ x = max( x, y );
+ t = t/x;
+ return( x * sqrt( 1.0f + ( t * t ) ) );
+}
+
+float gradientGetPosition( in int gradientMode, in vec2 xy )
+{
+ // clamp to [0,1]
+ vec2 tex = xy - floor( xy );
+
+ switch( gradientMode )
+ {
+ case gradient_linear :
+ return( tex.x );
+ case gradient_squared :
+ return( tex.x * tex.x );
+ case gradient_box :
+ // gradient is based on the distance from the center
+ return( max( abs( tex.x - 0.5f ), abs( tex.y - 0.5f ) ) );
+ case gradient_diagonal :
+ // gradient is based on the distance from the diagonal
+ return( sqrt(2.0f) * abs( tex.x - tex.y ) );
+ case gradient_90_degree :
+ // Need to check
+ return( 0.0f );
+ case gradient_symmetric_90_degree :
+ // Need to check
+ return( 0.0f );
+ case gradient_radial :
+ // Distance from center
+ return( 2.0f * hypot( tex.x - 0.5f, tex.y - 0.5f ) );
+ case gradient_360_degree :
+ // fall through need to check
+ default :
+ return( 0.0f );
+ }
+}