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-rw-r--r--res/effectlib/calculateRoughness.glsllib4
1 files changed, 2 insertions, 2 deletions
diff --git a/res/effectlib/calculateRoughness.glsllib b/res/effectlib/calculateRoughness.glsllib
index d1e099b..a14083d 100644
--- a/res/effectlib/calculateRoughness.glsllib
+++ b/res/effectlib/calculateRoughness.glsllib
@@ -55,8 +55,8 @@ float calculateRoughness( in vec3 N, in float roughnessU, in float roughnessV, i
float cosPhi = dot( po, minorAxis );
// determine the polar coordinate of viewDir, take that radius as the roughness
- float excentricitySquare = 1.0f - square( b / a );
- roughness = b / sqrt( 1.0f - excentricitySquare * square( cosPhi ) );
+ float excentricitySquare = 1.0 - square( b / a );
+ roughness = b / sqrt( 1.0 - excentricitySquare * square( cosPhi ) );
}
return( roughness );
}