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-rw-r--r--UnknownVersion/include/EABase/config/eacompilertraits.h3357
1 files changed, 2442 insertions, 915 deletions
diff --git a/UnknownVersion/include/EABase/config/eacompilertraits.h b/UnknownVersion/include/EABase/config/eacompilertraits.h
index f2aa3f7..791bff9 100644
--- a/UnknownVersion/include/EABase/config/eacompilertraits.h
+++ b/UnknownVersion/include/EABase/config/eacompilertraits.h
@@ -1,49 +1,23 @@
-/*
-Copyright (C) 2009 Electronic Arts, Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
- its contributors may be used to endorse or promote products derived
- from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
/*-----------------------------------------------------------------------------
* config/eacompilertraits.h
*
- * Copyright (c) 2002 - 2005 Electronic Arts Inc. All rights reserved.
- * Maintained by Paul Pedriana, Maxis
- *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
*-----------------------------------------------------------------------------
* Currently supported defines include:
- * EA_COMPILER_HAS_C99_TYPES
- * EA_COMPILER_HAS_CHAR_16_32
+ * EA_PREPROCESSOR_JOIN
+ *
* EA_COMPILER_IS_ANSIC
* EA_COMPILER_IS_C99
+ * EA_COMPILER_IS_C11
+ * EA_COMPILER_HAS_C99_TYPES
* EA_COMPILER_IS_CPLUSPLUS
- * EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
- * EA_COMPILER_HAS_MOVE_SEMANTICS
* EA_COMPILER_MANAGED_CPP
+ * EA_COMPILER_INTMAX_SIZE
+ * EA_OFFSETOF
+ * EA_SIZEOF_MEMBER
*
* EA_ALIGN_OF()
+ * EA_ALIGN_MAX_STATIC / EA_ALIGN_MAX_AUTOMATIC
* EA_ALIGN() / EA_PREFIX_ALIGN() / EA_POSTFIX_ALIGN()
* EA_ALIGNED()
* EA_PACKED()
@@ -53,8 +27,11 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* EA_INIT_PRIORITY()
* EA_MAY_ALIAS()
* EA_ASSUME()
+ * EA_ANALYSIS_ASSUME()
* EA_PURE
* EA_WEAK
+ * EA_UNUSED()
+ * EA_EMPTY()
*
* EA_WCHAR_T_NON_NATIVE
* EA_WCHAR_SIZE = <n bytes>
@@ -70,16 +47,41 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* EA_IMPORT
* EA_EXPORT
* EA_PRAGMA_ONCE_SUPPORTED
+ * EA_ONCE
* EA_OVERRIDE
+ * EA_INHERITANCE_FINAL
* EA_SEALED
* EA_ABSTRACT
+ * EA_CONSTEXPR / EA_CONSTEXPR_OR_CONST
+ * EA_CONSTEXPR_IF
+ * EA_EXTERN_TEMPLATE
+ * EA_NOEXCEPT
+ * EA_NORETURN
+ * EA_CARRIES_DEPENDENCY
+ * EA_NON_COPYABLE / struct EANonCopyable
+ * EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+ * EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
+ *
+ * EA_DISABLE_VC_WARNING / EA_RESTORE_VC_WARNING / EA_DISABLE_ALL_VC_WARNINGS / EA_RESTORE_ALL_VC_WARNINGS
+ * EA_DISABLE_GCC_WARNING / EA_RESTORE_GCC_WARNING
+ * EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
+ * EA_DISABLE_SN_WARNING / EA_RESTORE_SN_WARNING / EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
+ * EA_DISABLE_GHS_WARNING / EA_RESTORE_GHS_WARNING
+ * EA_DISABLE_EDG_WARNING / EA_RESTORE_EDG_WARNING
+ * EA_DISABLE_CW_WARNING / EA_RESTORE_CW_WARNING
+ *
+ * EA_DISABLE_DEFAULT_CTOR
+ * EA_DISABLE_COPY_CTOR
+ * EA_DISABLE_MOVE_CTOR
+ * EA_DISABLE_ASSIGNMENT_OPERATOR
+ * EA_DISABLE_MOVE_OPERATOR
*
* Todo:
- * Find a way to reliably detect wchar_t size at preprocessor time and
+ * Find a way to reliably detect wchar_t size at preprocessor time and
* implement it below for EA_WCHAR_SIZE.
*
* Todo:
- * Find out how to support EA_PASCAL and EA_PASCAL_FUNC for systems in
+ * Find out how to support EA_PASCAL and EA_PASCAL_FUNC for systems in
* which it hasn't yet been found out for.
*---------------------------------------------------------------------------*/
@@ -87,948 +89,2473 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_eacompilertraits_H
#define INCLUDED_eacompilertraits_H
-#ifndef INCLUDED_eaplatform_H
-# include "EABase/config/eaplatform.h"
-#endif
+#include <EABase/config/eaplatform.h>
+#include <EABase/config/eacompiler.h>
-#ifndef INCLUDED_eacompiler_H
-# include "EABase/config/eacompiler.h"
-#endif
- // Metrowerks uses #defines in its core C header files to define
- // the kind of information we need below (e.g. C99 compatibility)
-#if defined(__MWERKS__)
- // Defining the following causes C99 compilers to enable the macros
- // associated with the defines. The C99 standard specifies that you
- // should define these as such.
-# ifndef __STDC_LIMIT_MACROS
-# define __STDC_LIMIT_MACROS
-# endif
+// Metrowerks uses #defines in its core C header files to define
+// the kind of information we need below (e.g. C99 compatibility)
-# ifndef __STDC_CONSTANT_MACROS
-# define __STDC_CONSTANT_MACROS
-# endif
-# include <stddef.h>
+
+// Determine if this compiler is ANSI C compliant and if it is C99 compliant.
+#if defined(__STDC__)
+#define EA_COMPILER_IS_ANSIC 1 // The compiler claims to be ANSI C
+
+// Is the compiler a C99 compiler or equivalent?
+// From ISO/IEC 9899:1999:
+// 6.10.8 Predefined macro names
+// __STDC_VERSION__ The integer constant 199901L. (150)
+//
+// 150) This macro was not specified in ISO/IEC 9899:1990 and was
+// specified as 199409L in ISO/IEC 9899/AMD1:1995. The intention
+// is that this will remain an integer constant of type long int
+// that is increased with each revision of this International Standard.
+//
+#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#define EA_COMPILER_IS_C99 1
#endif
-#if defined(__SNC__) || defined(EA_PLATFORM_PS3) || defined(__S3E__)
-# ifndef __STDC_LIMIT_MACROS
-# define __STDC_LIMIT_MACROS
-# endif
+// Is the compiler a C11 compiler?
+// From ISO/IEC 9899:2011:
+// Page 176, 6.10.8.1 (Predefined macro names) :
+// __STDC_VERSION__ The integer constant 201112L. (178)
+//
+#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
+#define EA_COMPILER_IS_C11 1
+#endif
+#endif
-# ifndef __STDC_CONSTANT_MACROS
-# define __STDC_CONSTANT_MACROS
-# endif
+// Some compilers (e.g. GCC) define __USE_ISOC99 if they are not
+// strictly C99 compilers (or are simply C++ compilers) but are set
+// to use C99 functionality. Metrowerks defines _MSL_C99 as 1 in
+// this case, but 0 otherwise.
