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-rw-r--r--res/effectlib/fileBumpTexture.glsllib2
1 files changed, 1 insertions, 1 deletions
diff --git a/res/effectlib/fileBumpTexture.glsllib b/res/effectlib/fileBumpTexture.glsllib
index 0f27fd8..d0129a8 100644
--- a/res/effectlib/fileBumpTexture.glsllib
+++ b/res/effectlib/fileBumpTexture.glsllib
@@ -83,7 +83,7 @@ vec3 fileBumpTexture( in sampler2D sampler, in float factor, in int bumpSource
// currently no lod supported we use 3.3 GL
//float lod = textureQueryLod( sampler, uvw.position.xy ).x;
vec2 size = mix( vec2( textureSize( sampler, int( floor( lod ) ) ) ), vec2( textureSize( sampler, int( ceil( lod ) ) ) ), fract( lod ) );
- vec2 unitStep = 1.0f / size;
+ vec2 unitStep = 1.0 / size;
// Add an inveres scale to keep the original gradient values
// this makes the bumps a lot smoother.