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+#ifndef __dom150Node_h__
+#define __dom150Node_h__
+
+#include <dae/daeDocument.h>
+#include <1.5/dom/domTypes.h>
+#include <1.5/dom/domElements.h>
+
+#include <1.5/dom/domAsset.h>
+#include <1.5/dom/domLookat.h>
+#include <1.5/dom/domMatrix.h>
+#include <1.5/dom/domRotate.h>
+#include <1.5/dom/domScale.h>
+#include <1.5/dom/domSkew.h>
+#include <1.5/dom/domTranslate.h>
+#include <1.5/dom/domInstance_camera.h>
+#include <1.5/dom/domInstance_controller.h>
+#include <1.5/dom/domInstance_geometry.h>
+#include <1.5/dom/domInstance_light.h>
+#include <1.5/dom/domInstance_node.h>
+#include <1.5/dom/domNode.h>
+#include <1.5/dom/domExtra.h>
+
+class DAE;
+namespace ColladaDOM150 {
+
+/**
+ * Nodes embody the hierarchical relationship of elements in the scene.
+ */
+class domNode : public daeElement
+{
+public:
+ virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NODE; }
+ static daeInt ID() { return 386; }
+ virtual daeInt typeID() const { return ID(); }
+protected: // Attributes
+/**
+ * The id attribute is a text string containing the unique identifier of
+ * this element. This value must be unique within the instance document.
+ * Optional attribute.
+ */
+ xsID attrId;
+/**
+ * The name attribute is the text string name of this element. Optional attribute.
+ */
+ xsToken attrName;
+/**
+ * The sid attribute is a text string value containing the sub-identifier
+ * of this element. This value must be unique within the scope of the parent
+ * element. Optional attribute.
+ */
+ domSid attrSid;
+/**
+ * The type attribute indicates the type of the node element. The default
+ * value is "NODE". Optional attribute.
+ */
+ domNode_enum attrType;
+/**
+ * The layer attribute indicates the names of the layers to which this node
+ * belongs. For example, a value of "foreground glowing" indicates that
+ * this node belongs to both the 'foreground' layer and the 'glowing' layer.
+ * The default value is empty, indicating that the node doesn't belong to
+ * any layer. Optional attribute.
+ */
+ domList_of_names attrLayer;
+
+protected: // Elements
+/**
+ * The node element may contain an asset element. @see domAsset
+ */
+ domAssetRef elemAsset;
+/**
+ * The node element may contain any number of lookat elements. @see domLookat
+ */
+ domLookat_Array elemLookat_array;
+/**
+ * The node element may contain any number of matrix elements. @see domMatrix
+ */
+ domMatrix_Array elemMatrix_array;
+/**
+ * The node element may contain any number of rotate elements. @see domRotate
+ */
+ domRotate_Array elemRotate_array;
+/**
+ * The node element may contain any number of scale elements. @see domScale
+ */
+ domScale_Array elemScale_array;
+/**
+ * The node element may contain any number of skew elements. @see domSkew
+ */
+ domSkew_Array elemSkew_array;
+/**
+ * The node element may contain any number of translate elements. @see domTranslate
+ */
+ domTranslate_Array elemTranslate_array;
+/**
+ * The node element may instance any number of camera objects. @see domInstance_camera
+ */
+ domInstance_camera_Array elemInstance_camera_array;
+/**
+ * The node element may instance any number of controller objects. @see domInstance_controller
+ */
+ domInstance_controller_Array elemInstance_controller_array;
+/**
+ * The node element may instance any number of geometry objects. @see domInstance_geometry
+ */
+ domInstance_geometry_Array elemInstance_geometry_array;
+/**
+ * The node element may instance any number of light objects. @see domInstance_light
+ */
+ domInstance_light_Array elemInstance_light_array;
+/**
+ * The node element may instance any number of node elements or hierarchies
+ * objects. @see domInstance_node
+ */
+ domInstance_node_Array elemInstance_node_array;
+/**
+ * The node element may be hierarchical and be the parent of any number of
+ * other node elements. @see domNode
+ */
+ domNode_Array elemNode_array;
+/**
+ * The extra element may appear any number of times. @see domExtra
+ */
+ domExtra_Array elemExtra_array;
+ /**
+ * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
+ */
+ daeElementRefArray _contents;
+ /**
+ * Used to preserve order in elements that have a complex content model.