+#if (defined(__USE_ISOC99) || (defined(_MSL_C99) && (_MSL_C99 == 1))) && !defined(EA_COMPILER_IS_C99)
+#define EA_COMPILER_IS_C99 1
+#endif
-# include <stdint.h>
+// Metrowerks defines C99 types (e.g. intptr_t) instrinsically when in C99 mode (-lang C99 on the command line).
+#if (defined(_MSL_C99) && (_MSL_C99 == 1))
+#define EA_COMPILER_HAS_C99_TYPES 1
+#endif
-# if !defined(EA_COMPILER_HAS_INTTYPES)
-# if !defined(__S3E__)
-# define EA_COMPILER_HAS_INTTYPES
-# endif
-# endif
+#if defined(__GNUC__)
+#if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 302) // Also, GCC defines _HAS_C9X.
+#define EA_COMPILER_HAS_C99_TYPES 1 // The compiler is not necessarily a C99 compiler, but it defines C99 types.
+
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
#endif
- // Determine if this compiler is ANSI C compliant and if it is C99 compliant.
-#if defined(__STDC__)
-# define EA_COMPILER_IS_ANSIC // The compiler claims to be ANSI C
-
- // Is the compiler a C99 compiler or equivalent?
- // From ISO/IEC 9899:1999:
- // 6.10.8 Predefined macro names
- // __STDC_VERSION__ The integer constant 199901L. (150)
- //
- // 150) This macro was not specified in ISO/IEC 9899:1990 and was
- // specified as 199409L in ISO/IEC 9899/AMD1:1995. The intention
- // is that this will remain an integer constant of type long int
- // that is increased with each revision of this International Standard.
- //
-# if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-# define EA_COMPILER_IS_C99
-# endif
-#endif
-
- // Some compilers (e.g. GCC) define __USE_ISOC99 if they are not
- // strictly C99 compilers (or are simply C++ compilers) but are set
- // to use C99 functionality. Metrowerks defines _MSL_C99 as 1 in
- // this case, but 0 otherwise.
-#if (defined(__USE_ISOC99) || (defined(_MSL_C99) && (_MSL_C99 == 1))) && !defined(EA_COMPILER_IS_C99)
-# define EA_COMPILER_IS_C99
+#ifndef __STDC_CONSTANT_MACROS
+#define __STDC_CONSTANT_MACROS 1 // This tells the GCC compiler that we want it to use its native C99 types.
#endif
-
- // Metrowerks defines C99 types (e.g. intptr_t) instrinsically when in C99 mode (-lang C99 on the command line).
-#if (defined(_MSL_C99) && (_MSL_C99 == 1))
-# define EA_COMPILER_HAS_C99_TYPES
-#endif
-
-#if defined(__GNUC__)
-# if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 302) // Also, GCC defines _HAS_C9X.
-# define EA_COMPILER_HAS_C99_TYPES // The compiler is not necessarily a C99 compiler, but it defines C99 types.
-# ifndef __STDC_LIMIT_MACROS
-# define __STDC_LIMIT_MACROS
-# endif
-# ifndef __STDC_CONSTANT_MACROS
-# define __STDC_CONSTANT_MACROS // This tells the GCC compiler that we want it to use its native C99 types.
-# endif
-# endif
-# if (defined(__GXX_EXPERIMENTAL_CXX0X__) && !defined(EA_COMPILER_IS_CPLUSPLUS_11_ENABLED))
-# define EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# define EA_COMPILER_HAS_MOVE_SEMANTICS
-# endif
-
-# define EASTL_GNU_VERSION_NUM (__GNUC__ * 100) + __GNUC_MINOR__
-# ifdef EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# if EASTL_GNU_VERSION_NUM >= 404
-# define EA_COMPILER_HAS_CHAR_16_32
-# define EA_COMPILER_HAS_VARIADIC_TEMPLATES
-# endif
-# endif
-#endif
-
-#if defined(__clang__)
-# if (defined(__GXX_EXPERIMENTAL_CXX0X__) && !defined(EA_COMPILER_IS_CPLUSPLUS_11_ENABLED))
-# define EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# define EA_COMPILER_HAS_MOVE_SEMANTICS
-# endif
-
-# define EASTL_CLANG_VERSION_NUM (__clang_major__ * 10) + __clang_minor__
-# if EASTL_CLANG_VERSION_NUM >= 29
-# define EA_COMPILER_HAS_C99_TYPES
-# endif
-# ifdef EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# if EASTL_CLANG_VERSION_NUM >= 29
-# define EA_COMPILER_HAS_CHAR_16_32
-# define EA_COMPILER_HAS_VARIADIC_TEMPLATES
-# endif
-# endif
-
-# ifndef __STDC_LIMIT_MACROS
-# define __STDC_LIMIT_MACROS
-# endif
-# ifndef __STDC_CONSTANT_MACROS
-# define __STDC_CONSTANT_MACROS // This tells the GCC compiler that we want it to use its native C99 types.
-# endif
-#endif
-
-#if defined(_MSC_VER)
-# if (_MSC_VER >= 1600)
-# define EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# define EA_COMPILER_HAS_MOVE_SEMANTICS
-# endif
-#endif
-
-#if defined(__ghs__)
-# if __GHS_VERSION_NUMBER >= 201505
-# define EA_COMPILER_HAS_CHAR_16_32
-# define EA_COMPILER_HAS_VARIADIC_TEMPLATES
-# define EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# endif
+#endif
+#endif
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1600)
+#define EA_COMPILER_HAS_C99_TYPES 1
#endif
#ifdef __cplusplus
-# define EA_COMPILER_IS_CPLUSPLUS
-# if (__cplusplus > 199711L)
-# define EA_COMPILER_IS_CPLUSPLUS_11_ENABLED
-# endif
+#define EA_COMPILER_IS_CPLUSPLUS 1
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_PREPROCESSOR_JOIN
+//
+// This macro joins the two arguments together, even when one of
+// the arguments is itself a macro (see 16.3.1 in C++98 standard).
+// This is often used to create a unique name with __LINE__.
+//
+// For example, this declaration:
+// char EA_PREPROCESSOR_JOIN(unique_, __LINE__);
+// expands to this:
+// char unique_73;
+//
+// Note that all versions of MSVC++ up to at least version 7.1
+// fail to properly compile macros that use __LINE__ in them
+// when the "program database for edit and continue" option
+// is enabled. The result is that __LINE__ gets converted to
+// something like __LINE__(Var+37).
