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qt3dstudio/qt3d-runtime.git
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Qt 3D Studio Runtime 2.0
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shadergenerator
Commit message (
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Author
Age
Files
Lines
*
Add material properties to custom material shaders with only main
Määttä Antti
2018-05-18
1
-34
/
+39
*
Use object opacity in custom materials
Jere Tuliniemi
2018-05-11
1
-1
/
+2
*
Add support for vertex colors
Jere Tuliniemi
2018-05-09
6
-1
/
+35
*
Add an override
Laszlo Agocs
2018-05-08
1
-1
/
+1
*
Add roughness map to the standard material
Jere Tuliniemi
2018-04-20
1
-7
/
+22
*
Read color from the specular map
Jere Tuliniemi
2018-04-20
1
-8
/
+9
*
Use uniform name qLights instead of lights to avoid overlap with Qt3D
Andy Nichols
2018-04-19
1
-1
/
+1
*
Add opengl es 2 support
Määttä Antti
2018-04-19
3
-30
/
+94
*
Shuffle around Q3DSGraphicsLimits usage
Laszlo Agocs
2018-04-10
2
-17
/
+19
*
Keep ANGLE happy in the MRT shaders
Laszlo Agocs
2018-03-27
2
-7
/
+20
*
Fix light probe logic glitch in def.mat. generator
Laszlo Agocs
2018-03-26
3
-22
/
+24
*
Fix material diffuse color usage
Laszlo Agocs
2018-03-14
1
-1
/
+4
*
Image Based Lighting Support
Andy Nichols
2018-02-13
1
-0
/
+3
*
Support for baked Lightmaps
Andy Nichols
2018-02-13
5
-32
/
+188
*
Rename Q3DSPresentation to Q3DSUipPresentation
Laszlo Agocs
2018-02-07
2
-2
/
+2
*
Fix warning about implicit conversion to QString
Christian Strømme
2018-02-07
1
-1
/
+1
*
Studio3D: Stabilize
Laszlo Agocs
2018-02-06
1
-1
/
+5
*
Avoid depr.warning in shader gen
Laszlo Agocs
2018-02-06
1
-2
/
+2
*
profile ui: Show something about shader programs
Laszlo Agocs
2018-02-06
7
-31
/
+35
*
Make (almost) everything private
Laszlo Agocs
2018-02-01
2
-4
/
+4
*
Make some headers private
Laszlo Agocs
2018-02-01
1
-1
/
+1
*
Post-processing effect plumbing
Laszlo Agocs
2018-01-10
2
-0
/
+27
*
effects: Combine shader snippets
Laszlo Agocs
2018-01-08
1
-1
/
+1
*
Refactor how features are added to custom frag shaders
Andy Nichols
2018-01-05
2
-6
/
+12
*
Add support for emissive mask maps in Custom Materials
Andy Nichols
2018-01-05
1
-23
/
+21
*
Remove Parameter Property debug statment
Andy Nichols
2018-01-05
1
-1
/
+0
*
Make MSAA work for layers with advanced blend modes
Laszlo Agocs
2018-01-03
2
-54
/
+64
*
Rewrite advanced blend mode shaders so that they work
Laszlo Agocs
2017-12-15
1
-79
/
+50
*
Add support for adv. layer blend modes via custom shaders
Laszlo Agocs
2017-12-14
1
-3
/
+6
*
Import advanced blend fallback shaders
Laszlo Agocs
2017-12-07
2
-0
/
+183
*
Strip copyright headers when processing shader includes
Andy Nichols
2017-12-07
1
-5
/
+18
*
Sync effectlib changes from Qt 3D Studio
Andy Nichols
2017-12-07
4
-17
/
+17
*
Integrate Custom Material + Shader Generators
Andy Nichols
2017-12-07
1
-8
/
+56
*
Add shader generator for Custom Materials
Andy Nichols
2017-12-05
7
-11
/
+644
*
Add most of the progressive AA supports bits
Laszlo Agocs
2017-11-28
1
-2
/
+5
*
Add progressive AA blend shader
Laszlo Agocs
2017-11-20
2
-0
/
+36
*
Drop unused if 0 blocks from shader manager
Laszlo Agocs
2017-11-20
2
-128
/
+0
*
Revise buildScene
Laszlo Agocs
2017-11-07
1
-2
/
+0
*
Fix ssao/ssm flag logic in shadergen
Laszlo Agocs
2017-11-02
1
-4
/
+7
*
Add support for rebuilding materials on the fly
Laszlo Agocs
2017-11-02
2
-18
/
+27
*
Rename Q3DSSceneBuilder to Q3DSSceneManager
Andy Nichols
2017-11-02
1
-1
/
+1
*
Long Live Dragon3!
Laszlo Agocs
2017-10-04
10
-0
/
+3999