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* Remove the use of f for floats in shadersJere Tuliniemi2018-05-231-9/+9
| | | | | | Task-number: QT3DS-1765 Change-Id: If398f95fba9ed409761602937c49fc2d93fe46f6 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Sync effectlib changes from Qt 3D StudioAndy Nichols2017-12-071-1/+31
| | | | | | | | | | | There were not too many differences, but some notable ones are: Copyright headers are back. UIC -> QT3DS renames Removal of (f) from float literals (which was not valid GLSL) Task-number: QT3DS-367 Change-Id: Ieb21f0e5a46c9513f166d8fe3944af3271770acd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Long Live Dragon3!Laszlo Agocs2017-10-041-0/+69
A.k.a. Qt 3D Studio Runtime 2.0 Change-Id: I459564fe47dc3d4b294346a42b1b387c21bb4088 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>