+//
+#ifndef EA_PREPROCESSOR_JOIN
+#define EA_PREPROCESSOR_JOIN(a, b) EA_PREPROCESSOR_JOIN1(a, b)
+#define EA_PREPROCESSOR_JOIN1(a, b) EA_PREPROCESSOR_JOIN2(a, b)
+#define EA_PREPROCESSOR_JOIN2(a, b) a##b
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_STRINGIFY
+//
+// Example usage:
+// printf("Line: %s", EA_STRINGIFY(__LINE__));
+//
+#ifndef EA_STRINGIFY
+#define EA_STRINGIFY(x) EA_STRINGIFYIMPL(x)
+#define EA_STRINGIFYIMPL(x) #x
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_IDENTITY
+//
+#ifndef EA_IDENTITY
+#define EA_IDENTITY(x) x
#endif
- // ------------------------------------------------------------------------
- // EA_COMPILER_MANAGED_CPP
- // Defined if this is being compiled with Managed C++ extensions
+// ------------------------------------------------------------------------
+// EA_COMPILER_MANAGED_CPP
+// Defined if this is being compiled with Managed C++ extensions
#ifdef EA_COMPILER_MSVC
-# if EA_COMPILER_VERSION >= 1300
-# ifdef _MANAGED
-# define EA_COMPILER_MANAGED_CPP
-# endif
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // alignment expressions
- //
- // Here we define
- // EA_ALIGN_OF(type) // Returns size_t.
- // EA_ALIGN(n) // Used as a prefix. n is byte alignment, with being a power of two. Most of the time you can use this and avoid using EA_PREFIX_ALIGN/EA_POSTFIX_ALIGN.
- // EA_PREFIX_ALIGN(n) // n is byte alignment, with being a power of two. You should need this only for unusual compilers.
- // EA_POSTFIX_ALIGN(n) // Valid values for n are 1, 2, 4, 8, etc. You should need this only for unusual compilers.
- // EA_ALIGNED(t, v, n) // Type, variable, alignment. Used to align an instance. You should need this only for unusual compilers.
- // EA_PACKED // Specifies that the given structure be packed (and not have its members aligned).
- //
- // Example usage:
- // size_t x = EA_ALIGN_OF(int); Non-aligned equivalents. Meaning
- // EA_PREFIX_ALIGN(8) int x = 5; int x = 5; Align x on 8 for compilers that require prefix attributes. Can just use EA_ALIGN instead.
- // EA_ALIGN(8) int x; int x; Align x on 8 for compilers that allow prefix attributes.
- // int x EA_POSTFIX_ALIGN(8); int x; Align x on 8 for compilers that require postfix attributes.
- // int x EA_POSTFIX_ALIGN(8) = 5; int x = 5; Align x on 8 for compilers that require postfix attributes.
- // int x EA_POSTFIX_ALIGN(8)(5); int x(5); Align x on 8 for compilers that require postfix attributes.
- // struct EA_PREFIX_ALIGN(8) X { int x; } EA_POSTFIX_ALIGN(8); struct X { int x; }; Define X as a struct which is aligned on 8 when used.
- // EA_ALIGNED(int, x, 8) = 5; int x = 5; Align x on 8.
- // EA_ALIGNED(int, x, 16)(5); int x(5); Align x on 16.
- // EA_ALIGNED(int, x[3], 16); int x[3]; Align x array on 16.
- // EA_ALIGNED(int, x[3], 16) = { 1, 2, 3 }; int x[3] = { 1, 2, 3 }; Align x array on 16.
- // int x[3] EA_PACKED; int x[3]; Pack the 3 ints of the x array. GCC doesn't seem to support packing of int arrays.
- // struct EA_ALIGN(32) X { int x; int y; }; struct X { int x; }; Define A as a struct which is aligned on 32 when used.
- // EA_ALIGN(32) struct X { int x; int y; } Z; struct X { int x; } Z; Define A as a struct, and align the instance Z on 32.
- // struct X { int x EA_PACKED; int y EA_PACKED; }; struct X { int x; int y; }; Pack the x and y members of struct X.
- // struct X { int x; int y; } EA_PACKED; struct X { int x; int y; }; Pack the members of struct X.
- // typedef EA_ALIGNED(int, int16, 16); int16 n16; typedef int int16; int16 n16; Define int16 as an int which is aligned on 16.
- // typedef EA_ALIGNED(X, X16, 16); X16 x16; typedef X X16; X16 x16; Define X16 as an X which is aligned on 16.
-
- // SNC (EDG) intends to be compatible with GCC but has a bug whereby it
- // fails to support calling a constructor in an aligned declaration when
- // using postfix alignment attributes. Prefix works for alignment, but does not align
- // the size like postfix does. Prefix also fails on templates. So gcc style post fix
- // is still used, but the user will need to use EA_POSTFIX_ALIGN before the constructor parameters.
- // this note by Paul and Frank
-#if defined(EA_COMPILER_SN) && defined(__GNUC__) // If using the SN compiler in GCC compatibility mode...
-# define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
-# define EA_ALIGN(n) __attribute__((aligned(n)))
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
-# define EA_PACKED __attribute__((packed))
-
- // GCC 2.x doesn't support prefix attributes.
-#elif defined(__GNUC__) && (__GNUC__ < 3)
-# define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
-# define EA_ALIGN(n)
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
-# define EA_PACKED __attribute__((packed))
-
- // GCC 3.x+ and IBM C support prefix attributes.
-#elif (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__xlC__)
-# define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
-# define EA_ALIGN(n) __attribute__((aligned(n)))
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
-# define EA_PACKED __attribute__((packed))
+#if EA_COMPILER_VERSION >= 1300
+#ifdef _MANAGED
+#define EA_COMPILER_MANAGED_CPP 1
+#endif
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_COMPILER_INTMAX_SIZE
+//
+// This is related to the concept of intmax_t uintmax_t, but is available
+// in preprocessor form as opposed to compile-time form. At compile-time
+// you can use intmax_t and uintmax_t to use the actual types.
+//
+#if defined(__GNUC__) && defined(__x86_64__)
+#define EA_COMPILER_INTMAX_SIZE 16 // intmax_t is __int128_t (GCC extension) and is 16 bytes.
+#else
+#define EA_COMPILER_INTMAX_SIZE 8 // intmax_t is int64_t and is 8 bytes.
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_LPAREN / EA_RPAREN / EA_COMMA / EA_SEMI
+//
+// These are used for using special characters in macro-using expressions.
+// Note that this macro intentionally uses (), as in some cases it can't
+// work unless it does.
+//
+// Example usage:
+// int x = SOME_MACRO(SomeTemplate<int EA_COMMA() int EACOMMA() char>);
+//
+#ifndef EA_LPAREN
+#define EA_LPAREN() (
+#endif
+#ifndef EA_RPAREN
+#define EA_RPAREN() )
+#endif
+#ifndef EA_COMMA
+#define EA_COMMA() ,
+#endif
+#ifndef EA_SEMI
+#define EA_SEMI() ;
+#endif
+
-#elif defined(EA_COMPILER_CLANG)
- // Checks for clang-supported attributes
-# if __has_attribute(aligned)
-# define CLANG_ALIGNED(n) __attribute__((aligned(n)))
-# else
-# define CLANG_ALIGNED(n)
-# endif
-
-# if __has_attribute(packed)
-# define CLANG_PACKED __attribute__((packed))
-# else
-# define CLANG_PACKED
-# endif
-
- // Now we define the alignment stuff
-# define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
-# define EA_ALIGN(n) CLANG_ALIGNED(n)
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n) CLANG_ALIGNED(n)
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
-# define EA_PACKED CLANG_PACKED
-
- // Make sure we get no macro naming conflicts
-# undef CLANG_ALIGNED
-# undef CLANG_PACKED
-
- // Metrowerks supports prefix attributes.
- // Metrowerks does not support packed alignment attributes.
