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author | Christian Strømme <christian.stromme@qt.io> | 2018-03-14 17:29:00 +0100 |
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committer | Christian Stromme <christian.stromme@qt.io> | 2018-04-03 12:43:38 +0000 |
commit | 2cafab73e7c5262b309c9c9ded114392e2e43114 (patch) | |
tree | e6f693070956dac6724ef181dc180b94217299d3 /src/runtime/q3dsanimationmanager.cpp | |
parent | 925c962433d7b21fce3b1015a76670a528fb8441 (diff) |
Update smooth constant
We used an approximation to work around an issue in our
bezier calculation, since that has now been resolved, we
can use a more descriptive and correct value.
Change-Id: I845a84baebc43f4f50d8951ea39e8c4897d44bbb
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/runtime/q3dsanimationmanager.cpp')
-rw-r--r-- | src/runtime/q3dsanimationmanager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtime/q3dsanimationmanager.cpp b/src/runtime/q3dsanimationmanager.cpp index 64d7536..aaef903 100644 --- a/src/runtime/q3dsanimationmanager.cpp +++ b/src/runtime/q3dsanimationmanager.cpp @@ -344,7 +344,7 @@ void Q3DSAnimationManager::updateAnimationHelper(const AnimationTrackListMap<T * // Adjustment to the easing values, to limit the range of the control points, // so we get the same "smooth" easing curves as in Studio 1.0 - static const float adjustment = 0.3333334f; + static const float adjustment = 1.0f / 3.0f; // p0 const QVector2D coordinates(it->time, it->value); |