+ */
+ daeUIntArray _contentsOrder;
+
+ /**
+ * Used to store information needed for some content model objects.
+ */
+ daeTArray< daeCharArray * > _CMData;
+
+
+public: //Accessors and Mutators
+ /**
+ * Gets the id attribute.
+ * @return Returns a xsID of the id attribute.
+ */
+ xsID getId() const { return attrId; }
+ /**
+ * Sets the id attribute.
+ * @param atId The new value for the id attribute.
+ */
+ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
+ if( _document != NULL ) _document->changeElementID( this, attrId );
+ }
+
+ /**
+ * Gets the name attribute.
+ * @return Returns a xsToken of the name attribute.
+ */
+ xsToken getName() const { return attrName; }
+ /**
+ * Sets the name attribute.
+ * @param atName The new value for the name attribute.
+ */
+ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;}
+
+ /**
+ * Gets the sid attribute.
+ * @return Returns a domSid of the sid attribute.
+ */
+ domSid getSid() const { return attrSid; }
+ /**
+ * Sets the sid attribute.
+ * @param atSid The new value for the sid attribute.
+ */
+ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid;}
+
+ /**
+ * Gets the type attribute.
+ * @return Returns a domNode_enum of the type attribute.
+ */
+ domNode_enum getType() const { return attrType; }
+ /**
+ * Sets the type attribute.
+ * @param atType The new value for the type attribute.
+ */
+ void setType( domNode_enum atType ) { attrType = atType; }
+
+ /**
+ * Gets the layer attribute.
+ * @return Returns a domList_of_names of the layer attribute.
+ */
+ domList_of_names getLayer() const { return attrLayer; }
+ /**
+ * Sets the layer attribute.
+ * @param atLayer The new value for the layer attribute.
+ */
+ void setLayer( domList_of_names atLayer ) { attrLayer = atLayer; }
+
+ /**
+ * Gets the asset element.
+ * @return a daeSmartRef to the asset element.
+ */
+ const domAssetRef getAsset() const { return elemAsset; }
+ /**
+ * Gets the lookat element array.
+ * @return Returns a reference to the array of lookat elements.
+ */
+ domLookat_Array &getLookat_array() { return elemLookat_array; }
+ /**
+ * Gets the lookat element array.
+ * @return Returns a constant reference to the array of lookat elements.
+ */
+ const domLookat_Array &getLookat_array() const { return elemLookat_array; }
+ /**
+ * Gets the matrix element array.
+ * @return Returns a reference to the array of matrix elements.
+ */
+ domMatrix_Array &getMatrix_array() { return elemMatrix_array; }
+ /**
+ * Gets the matrix element array.
+ * @return Returns a constant reference to the array of matrix elements.
+ */
+ const domMatrix_Array &getMatrix_array() const { return elemMatrix_array; }
+ /**
+ * Gets the rotate element array.
+ * @return Returns a reference to the array of rotate elements.
+ */
+ domRotate_Array &getRotate_array() { return elemRotate_array; }
+ /**
+ * Gets the rotate element array.
+ * @return Returns a constant reference to the array of rotate elements.
+ */
+ const domRotate_Array &getRotate_array() const { return elemRotate_array; }
+ /**
+ * Gets the scale element array.
+ * @return Returns a reference to the array of scale elements.
+ */
+ domScale_Array &getScale_array() { return elemScale_array; }
+ /**
+ * Gets the scale element array.
+ * @return Returns a constant reference to the array of scale elements.
+ */
+ const domScale_Array &getScale_array() const { return elemScale_array; }
+ /**
+ * Gets the skew element array.
+ * @return Returns a reference to the array of skew elements.
+ */
+ domSkew_Array &getSkew_array() { return elemSkew_array; }
+ /**
+ * Gets the skew element array.
+ * @return Returns a constant reference to the array of skew elements.
+ */
+ const domSkew_Array &getSkew_array() const { return elemSkew_array; }
+ /**
+ * Gets the translate element array.
+ * @return Returns a reference to the array of translate elements.
+ */
+ domTranslate_Array &getTranslate_array() { return elemTranslate_array; }
+ /**
+ * Gets the translate element array.
+ * @return Returns a constant reference to the array of translate elements.
+ */
+ const domTranslate_Array &getTranslate_array() const { return elemTranslate_array; }
+ /**
+ * Gets the instance_camera element array.
+ * @return Returns a reference to the array of instance_camera elements.