-#elif defined(EA_COMPILER_METROWERKS)
-# define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
-# define EA_ALIGN(n) __attribute__((aligned(n)))
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
-# define EA_PACKED
-
- // Microsoft supports prefix alignment via __declspec, but the alignment value must be a literal number, not just a constant expression.
- // Contrary to VC7.x and earlier documentation, __declspec(align) works on stack variables. VC8+ (VS2005+) documents correctly.
- // Microsoft does not support packed alignment attributes; you must use #pragma pack.
-#elif defined(EA_COMPILER_INTEL) || defined(EA_PLATFORM_XBOX) || (defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300))
-# define EA_ALIGN_OF(type) ((size_t)__alignof(type))
-# define EA_ALIGN(n) __declspec(align(n))
-# define EA_PREFIX_ALIGN(n) __declspec(align(n))
-# define EA_POSTFIX_ALIGN(n)
-# define EA_ALIGNED(variable_type, variable, n) __declspec(align(n)) variable_type variable
-# define EA_PACKED
-
- // Arm brand compiler
-#elif defined(__ARMCC_VERSION)
-# define EA_ALIGN_OF(type) ((size_t)__ALIGNOF__(type))
-# define EA_ALIGN(n) __align(n)
-# define EA_PREFIX_ALIGN(n) __align(n)
-# define EA_POSTFIX_ALIGN(n)
-# define EA_ALIGNED(variable_type, variable, n) __align(n) variable_type variable
-# define EA_PACKED __packed
+
+
+// ------------------------------------------------------------------------
+// EA_OFFSETOF
+// Implements a portable version of the non-standard offsetof macro.
+//
+// The offsetof macro is guaranteed to only work with POD types. However, we wish to use
+// it for non-POD types but where we know that offsetof will still work for the cases
+// in which we use it. GCC unilaterally gives a warning when using offsetof with a non-POD,
+// even if the given usage happens to work. So we make a workaround version of offsetof
+// here for GCC which has the same effect but tricks the compiler into not issuing the warning.
+// The 65536 does the compiler fooling; the reinterpret_cast prevents the possibility of
+// an overloaded operator& for the class getting in the way.
+//
+// Example usage:
+// struct A{ int x; int y; };
+// size_t n = EA_OFFSETOF(A, y);
+//
+#if defined(__GNUC__) // We can't use GCC 4's __builtin_offsetof because it mistakenly complains about non-PODs that are really PODs.
+#define EA_OFFSETOF(struct_, member_) ((size_t)(((uintptr_t)&reinterpret_cast<const volatile char&>((((struct_*)65536)->member_))) - 65536))
+#else
+#define EA_OFFSETOF(struct_, member_) offsetof(struct_, member_)
+#endif
+
+// ------------------------------------------------------------------------
+// EA_SIZEOF_MEMBER
+// Implements a portable way to determine the size of a member.
+//
+// The EA_SIZEOF_MEMBER simply returns the size of a member within a class or struct; member
+// access rules still apply. We offer two approaches depending on the compiler's support for non-static member
+// initializers although most C++11 compilers support this.
+//
+// Example usage:
+// struct A{ int x; int y; };
+// size_t n = EA_SIZEOF_MEMBER(A, y);
+//
+#ifndef EA_COMPILER_NO_EXTENDED_SIZEOF
+#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(struct_::member_))
+#else
+#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(((struct_*)0)->member_))
+#endif
+
+// ------------------------------------------------------------------------
+// alignment expressions
+//
+// Here we define
+// EA_ALIGN_OF(type) // Returns size_t.
+// EA_ALIGN_MAX_STATIC // The max align value that the compiler will respect for EA_ALIGN for static data (global and static variables). Some compilers allow high values, some allow no more than 8. EA_ALIGN_MIN is assumed to be 1.
+// EA_ALIGN_MAX_AUTOMATIC // The max align value for automatic variables (variables declared as local to a function).
+// EA_ALIGN(n) // Used as a prefix. n is byte alignment, with being a power of two. Most of the time you can use this and avoid using EA_PREFIX_ALIGN/EA_POSTFIX_ALIGN.
+// EA_ALIGNED(t, v, n) // Type, variable, alignment. Used to align an instance. You should need this only for unusual compilers.
+// EA_PACKED // Specifies that the given structure be packed (and not have its members aligned).
+//
+// Also we define the following for rare cases that it's needed.
+// EA_PREFIX_ALIGN(n) // n is byte alignment, with being a power of two. You should need this only for unusual compilers.
+// EA_POSTFIX_ALIGN(n) // Valid values for n are 1, 2, 4, 8, etc. You should need this only for unusual compilers.
+//
+// Example usage:
+// size_t x = EA_ALIGN_OF(int); Non-aligned equivalents. Meaning
+// EA_PREFIX_ALIGN(8) int x = 5; int x = 5; Align x on 8 for compilers that require prefix attributes. Can just use EA_ALIGN instead.
+// EA_ALIGN(8) int x; int x; Align x on 8 for compilers that allow prefix attributes.
+// int x EA_POSTFIX_ALIGN(8); int x; Align x on 8 for compilers that require postfix attributes.
+// int x EA_POSTFIX_ALIGN(8) = 5; int x = 5; Align x on 8 for compilers that require postfix attributes.
+// int x EA_POSTFIX_ALIGN(8)(5); int x(5); Align x on 8 for compilers that require postfix attributes.
+// struct EA_PREFIX_ALIGN(8) X { int x; } EA_POSTFIX_ALIGN(8); struct X { int x; }; Define X as a struct which is aligned on 8 when used.
+// EA_ALIGNED(int, x, 8) = 5; int x = 5; Align x on 8.
+// EA_ALIGNED(int, x, 16)(5); int x(5); Align x on 16.
+// EA_ALIGNED(int, x[3], 16); int x[3]; Align x array on 16.
+// EA_ALIGNED(int, x[3], 16) = { 1, 2, 3 }; int x[3] = { 1, 2, 3 }; Align x array on 16.
+// int x[3] EA_PACKED; int x[3]; Pack the 3 ints of the x array. GCC doesn't seem to support packing of int arrays.
+// struct EA_ALIGN(32) X { int x; int y; }; struct X { int x; }; Define A as a struct which is aligned on 32 when used.
+// EA_ALIGN(32) struct X { int x; int y; } Z; struct X { int x; } Z; Define A as a struct, and align the instance Z on 32.
+// struct X { int x EA_PACKED; int y EA_PACKED; }; struct X { int x; int y; }; Pack the x and y members of struct X.
+// struct X { int x; int y; } EA_PACKED; struct X { int x; int y; }; Pack the members of struct X.
+// typedef EA_ALIGNED(int, int16, 16); int16 n16; typedef int int16; int16 n16; Define int16 as an int which is aligned on 16.
+// typedef EA_ALIGNED(X, X16, 16); X16 x16; typedef X X16; X16 x16; Define X16 as an X which is aligned on 16.
+
+#if !defined(EA_ALIGN_MAX) // If the user hasn't globally set an alternative value...
+#if defined(EA_PROCESSOR_ARM) // ARM compilers in general tend to limit automatic variables to 8 or less.
+#define EA_ALIGN_MAX_STATIC 1048576
+#define EA_ALIGN_MAX_AUTOMATIC 1 // Typically they support only built-in natural aligment types (both arm-eabi and apple-abi).
