summaryrefslogtreecommitdiffstats
path: root/tests/auto/q3dslancelot/data/cameras/deepNestedCamera.uip
blob: 8c0bf879ff20f9b2c0296da8396f9a368604e840 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="3" >
	<Project >
		<ProjectSettings author="" company="" presentationWidth="1920" presentationHeight="1080" maintainAspect="False" >
			<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
		</ProjectSettings>
		<Graph >
			<Scene id="Scene" >
				<Layer id="Layer" >
					<Camera id="Camera" />
					<Light id="Light" />
					<Group id="ArrowUp" >
						<Model id="Cone" >
							<Material id="Default" name="Default" />
						</Model>
						<Model id="Cylinder" >
							<Material id="Default_001" name="Default" />
						</Model>
						<Camera id="Camera_001" />
					</Group>
					<Group id="ArrowForward" >
						<Model id="Cone_001" >
							<Material id="Default_002" name="Default" />
						</Model>
						<Model id="Cylinder_001" >
							<Material id="Default_003" name="Default" />
						</Model>
					</Group>
					<Group id="ArrowDown" >
						<Model id="Cone_002" >
							<Material id="Default_004" name="Default" />
						</Model>
						<Model id="Cylinder_002" >
							<Material id="Default_005" name="Default" />
						</Model>
					</Group>
					<Group id="ArrowBackwards" >
						<Model id="Cone_003" >
							<Material id="Default_006" name="Default" />
						</Model>
						<Model id="Cylinder_003" >
							<Material id="Default_007" name="Default" />
						</Model>
					</Group>
					<Light id="Light2" />
					<Group id="Orbitor2" >
						<Model id="Cube" >
							<Material id="Default_010" name="Default" />
							<Camera id="Camera_003" >
								<Model id="CameraMoon" >
									<Material id="Default_011" name="Default" />
								</Model>
							</Camera>
						</Model>
					</Group>
				</Layer>
			</Scene>
		</Graph>
		<Logic >
			<State name="Master Slide" component="#Scene" >
				<Add ref="#Layer" />
				<Add ref="#Camera" name="CameraForward" />
				<Add ref="#Light" name="Light1" lightambient="0.168627 0.164706 0.160784" lightdiffuse="1 1 0.964706" />
				<Add ref="#ArrowUp" name="ArrowUp" position="-393.171 121.883 0" />
				<Add ref="#Cone" name="Cone" position="0 0 0" sourcepath="#Cone" />
				<Add ref="#Default" diffuse="0 1 0" />
				<Add ref="#Cylinder" name="Cylinder" position="0 -97.5005 0" scale="0.5 2 0.5" sourcepath="#Cylinder" />
				<Add ref="#Default_001" diffuse="0 1 0" />
				<Add ref="#Camera_001" name="ChildCamera" position="0 98.234 0" rotation="26 90 0" />
				<Add ref="#ArrowForward" name="ArrowForward" position="-138.558 0 0" rotation="90 0 0" />
				<Add ref="#Cone_001" name="Cone" position="0 0 0" sourcepath="#Cone" />
				<Add ref="#Default_002" diffuse="1 0 0" />
				<Add ref="#Cylinder_001" name="Cylinder" position="0 -97.5005 0" scale="0.5 2 0.5" sourcepath="#Cylinder" />
				<Add ref="#Default_003" diffuse="1 0 0" />
				<Add ref="#ArrowDown" name="ArrowDown" position="91.1513 0 0" rotation="180 0 0" />
				<Add ref="#Cone_002" name="Cone" position="0 0 0" sourcepath="#Cone" />
				<Add ref="#Default_004" diffuse="0.333333 1 1" />
				<Add ref="#Cylinder_002" name="Cylinder" position="0 -97.5005 0" scale="0.5 2 0.5" sourcepath="#Cylinder" />
				<Add ref="#Default_005" diffuse="0.333333 1 1" />
				<Add ref="#ArrowBackwards" name="ArrowBackwards" position="312.117 0 0" rotation="-90 0 0" />
				<Add ref="#Cone_003" name="Cone" position="0 0 0" sourcepath="#Cone" />
				<Add ref="#Default_006" />
				<Add ref="#Cylinder_003" name="Cylinder" position="0 -97.5005 0" scale="0.5 2 0.5" sourcepath="#Cylinder" />
				<Add ref="#Default_007" />
				<Add ref="#Light2" name="Light2" lightdiffuse="1 0.988235 0.882353" rotation="180 90 0" />
				<State id="Scene-UltimateCamera" name="UltimateCamera" initialplaystate="Play" playmode="Looping" playthroughto="Next" >
					<Set ref="#Camera" eyeball="False" />
					<Set ref="#Camera_001" eyeball="False" />
					<Add ref="#Orbitor2" name="Orbitor2" rotation="0 315 0" />
					<Add ref="#Cube" name="Cube" position="0 0 600" sourcepath="#Cube" />
					<Add ref="#Default_010" />
					<Add ref="#Camera_003" name="NiceCamera" />
					<Add ref="#CameraMoon" name="CameraMoon" position="0 0 100" scale="0.1 0.1 0.1" sourcepath="#Sphere" />
					<Add ref="#Default_011" diffuse="1 0 0" />
				</State>
			</State>
		</Logic>
	</Project>
</UIP>