+ */
+ domInstance_camera_Array &getInstance_camera_array() { return elemInstance_camera_array; }
+ /**
+ * Gets the instance_camera element array.
+ * @return Returns a constant reference to the array of instance_camera elements.
+ */
+ const domInstance_camera_Array &getInstance_camera_array() const { return elemInstance_camera_array; }
+ /**
+ * Gets the instance_controller element array.
+ * @return Returns a reference to the array of instance_controller elements.
+ */
+ domInstance_controller_Array &getInstance_controller_array() { return elemInstance_controller_array; }
+ /**
+ * Gets the instance_controller element array.
+ * @return Returns a constant reference to the array of instance_controller elements.
+ */
+ const domInstance_controller_Array &getInstance_controller_array() const { return elemInstance_controller_array; }
+ /**
+ * Gets the instance_geometry element array.
+ * @return Returns a reference to the array of instance_geometry elements.
+ */
+ domInstance_geometry_Array &getInstance_geometry_array() { return elemInstance_geometry_array; }
+ /**
+ * Gets the instance_geometry element array.
+ * @return Returns a constant reference to the array of instance_geometry elements.
+ */
+ const domInstance_geometry_Array &getInstance_geometry_array() const { return elemInstance_geometry_array; }
+ /**
+ * Gets the instance_light element array.
+ * @return Returns a reference to the array of instance_light elements.
+ */
+ domInstance_light_Array &getInstance_light_array() { return elemInstance_light_array; }
+ /**
+ * Gets the instance_light element array.
+ * @return Returns a constant reference to the array of instance_light elements.
+ */
+ const domInstance_light_Array &getInstance_light_array() const { return elemInstance_light_array; }
+ /**
+ * Gets the instance_node element array.
+ * @return Returns a reference to the array of instance_node elements.
+ */
+ domInstance_node_Array &getInstance_node_array() { return elemInstance_node_array; }
+ /**
+ * Gets the instance_node element array.
+ * @return Returns a constant reference to the array of instance_node elements.
+ */
+ const domInstance_node_Array &getInstance_node_array() const { return elemInstance_node_array; }
+ /**
+ * Gets the node element array.
+ * @return Returns a reference to the array of node elements.
+ */
+ domNode_Array &getNode_array() { return elemNode_array; }
+ /**
+ * Gets the node element array.
+ * @return Returns a constant reference to the array of node elements.
+ */
+ const domNode_Array &getNode_array() const { return elemNode_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a reference to the array of extra elements.
+ */
+ domExtra_Array &getExtra_array() { return elemExtra_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a constant reference to the array of extra elements.
+ */
+ const domExtra_Array &getExtra_array() const { return elemExtra_array; }
+ /**
+ * Gets the _contents array.
+ * @return Returns a reference to the _contents element array.
+ */
+ daeElementRefArray &getContents() { return _contents; }
+ /**
+ * Gets the _contents array.
+ * @return Returns a constant reference to the _contents element array.
+ */
+ const daeElementRefArray &getContents() const { return _contents; }
+
+protected:
+ /**
+ * Constructor
+ */
+ domNode(DAE& dae) : daeElement(dae), attrId(), attrName(), attrSid(), attrType(), attrLayer(), elemAsset(), elemLookat_array(), elemMatrix_array(), elemRotate_array(), elemScale_array(), elemSkew_array(), elemTranslate_array(), elemInstance_camera_array(), elemInstance_controller_array(), elemInstance_geometry_array(), elemInstance_light_array(), elemInstance_node_array(), elemNode_array(), elemExtra_array() {}
+ /**
+ * Destructor
+ */
+ virtual ~domNode() { daeElement::deleteCMDataArray(_CMData); }
+ /**
+ * Overloaded assignment operator
+ */
+ virtual domNode &operator=( const domNode &cpy ) { (void)cpy; return *this; }
+
+public: // STATIC METHODS
+ /**
+ * Creates an instance of this class and returns a daeElementRef referencing it.
+ * @return a daeElementRef referencing an instance of this object.
+ */
+ static DLLSPEC daeElementRef create(DAE& dae);
+ /**
+ * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
+ * If a daeMetaElement already exists it will return that instead of creating a new one.
+ * @return A daeMetaElement describing this COLLADA element.
+ */
+ static DLLSPEC daeMetaElement* registerElement(DAE& dae);
+};
+
+
+} // ColladaDOM150
+#endif