+#elif defined(EA_PLATFORM_APPLE)
+#define EA_ALIGN_MAX_STATIC 1048576
+#define EA_ALIGN_MAX_AUTOMATIC 16
+#else
+#define EA_ALIGN_MAX_STATIC 1048576 // Arbitrarily high value. What is the actual max?
+#define EA_ALIGN_MAX_AUTOMATIC 1048576
+#endif
+#endif
+
+// EDG intends to be compatible with GCC but has a bug whereby it
+// fails to support calling a constructor in an aligned declaration when
+// using postfix alignment attributes. Prefix works for alignment, but does not align
+// the size like postfix does. Prefix also fails on templates. So gcc style post fix
+// is still used, but the user will need to use EA_POSTFIX_ALIGN before the constructor parameters.
+#if defined(__GNUC__) && (__GNUC__ < 3)
+#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
+#define EA_ALIGN(n)
+#define EA_PREFIX_ALIGN(n)
+#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
+#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
+#define EA_PACKED __attribute__((packed))
+
+// GCC 3.x+, IBM, and clang support prefix attributes.
+#elif (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__xlC__) || defined(__clang__)
+#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
+#define EA_ALIGN(n) __attribute__((aligned(n)))
+#define EA_PREFIX_ALIGN(n)
+#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
+#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
+#define EA_PACKED __attribute__((packed))
+
+// Metrowerks supports prefix attributes.
+// Metrowerks does not support packed alignment attributes.
+#elif defined(EA_COMPILER_INTEL) || defined(CS_UNDEFINED_STRING) || (defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300))
+#define EA_ALIGN_OF(type) ((size_t)__alignof(type))
+#define EA_ALIGN(n) __declspec(align(n))
+#define EA_PREFIX_ALIGN(n) EA_ALIGN(n)
+#define EA_POSTFIX_ALIGN(n)
+#define EA_ALIGNED(variable_type, variable, n) EA_ALIGN(n) variable_type variable
+#define EA_PACKED // See EA_PRAGMA_PACK_VC for an alternative.
+
+// Arm brand compiler
+#elif defined(EA_COMPILER_ARM)
+#define EA_ALIGN_OF(type) ((size_t)__ALIGNOF__(type))
+#define EA_ALIGN(n) __align(n)
+#define EA_PREFIX_ALIGN(n) __align(n)
+#define EA_POSTFIX_ALIGN(n)
+#define EA_ALIGNED(variable_type, variable, n) __align(n) variable_type variable
+#define EA_PACKED __packed
#else // Unusual compilers
- // There is nothing we can do about some of these. This is not as bad a problem as it seems.
- // If the given platform/compiler doesn't support alignment specifications, then it's somewhat
- // likely that alignment doesn't matter for that platform. Otherwise they would have defined
- // functionality to manipulate alignment.
-# define EA_ALIGN(n)
-# define EA_PREFIX_ALIGN(n)
-# define EA_POSTFIX_ALIGN(n)
-# define EA_ALIGNED(variable_type, variable, n) variable_type variable
-# define EA_PACKED
-
-# ifdef __cplusplus
- template <typename T> struct EAAlignOf1 { enum { s = sizeof (T), value = s ^ (s & (s - 1)) }; };
- template <typename T> struct EAAlignOf2;
- template <int size_diff> struct helper { template <typename T> struct Val { enum { value = size_diff }; }; };
- template <> struct helper<0> { template <typename T> struct Val { enum { value = EAAlignOf2<T>::value }; }; };
- template <typename T> struct EAAlignOf2 { struct Big { T x; char c; };
- enum { diff = sizeof (Big) - sizeof (T), value = helper<diff>::template Val<Big>::value }; };
- template <typename T> struct EAAlignof3 { enum { x = EAAlignOf2<T>::value, y = EAAlignOf1<T>::value, value = x < y ? x : y }; };
-# define EA_ALIGN_OF(type) ((size_t)EAAlignof3<type>::value)
-
-# else
- // C implementation of EA_ALIGN_OF
- // This implementation works for most cases, but doesn't directly work
- // for types such as function pointer declarations. To work with those
- // types you need to typedef the type and then use the typedef in EA_ALIGN_OF.
-# define EA_ALIGN_OF(type) ((size_t)offsetof(struct { char c; type m; }, m))
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_LIKELY / EA_UNLIKELY
- //
- // Defined as a macro which gives a hint to the compiler for branch
- // prediction. GCC gives you the ability to manually give a hint to
- // the compiler about the result of a comparison, though it's often
- // best to compile shipping code with profiling feedback under both
- // GCC (-fprofile-arcs) and VC++ (/LTCG:PGO, etc.). However, there
- // are times when you feel very sure that a boolean expression will
- // usually evaluate to either true or false and can help the compiler
- // by using an explicity directive...
- //
- // Example usage:
- // if(EA_LIKELY(a == 0)) // Tell the compiler that a will usually equal 0.
- // { ... }
- //
- // Example usage:
- // if(EA_UNLIKELY(a == 0)) // Tell the compiler that a will usually not equal 0.
- // { ... }
- //
+// There is nothing we can do about some of these. This is not as bad a problem as it seems.
+// If the given platform/compiler doesn't support alignment specifications, then it's somewhat
+// likely that alignment doesn't matter for that platform. Otherwise they would have defined
+// functionality to manipulate alignment.
+#define EA_ALIGN(n)
+#define EA_PREFIX_ALIGN(n)
+#define EA_POSTFIX_ALIGN(n)
+#define EA_ALIGNED(variable_type, variable, n) variable_type variable
+#define EA_PACKED
+
+#ifdef __cplusplus
+template <typename T> struct EAAlignOf1 { enum { s = sizeof (T), value = s ^ (s & (s - 1)) }; };
+template <typename T> struct EAAlignOf2;
+template <int size_diff> struct helper { template <typename T> struct Val { enum { value = size_diff }; }; };
+template <> struct helper<0> { template <typename T> struct Val { enum { value = EAAlignOf2<T>::value }; }; };
+template <typename T> struct EAAlignOf2 { struct Big { T x; char c; };
+ enum { diff = sizeof (Big) - sizeof (T), value = helper<diff>::template Val<Big>::value }; };
+template <typename T> struct EAAlignof3 { enum { x = EAAlignOf2<T>::value, y = EAAlignOf1<T>::value, value = x < y ? x : y }; };
+#define EA_ALIGN_OF(type) ((size_t)EAAlignof3<type>::value)
+
+#else
+// C implementation of EA_ALIGN_OF
+// This implementation works for most cases, but doesn't directly work
+// for types such as function pointer declarations. To work with those
+// types you need to typedef the type and then use the typedef in EA_ALIGN_OF.
+#define EA_ALIGN_OF(type) ((size_t)offsetof(struct { char c; type m; }, m))
+#endif
+#endif
+
+// EA_PRAGMA_PACK_VC
+//
+// Wraps #pragma pack in a way that allows for cleaner code.
