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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-05-18 10:33:28 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-05-18 10:33:34 +0200
commit8bb3378d0d7c82eb1896ac043570ddab7c2edae9 (patch)
treef3fe8bce8b4df108c1cc9766fdbafea95c3bd490 /src/runtime/api/q3dselement.cpp
parent78ab305d5ca59a158232a8b47070ef35ae803033 (diff)
parent186e8bf9ec08b1aca289a23b93290bf4cd5521fe (diff)
Merge remote-tracking branch 'origin/2.0'
Diffstat (limited to 'src/runtime/api/q3dselement.cpp')
-rw-r--r--src/runtime/api/q3dselement.cpp138
1 files changed, 131 insertions, 7 deletions
diff --git a/src/runtime/api/q3dselement.cpp b/src/runtime/api/q3dselement.cpp
index ae119ae..3e72e83 100644
--- a/src/runtime/api/q3dselement.cpp
+++ b/src/runtime/api/q3dselement.cpp
@@ -32,18 +32,38 @@
QT_BEGIN_NAMESPACE
+/*!
+ \class Q3DSElement
+ \inmodule 3dstudioruntime2
+ \since Qt 3D Studio 2.0
+
+ \brief Controls a scene object in a Qt 3D Studio presentation.
+
+ This class is a convenience class for controlling the properties of a scene
+ object (such as, model, material, camera, layer) in a Qt 3D Studio
+ presentation.
+
+ \note The functionality of Q3DSElement is equivalent to
+ Q3DSPresentation::setAttribute(), Q3DSPresentation::getAttribute(), and
+ Q3DSPresentation::fireEvent().
+
+ \sa Q3DSPresentation, Q3DSWidget, Q3DSSurfaceViewer, Q3DSSceneElement
+ */
+
+/*!
+ \internal
+ */
Q3DSElement::Q3DSElement(QObject *parent)
: QObject(*new Q3DSElementPrivate, parent)
{
}
-Q3DSElement::Q3DSElement(const QString &elementPath, QObject *parent)
- : QObject(*new Q3DSElementPrivate, parent)
-{
- Q_D(Q3DSElement);
- d->elementPath = elementPath;
-}
-
+/*!
+ Constructs a Q3DSElement instance controlling the scene object specified by
+ \a elementPath. An optional \a parent object can be specified. The
+ constructed instance is automatically associated with the specified \a
+ presentation. An optional \a parent object can be specified.
+ */
Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementPath, QObject *parent)
: QObject(*new Q3DSElementPrivate, parent)
{
@@ -52,15 +72,47 @@ Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementP
d->presentation = presentation;
}
+/*!
+ \internal
+ */
Q3DSElement::Q3DSElement(Q3DSElementPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
}
+/*!
+ Destructor.
+ */
Q3DSElement::~Q3DSElement()
{
}
+/*!
+ \property Q3DSElement::elementPath
+
+ Holds the element path of the presentation element.
+
+ An element path refers to an object in the scene either by name or id. The
+ latter is rarely used in application code since the unique IDs are not
+ exposed in the Qt 3D Studio application. To refer to an object by id,
+ prepend \c{#} to the name. Applications will typically refer to objects by
+ name.
+
+ Names are not necessarily unique, however. To access an object with a
+ non-unique name, the path can be specified, for example,
+ \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if
+ the scene contains other layers with the default camera names (for instance
+ \c{Scene.Layer2.Camera}).
+
+ If the object is renamed to a unique name in the Qt 3D Studio application's
+ Timeline view, the path can be omitted. For example, if the camera in
+ question was renamed to \c MyCamera, applications can then simply pass \c
+ MyCamera as the element path.
+
+ To access an object in a sub-presentation, prepend the name of the
+ sub-presentation followed by a colon, for example,
+ \c{SubPresentationOne:Scene.Layer.Camera}.
+ */
QString Q3DSElement::elementPath() const
{
Q_D(const Q3DSElement);
@@ -76,6 +128,12 @@ void Q3DSElement::setElementPath(const QString &elementPath)
}
}
+/*!
+ Returns the current value of an attribute (property) of the scene
+ object specified by elementPath.
+
+ The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute.
+ */
QVariant Q3DSElement::getAttribute(const QString &attributeName) const
{
Q_D(const Q3DSElement);
@@ -85,6 +143,12 @@ QVariant Q3DSElement::getAttribute(const QString &attributeName) const
return QVariant();
}
+/*!
+ Sets the \a value of an attribute (property) of the scene object
+ specified by elementPath.
+
+ The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute.
+ */
void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &value)
{
Q_D(Q3DSElement);
@@ -92,6 +156,14 @@ void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &val
d->presentation->setAttribute(d->elementPath, attributeName, value);
}
+/*!
+ Dispatches an event with \a eventName on the scene object
+ specified by elementPath.
+
+ Appropriate actions created in Qt 3D Studio or callbacks registered using
+ the registerForEvent() method in attached (behavior) scripts will be
+ executed in response to the event.
+ */
void Q3DSElement::fireEvent(const QString &eventName)
{
Q_D(Q3DSElement);
@@ -104,4 +176,56 @@ void Q3DSElementPrivate::setPresentation(Q3DSPresentation *pres)
presentation = pres;
}
+/*!
+ \qmltype Element
+ \instantiates Q3DSElement
+ \inqmlmodule QtStudio3D
+ \ingroup 3dstudioruntime2
+ \brief Control type for elements in a Qt 3D Studio presentation.
+
+ This type is a convenience type for managing a presentation element.
+
+ All methods provided by this type are queued and handled asynchronously before the next
+ frame is displayed.
+
+ \sa Studio3D, Presentation, SceneElement
+*/
+
+/*!
+ \qmlproperty string Element::elementPath
+
+ Holds the element path of the presentation element.
+ This property must be set as part of Element declaration.
+ You can specify an element of a sub-presentation by adding "SubPresentationId:"
+ in front of the element path, for example \c{"SubPresentationOne:Scene"}.
+*/
+
+/*!
+ \qmlmethod void Element::setAttribute(string attributeName, variant value)
+
+ Sets the \a value of an attribute on an element specified by this instance.
+ The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute.
+
+ The attribute must be preserved for scripting to be set by this function, or else it will fail.
+ An attribute is preserved if it is either \e{animated}, or
+ \e{an attribute on a master element that is unlinked and changed per-slide}.
+*/
+
+/*!
+ \qmlmethod void Element::fireEvent(string eventName)
+
+ Dispatches an event with \a eventName on the element specified by this instance.
+ Appropriate actions created in Qt 3D Studio or callbacks registered using the registerForEvent()
+ method in attached scripts will be executed in response to the event.
+*/
+
+/*!
+ \qmlsignal Element::elementPathChanged(string elementPath)
+
+ This signal is emitted when the element path property changes.
+ The new value is provided in the \a elementPath parameter.
+
+ The corresponding handler is \c onElementPathChanged.
+*/
+
QT_END_NAMESPACE