Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Make (almost) everything private | Laszlo Agocs | 2018-02-01 | 1 | -1/+1 |
* | Make some headers private | Laszlo Agocs | 2018-02-01 | 1 | -1/+1 |
* | Add support for Enum custom properties | Laszlo Agocs | 2018-01-26 | 1 | -0/+3 |
* | effects: Handle depth/stencil commands | Laszlo Agocs | 2018-01-24 | 1 | -1/+3 |
* | Store the converted blend func in pass commands | Laszlo Agocs | 2018-01-23 | 1 | -2/+2 |
* | effects: Expose a flag<Texture> uniform as well | Laszlo Agocs | 2018-01-23 | 1 | -1/+2 |
* | effects: A whole lot more plumbing | Laszlo Agocs | 2018-01-15 | 1 | -0/+7 |
* | Post-processing effect plumbing | Laszlo Agocs | 2018-01-10 | 1 | -0/+44 |
* | effects: Combine shader snippets | Laszlo Agocs | 2018-01-08 | 1 | -11/+31 |
* | Custom material animation enablers | Laszlo Agocs | 2017-11-30 | 1 | -1/+1 |
* | Parse Buffer in custom materials | Laszlo Agocs | 2017-11-29 | 1 | -34/+2 |
* | Improve custom material parsing | Laszlo Agocs | 2017-11-29 | 1 | -45/+48 |
* | Long Live Dragon3! | Laszlo Agocs | 2017-10-04 | 1 | -0/+475 |