+//
+// Example usage:
+// EA_PRAGMA_PACK_VC(push, 1)
+// struct X{ char c; int i; };
+// EA_PRAGMA_PACK_VC(pop)
+//
+#if !defined(EA_PRAGMA_PACK_VC)
+#if defined(EA_COMPILER_MSVC)
+#define EA_PRAGMA_PACK_VC(...) __pragma(pack(__VA_ARGS__))
+#elif !defined(EA_COMPILER_NO_VARIADIC_MACROS)
+#define EA_PRAGMA_PACK_VC(...)
+#else
+// No support. However, all compilers of significance to us support variadic macros.
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_LIKELY / EA_UNLIKELY
+//
+// Defined as a macro which gives a hint to the compiler for branch
+// prediction. GCC gives you the ability to manually give a hint to
+// the compiler about the result of a comparison, though it's often
+// best to compile shipping code with profiling feedback under both
+// GCC (-fprofile-arcs) and VC++ (/LTCG:PGO, etc.). However, there
+// are times when you feel very sure that a boolean expression will
+// usually evaluate to either true or false and can help the compiler
+// by using an explicity directive...
+//
+// Example usage:
+// if(EA_LIKELY(a == 0)) // Tell the compiler that a will usually equal 0.
+// { ... }
+//
+// Example usage:
+// if(EA_UNLIKELY(a == 0)) // Tell the compiler that a will usually not equal 0.
+// { ... }
+//
#ifndef EA_LIKELY
-# if (defined(__GNUC__) && (__GNUC__ >= 3)) || \
- (defined(__clang__) && __has_builtin(__builtin_expect)) || \
- defined(__MWERKS__) // Metrowerks supports __builtin_expect, but with some platforms (e.g. Wii) it appears to ignore it.
-
-# if defined(__cplusplus)
-# define EA_LIKELY(x) __builtin_expect(!!(x), true)
-# define EA_UNLIKELY(x) __builtin_expect(!!(x), false)
-# else
-# define EA_LIKELY(x) __builtin_expect(!!(x), 1)
-# define EA_UNLIKELY(x) __builtin_expect(!!(x), 0)
-# endif
-# else
-# define EA_LIKELY(x) (x)
-# define EA_UNLIKELY(x) (x)
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_INIT_PRIORITY
- //
- // This is simply a wrapper for the GCC init_priority attribute that allows
- // multiplatform code to be easier to read. This attribute doesn't apply
- // to VC++ because VC++ uses file-level pragmas to control init ordering.
- //
- // Example usage:
- // SomeClass gSomeClass EA_INIT_PRIORITY(2000);
- //
+#if (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)
+#if defined(__cplusplus)
+#define EA_LIKELY(x) __builtin_expect(!!(x), true)
+#define EA_UNLIKELY(x) __builtin_expect(!!(x), false)
+#else
+#define EA_LIKELY(x) __builtin_expect(!!(x), 1)
+#define EA_UNLIKELY(x) __builtin_expect(!!(x), 0)
+#endif
+#else
+#define EA_LIKELY(x) (x)
+#define EA_UNLIKELY(x) (x)
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_HAS_INCLUDE_AVAILABLE
+//
+// Used to guard against the EA_HAS_INCLUDE() macro on compilers that do not
+// support said feature.
+//
+// Example usage:
+//
+// #if EA_HAS_INCLUDE_AVAILABLE
+// #if EA_HAS_INCLUDE("myinclude.h")
+// #include "myinclude.h"
+// #endif
+// #endif
+#if !defined(EA_HAS_INCLUDE_AVAILABLE)
+#if EA_COMPILER_CPP17_ENABLED || EA_COMPILER_CLANG || EA_COMPILER_GNUC
+#define EA_HAS_INCLUDE_AVAILABLE 1
+#else
+#define EA_HAS_INCLUDE_AVAILABLE 0
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_HAS_INCLUDE
+//
+// May be used in #if and #elif expressions to test for the existence
+// of the header referenced in the operand. If possible it evaluates to a
+// non-zero value and zero otherwise. The operand is the same form as the file
+// in a #include directive.
+//
+// Example usage:
+//
+// #if EA_HAS_INCLUDE("myinclude.h")
+// #include "myinclude.h"
+// #endif
+//
+// #if EA_HAS_INCLUDE(<myinclude.h>)
+// #include <myinclude.h>
+// #endif
+
+#if !defined(EA_HAS_INCLUDE)
+#if EA_COMPILER_CPP17_ENABLED
+#define EA_HAS_INCLUDE(x) __has_include(x)
+#elif EA_COMPILER_CLANG
+#define EA_HAS_INCLUDE(x) __has_include(x)
+#elif EA_COMPILER_GNUC
+#define EA_HAS_INCLUDE(x) __has_include(x)
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_INIT_PRIORITY_AVAILABLE
+//
+// This value is either not defined, or defined to 1.
+// Defines if the GCC attribute init_priority is supported by the compiler.
+//
+#if !defined(EA_INIT_PRIORITY_AVAILABLE)
+#if defined(__GNUC__) && !defined(__EDG__) // EDG typically #defines __GNUC__ but doesn't implement init_priority.
+#define EA_INIT_PRIORITY_AVAILABLE 1
+#elif defined(__clang__)
+#define EA_INIT_PRIORITY_AVAILABLE 1 // Clang implements init_priority
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_INIT_PRIORITY
+//
+// This is simply a wrapper for the GCC init_priority attribute that allows
+// multiplatform code to be easier to read. This attribute doesn't apply
+// to VC++ because VC++ uses file-level pragmas to control init ordering.
+//
+// Example usage:
+// SomeClass gSomeClass EA_INIT_PRIORITY(2000);
+//
#if !defined(EA_INIT_PRIORITY)
-# if defined(__GNUC__)
-# define EA_INIT_PRIORITY(x) __attribute__ ((init_priority (x)))
-# else
-# define EA_INIT_PRIORITY(x)
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_MAY_ALIAS
- //
- // Defined as a macro that wraps the GCC may_alias attribute. This attribute
- // has no significance for VC++ because VC++ doesn't support the concept of
- // strict aliasing. Users should avoid writing code that breaks strict
- // aliasing rules; EA_MAY_ALIAS is for cases with no alternative.
- //
- // Example usage:
- // void* EA_MAY_ALIAS gPtr = NULL;
- //
- // Example usage:
- // typedef void* EA_MAY_ALIAS pvoid_may_alias;
- // pvoid_may_alias gPtr = NULL;
- //
+#if defined(EA_INIT_PRIORITY_AVAILABLE)
+#define EA_INIT_PRIORITY(x) __attribute__ ((init_priority (x)))
+#else
+#define EA_INIT_PRIORITY(x)
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_INIT_SEG_AVAILABLE
+//
+//
+#if !defined(EA_INIT_SEG_AVAILABLE)
+#if defined(_MSC_VER)
+#define EA_INIT_SEG_AVAILABLE 1
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_INIT_SEG
+//
+// Specifies a keyword or code section that affects the order in which startup code is executed.
+//
+// https://docs.microsoft.com/en-us/cpp/preprocessor/init-seg?view=vs-2019
+//
+// Example:
+// EA_INIT_SEG(compiler) MyType gMyTypeGlobal;
+// EA_INIT_SEG("my_section") MyOtherType gMyOtherTypeGlobal;
+//
+#if !defined(EA_INIT_SEG)
+#if defined(EA_INIT_SEG_AVAILABLE)
+#define EA_INIT_SEG(x) \
+ __pragma(warning(push)) __pragma(warning(disable : 4074)) __pragma(warning(disable : 4075)) __pragma(init_seg(x)) \
+ __pragma(warning(pop))
+#else
+#define EA_INIT_SEG(x)
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_MAY_ALIAS_AVAILABLE
+//
+// Defined as 0, 1, or 2.
