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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-03-05 12:54:56 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-03-07 09:01:22 +0000
commit25bec131b2650023f9dcc662ca2a455a42bc8dea (patch)
tree813096afc700c4a10bde789b38d6e808a6f0f85b /tools
parent564767c13da33ba00f29a0c9e5e08241f6b07ac0 (diff)
Change setMesh signature
...to take the name only so the 'static' and 'dynamic' setter APIs are in sync and do not interfere with each other. Test this in the autotest as well. There is no way to manually create a mesh (MeshList) at the moment anyways. This involves changing the setter implementation to prevent returning early before we get a chance to do some custom actions. Change-Id: Iafc499c12033203dbd9a1a5f82f3ae2a61585b6c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tools')
-rw-r--r--tools/qt3dsexplorer/manualpresentationtest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/qt3dsexplorer/manualpresentationtest.cpp b/tools/qt3dsexplorer/manualpresentationtest.cpp
index 0fc26be..22f6116 100644
--- a/tools/qt3dsexplorer/manualpresentationtest.cpp
+++ b/tools/qt3dsexplorer/manualpresentationtest.cpp
@@ -69,7 +69,7 @@ QVector<Q3DSUipPresentation *> ManualPresentationTest::build()
Q3DSModelNode *model1 = mainPres->newObject<Q3DSModelNode>("model1");
// A model needs a mesh. Meshes are retrieved via
// Q3DSUipPresentation::mesh() which loads or returns a cached one.
- model1->setMesh(mainPres->mesh(QLatin1String("#Cube"))); // let's use a built-in primitive
+ model1->setMesh(QLatin1String("#Cube"), *mainPres); // let's use a built-in primitive
layer1->appendChildNode(model1);
Q3DSDefaultMaterial *mat1 = mainPres->newObject<Q3DSDefaultMaterial>("mat1");