summaryrefslogtreecommitdiffstats
path: root/res/effectlib/specularBSDF.glsllib
blob: 78e541a56ffa406d302c8f12f5fa3604dbbb9d22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
/****************************************************************************
**
** Copyright (C) 2014 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "funcspecularBSDF.glsllib"

#ifndef DEFAULT_MATERIAL_LIGHTING

vec4 specularBSDFEnvironment( in vec3 N, in vec3 viewDir, in vec3 tint, int mode )
{
  vec3 rgb = vec3( 0.0, 0.0, 0.0 );
  if ( uEnvironmentMappingEnabled )
  {
    vec3 R = reflect( -viewDir, N );
    rgb = evalEnvironmentMap( R, 0.0 );
    rgb = specularBSDF( N, R, viewDir, rgb, 1.0, 256.0, tint, scatter_reflect ).rgb;
  }
  return( vec4( rgb, 1.0 ) );
}

#endif