+// Defines if the GCC attribute may_alias is supported by the compiler.
+// Consists of a value 0 (unsupported, shouldn't be used), 1 (some support),
+// or 2 (full proper support).
+//
+#ifndef EA_MAY_ALIAS_AVAILABLE
#if defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 303)
-# define EA_MAY_ALIAS __attribute__((__may_alias__))
-#elif defined(EA_COMPILER_CLANG) && __has_attribute(__may_alias__)
-# define EA_MAY_ALIAS __attribute__((__may_alias__))
-#else
-# define EA_MAY_ALIAS
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_ASSUME
- //
- // This acts the same as the VC++ __assume directive and is implemented
- // simply as a wrapper around it to allow portable usage of it and to take
- // advantage of it if and when it appears in other compilers.
- //
- // Example usage:
- // void Function(int a) {
- // switch(a) {
- // case 1:
- // DoSomething(1);
- // break;
- // case 2:
- // DoSomething(-1);
- // break;
- // default:
- // EA_ASSUME(0); // This tells the optimizer that the default cannot be reached.
- // }
- // }
- //
+#if !defined(__EDG__) // define it as 1 while defining GCC's support as 2.
+#define EA_MAY_ALIAS_AVAILABLE 2
+#else
+#define EA_MAY_ALIAS_AVAILABLE 0
+#endif
+#else
+#define EA_MAY_ALIAS_AVAILABLE 0
+#endif
+#endif
+
+
+// EA_MAY_ALIAS
+//
+// Defined as a macro that wraps the GCC may_alias attribute. This attribute
+// has no significance for VC++ because VC++ doesn't support the concept of
+// strict aliasing. Users should avoid writing code that breaks strict
+// aliasing rules; EA_MAY_ALIAS is for cases with no alternative.
+//
+// Example usage:
+// void* EA_MAY_ALIAS gPtr = NULL;
+//
+// Example usage:
+// typedef void* EA_MAY_ALIAS pvoid_may_alias;
+// pvoid_may_alias gPtr = NULL;
+//
+#if EA_MAY_ALIAS_AVAILABLE
+#define EA_MAY_ALIAS __attribute__((__may_alias__))
+#else
+#define EA_MAY_ALIAS
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_ASSUME
+//
+// This acts the same as the VC++ __assume directive and is implemented
+// simply as a wrapper around it to allow portable usage of it and to take
+// advantage of it if and when it appears in other compilers.
+//
+// Example usage:
+// void Function(int a) {
+// switch(a) {
+// case 1:
+// DoSomething(1);
+// break;
+// case 2:
+// DoSomething(-1);
+// break;
+// default:
+// EA_ASSUME(0); // This tells the optimizer that the default cannot be reached.
+// }
+// }
+//
#ifndef EA_ASSUME
-# if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later (including XBox, and XBox 360)...
-# define EA_ASSUME(x) __assume(x)
-# else
-# define EA_ASSUME(x)
-# endif
-#endif
-
-
-
- // ------------------------------------------------------------------------
- // EA_PURE
- //
- // This acts the same as the GCC __attribute__ ((pure)) directive and is
- // implemented simply as a wrapper around it to allow portable usage of
- // it and to take advantage of it if and when it appears in other compilers.
- //
- // A "pure" function is one that has no effects except its return value and
- // its return value is a function of only the function's parameters or
- // non-volatile global variables. Any parameter or global variable access
- // must be read-only. Loop optimization and subexpression elimination can be
- // applied to such functions. A common example is strlen(): Given identical
- // inputs, the function's return value (its only effect) is invariant across
- // multiple invocations and thus can be pulled out of a loop and called but once.
- //
- // Example usage:
- // EA_PURE void Function();
- //
+#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
+#define EA_ASSUME(x) __assume(x)
+#else
+#define EA_ASSUME(x)
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_ANALYSIS_ASSUME
+//
+// This acts the same as the VC++ __analysis_assume directive and is implemented
+// simply as a wrapper around it to allow portable usage of it and to take
+// advantage of it if and when it appears in other compilers.
+//
+// Example usage:
+// char Function(char* p) {
+// EA_ANALYSIS_ASSUME(p != NULL);
+// return *p;
+// }
+//
+#ifndef EA_ANALYSIS_ASSUME
+#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
+#define EA_ANALYSIS_ASSUME(x) __analysis_assume(!!(x)) // !! because that allows for convertible-to-bool in addition to bool.
+#else
+#define EA_ANALYSIS_ASSUME(x)
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_VC_WARNING / EA_RESTORE_VC_WARNING
+//
+// Disable and re-enable warning(s) within code.
+// This is simply a wrapper for VC++ #pragma warning(disable: nnnn) for the
+// purpose of making code easier to read due to avoiding nested compiler ifdefs
+// directly in code.
+//
+// Example usage:
+// EA_DISABLE_VC_WARNING(4127 3244)
+// <code>
+// EA_RESTORE_VC_WARNING()
+//
+#ifndef EA_DISABLE_VC_WARNING
+#if defined(_MSC_VER)
+#define EA_DISABLE_VC_WARNING(w) \
+ __pragma(warning(push)) \
+ __pragma(warning(disable:w))
+#else
+#define EA_DISABLE_VC_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_RESTORE_VC_WARNING
+#if defined(_MSC_VER)
+#define EA_RESTORE_VC_WARNING() \
+ __pragma(warning(pop))
+#else
+#define EA_RESTORE_VC_WARNING()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_ENABLE_VC_WARNING_AS_ERROR / EA_DISABLE_VC_WARNING_AS_ERROR
+//
+// Disable and re-enable treating a warning as error within code.
+// This is simply a wrapper for VC++ #pragma warning(error: nnnn) for the
+// purpose of making code easier to read due to avoiding nested compiler ifdefs
+// directly in code.
+//
+// Example usage:
+// EA_ENABLE_VC_WARNING_AS_ERROR(4996)
+// <code>
+// EA_DISABLE_VC_WARNING_AS_ERROR()
+//
+#ifndef EA_ENABLE_VC_WARNING_AS_ERROR
+#if defined(_MSC_VER)
+#define EA_ENABLE_VC_WARNING_AS_ERROR(w) \
+ __pragma(warning(push)) \
+ __pragma(warning(error:w))
+#else
+#define EA_ENABLE_VC_WARNING_AS_ERROR(w)
+#endif
+#endif
+
+#ifndef EA_DISABLE_VC_WARNING_AS_ERROR
+#if defined(_MSC_VER)
+#define EA_DISABLE_VC_WARNING_AS_ERROR() \
+ __pragma(warning(pop))
+#else
+#define EA_DISABLE_VC_WARNING_AS_ERROR()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_GCC_WARNING / EA_RESTORE_GCC_WARNING
+//
+// Example usage:
+// // Only one warning can be ignored per statement, due to how GCC works.
