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* Make (almost) everything privateLaszlo Agocs2018-02-011-1/+1
* Make some headers privateLaszlo Agocs2018-02-012-2/+2
* Store the converted blend func in pass commandsLaszlo Agocs2018-01-231-2/+2
* effects: Combine shader snippetsLaszlo Agocs2018-01-081-1/+2
* Cleanup unused methods in Q3DSCustomMaterialAndy Nichols2018-01-051-14/+0
* Sync effectlib changes from Qt 3D StudioAndy Nichols2017-12-075-95/+95
* Parse Buffer in custom materialsLaszlo Agocs2017-11-291-0/+68
* Improve custom material parsingLaszlo Agocs2017-11-291-2/+96
* Long Live Dragon3!Laszlo Agocs2017-10-0412-0/+1406