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author | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2018-05-23 15:18:06 +0300 |
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committer | Jere Tuliniemi <jere.tuliniemi@qt.io> | 2018-05-23 12:31:35 +0000 |
commit | b4a7f13326d86db82fe96b7b13cb7f1cdb3bdf33 (patch) | |
tree | 56447532936daaadf46dc6cc71e06626c2b29e50 /res/effectlib/spotEdf.glsllib | |
parent | 556fa62d1fa03ad0e216d12c9ffdeec81b55bfa8 (diff) |
Remove the use of f for floats in shaders
Task-number: QT3DS-1765
Change-Id: If398f95fba9ed409761602937c49fc2d93fe46f6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'res/effectlib/spotEdf.glsllib')
-rw-r--r-- | res/effectlib/spotEdf.glsllib | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/res/effectlib/spotEdf.glsllib b/res/effectlib/spotEdf.glsllib index 663bd8f..2abe194 100644 --- a/res/effectlib/spotEdf.glsllib +++ b/res/effectlib/spotEdf.glsllib @@ -35,7 +35,7 @@ float spotEdf( float exponent ) float dist = length(viewDir); vec3 spotDir = viewDir / dist; - float spot = max(0.0f, dot(spotDir, normal)); + float spot = max(0.0, dot(spotDir, normal)); att = pow(spot, exponent); return att; |