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path: root/src/runtime/shadergenerator
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* Add material properties to custom material shaders with only mainMäättä Antti2018-05-181-34/+39
* Use object opacity in custom materialsJere Tuliniemi2018-05-111-1/+2
* Add support for vertex colorsJere Tuliniemi2018-05-096-1/+35
* Add an overrideLaszlo Agocs2018-05-081-1/+1
* Add roughness map to the standard materialJere Tuliniemi2018-04-201-7/+22
* Read color from the specular mapJere Tuliniemi2018-04-201-8/+9
* Use uniform name qLights instead of lights to avoid overlap with Qt3DAndy Nichols2018-04-191-1/+1
* Add opengl es 2 supportMäättä Antti2018-04-193-30/+94
* Shuffle around Q3DSGraphicsLimits usageLaszlo Agocs2018-04-102-17/+19
* Keep ANGLE happy in the MRT shadersLaszlo Agocs2018-03-272-7/+20
* Fix light probe logic glitch in def.mat. generatorLaszlo Agocs2018-03-263-22/+24
* Fix material diffuse color usageLaszlo Agocs2018-03-141-1/+4
* Image Based Lighting SupportAndy Nichols2018-02-131-0/+3
* Support for baked LightmapsAndy Nichols2018-02-135-32/+188
* Rename Q3DSPresentation to Q3DSUipPresentationLaszlo Agocs2018-02-072-2/+2
* Fix warning about implicit conversion to QStringChristian Strømme2018-02-071-1/+1
* Studio3D: StabilizeLaszlo Agocs2018-02-061-1/+5
* Avoid depr.warning in shader genLaszlo Agocs2018-02-061-2/+2
* profile ui: Show something about shader programsLaszlo Agocs2018-02-067-31/+35
* Make (almost) everything privateLaszlo Agocs2018-02-012-4/+4
* Make some headers privateLaszlo Agocs2018-02-011-1/+1
* Post-processing effect plumbingLaszlo Agocs2018-01-102-0/+27
* effects: Combine shader snippetsLaszlo Agocs2018-01-081-1/+1
* Refactor how features are added to custom frag shadersAndy Nichols2018-01-052-6/+12
* Add support for emissive mask maps in Custom MaterialsAndy Nichols2018-01-051-23/+21
* Remove Parameter Property debug statmentAndy Nichols2018-01-051-1/+0
* Make MSAA work for layers with advanced blend modesLaszlo Agocs2018-01-032-54/+64
* Rewrite advanced blend mode shaders so that they workLaszlo Agocs2017-12-151-79/+50
* Add support for adv. layer blend modes via custom shadersLaszlo Agocs2017-12-141-3/+6
* Import advanced blend fallback shadersLaszlo Agocs2017-12-072-0/+183
* Strip copyright headers when processing shader includesAndy Nichols2017-12-071-5/+18
* Sync effectlib changes from Qt 3D StudioAndy Nichols2017-12-074-17/+17
* Integrate Custom Material + Shader GeneratorsAndy Nichols2017-12-071-8/+56
* Add shader generator for Custom MaterialsAndy Nichols2017-12-057-11/+644
* Add most of the progressive AA supports bitsLaszlo Agocs2017-11-281-2/+5
* Add progressive AA blend shaderLaszlo Agocs2017-11-202-0/+36
* Drop unused if 0 blocks from shader managerLaszlo Agocs2017-11-202-128/+0
* Revise buildSceneLaszlo Agocs2017-11-071-2/+0
* Fix ssao/ssm flag logic in shadergenLaszlo Agocs2017-11-021-4/+7
* Add support for rebuilding materials on the flyLaszlo Agocs2017-11-022-18/+27
* Rename Q3DSSceneBuilder to Q3DSSceneManagerAndy Nichols2017-11-021-1/+1
* Long Live Dragon3!Laszlo Agocs2017-10-0410-0/+3999