Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Support custom materials created from a QByteArray | Jere Tuliniemi | 2019-01-15 | 1 | -0/+14 |
* | Make (almost) everything private | Laszlo Agocs | 2018-02-01 | 1 | -1/+1 |
* | Make some headers private | Laszlo Agocs | 2018-02-01 | 1 | -1/+1 |
* | Store the converted blend func in pass commands | Laszlo Agocs | 2018-01-23 | 1 | -2/+2 |
* | effects: Combine shader snippets | Laszlo Agocs | 2018-01-08 | 1 | -8/+27 |
* | Cleanup unused methods in Q3DSCustomMaterial | Andy Nichols | 2018-01-05 | 1 | -109/+0 |
* | Add support for emissive mask maps in Custom Materials | Andy Nichols | 2018-01-05 | 1 | -0/+9 |
* | Generate parameters for custom materials | Laszlo Agocs | 2017-12-07 | 1 | -125/+2 |
* | Add shader generator for Custom Materials | Andy Nichols | 2017-12-05 | 1 | -1/+1 |
* | Custom material animation enablers | Laszlo Agocs | 2017-11-30 | 1 | -1/+1 |
* | Fix compiler warnings | Laszlo Agocs | 2017-11-30 | 1 | -1/+1 |
* | Parse Buffer in custom materials | Laszlo Agocs | 2017-11-29 | 1 | -10/+17 |
* | Improve custom material parsing | Laszlo Agocs | 2017-11-29 | 1 | -51/+214 |
* | Long Live Dragon3! | Laszlo Agocs | 2017-10-04 | 1 | -0/+540 |