+// EA_DISABLE_GCC_WARNING(-Wuninitialized)
+// EA_DISABLE_GCC_WARNING(-Wunused)
+// <code>
+// EA_RESTORE_GCC_WARNING()
+// EA_RESTORE_GCC_WARNING()
+//
+#ifndef EA_DISABLE_GCC_WARNING
+#if defined(EA_COMPILER_GNUC)
+#define EAGCCWHELP0(x) #x
+#define EAGCCWHELP1(x) EAGCCWHELP0(GCC diagnostic ignored x)
+#define EAGCCWHELP2(x) EAGCCWHELP1(#x)
+#endif
+
+#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
+#define EA_DISABLE_GCC_WARNING(w) \
+ _Pragma("GCC diagnostic push") \
+ _Pragma(EAGCCWHELP2(w))
+#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+#define EA_DISABLE_GCC_WARNING(w) \
+ _Pragma(EAGCCWHELP2(w))
+#else
+#define EA_DISABLE_GCC_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_RESTORE_GCC_WARNING
+#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+#define EA_RESTORE_GCC_WARNING() \
+ _Pragma("GCC diagnostic pop")
+#else
+#define EA_RESTORE_GCC_WARNING()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_GCC_WARNINGS / EA_RESTORE_ALL_GCC_WARNINGS
+//
+// This isn't possible except via using _Pragma("GCC system_header"), though
+// that has some limitations in how it works. Another means is to manually
+// disable individual warnings within a GCC diagnostic push statement.
+// GCC doesn't have as many warnings as VC++ and EDG and so this may be feasible.
+// ------------------------------------------------------------------------
+
+
+// ------------------------------------------------------------------------
+// EA_ENABLE_GCC_WARNING_AS_ERROR / EA_DISABLE_GCC_WARNING_AS_ERROR
+//
+// Example usage:
+// // Only one warning can be treated as an error per statement, due to how GCC works.
+// EA_ENABLE_GCC_WARNING_AS_ERROR(-Wuninitialized)
+// EA_ENABLE_GCC_WARNING_AS_ERROR(-Wunused)
+// <code>
+// EA_DISABLE_GCC_WARNING_AS_ERROR()
+// EA_DISABLE_GCC_WARNING_AS_ERROR()
+//
+#ifndef EA_ENABLE_GCC_WARNING_AS_ERROR
+#if defined(EA_COMPILER_GNUC)
+#define EAGCCWERRORHELP0(x) #x
+#define EAGCCWERRORHELP1(x) EAGCCWERRORHELP0(GCC diagnostic error x)
+#define EAGCCWERRORHELP2(x) EAGCCWERRORHELP1(#x)
+#endif
+
+#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
+#define EA_ENABLE_GCC_WARNING_AS_ERROR(w) \
+ _Pragma("GCC diagnostic push") \
+ _Pragma(EAGCCWERRORHELP2(w))
+#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+#define EA_DISABLE_GCC_WARNING(w) \
+ _Pragma(EAGCCWERRORHELP2(w))
+#else
+#define EA_DISABLE_GCC_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_DISABLE_GCC_WARNING_AS_ERROR
+#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+#define EA_DISABLE_GCC_WARNING_AS_ERROR() \
+ _Pragma("GCC diagnostic pop")
+#else
+#define EA_DISABLE_GCC_WARNING_AS_ERROR()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
+//
+// Example usage:
+// // Only one warning can be ignored per statement, due to how clang works.
+// EA_DISABLE_CLANG_WARNING(-Wuninitialized)
+// EA_DISABLE_CLANG_WARNING(-Wunused)
+// <code>
+// EA_RESTORE_CLANG_WARNING()
+// EA_RESTORE_CLANG_WARNING()
+//
+#ifndef EA_DISABLE_CLANG_WARNING
+#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+#define EACLANGWHELP0(x) #x
+#define EACLANGWHELP1(x) EACLANGWHELP0(clang diagnostic ignored x)
+#define EACLANGWHELP2(x) EACLANGWHELP1(#x)
+
+#define EA_DISABLE_CLANG_WARNING(w) \
+ _Pragma("clang diagnostic push") \
+ _Pragma(EACLANGWHELP2(-Wunknown-warning-option))\
+ _Pragma(EACLANGWHELP2(w))
+#else
+#define EA_DISABLE_CLANG_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_RESTORE_CLANG_WARNING
+#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+#define EA_RESTORE_CLANG_WARNING() \
+ _Pragma("clang diagnostic pop")
+#else
+#define EA_RESTORE_CLANG_WARNING()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_CLANG_WARNINGS / EA_RESTORE_ALL_CLANG_WARNINGS
+//
+// The situation for clang is the same as for GCC. See above.
+// ------------------------------------------------------------------------
+
+
+// ------------------------------------------------------------------------
+// EA_ENABLE_CLANG_WARNING_AS_ERROR / EA_DISABLE_CLANG_WARNING_AS_ERROR
+//
+// Example usage:
+// // Only one warning can be treated as an error per statement, due to how clang works.
+// EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wuninitialized)
+// EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wunused)
+// <code>
+// EA_DISABLE_CLANG_WARNING_AS_ERROR()
+// EA_DISABLE_CLANG_WARNING_AS_ERROR()
+//
+#ifndef EA_ENABLE_CLANG_WARNING_AS_ERROR
+#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+#define EACLANGWERRORHELP0(x) #x
+#define EACLANGWERRORHELP1(x) EACLANGWERRORHELP0(clang diagnostic error x)
+#define EACLANGWERRORHELP2(x) EACLANGWERRORHELP1(#x)
+
+#define EA_ENABLE_CLANG_WARNING_AS_ERROR(w) \
+ _Pragma("clang diagnostic push") \
+ _Pragma(EACLANGWERRORHELP2(w))
+#else
+#define EA_DISABLE_CLANG_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_DISABLE_CLANG_WARNING_AS_ERROR
+#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+#define EA_DISABLE_CLANG_WARNING_AS_ERROR() \
+ _Pragma("clang diagnostic pop")
+#else
+#define EA_DISABLE_CLANG_WARNING_AS_ERROR()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_SN_WARNING / EA_RESTORE_SN_WARNING
+//
+// Note that we define this macro specifically for the SN compiler instead of
+// having a generic one for EDG-based compilers. The reason for this is that
+// while SN is indeed based on EDG, SN has different warning value mappings
+// and thus warning 1234 for SN is not the same as 1234 for all other EDG compilers.
+//
+// Example usage:
+// // Currently we are limited to one warning per line.
+// EA_DISABLE_SN_WARNING(1787)
+// EA_DISABLE_SN_WARNING(552)
+// <code>
+// EA_RESTORE_SN_WARNING()
+// EA_RESTORE_SN_WARNING()
+//
+#ifndef EA_DISABLE_SN_WARNING
+#define EA_DISABLE_SN_WARNING(w)
+#endif
+
+#ifndef EA_RESTORE_SN_WARNING
+#define EA_RESTORE_SN_WARNING()
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
+//
+// Example usage:
+// EA_DISABLE_ALL_SN_WARNINGS()
+// <code>
+// EA_RESTORE_ALL_SN_WARNINGS()
+//
+#ifndef EA_DISABLE_ALL_SN_WARNINGS
+#define EA_DISABLE_ALL_SN_WARNINGS()
+#endif
+
+#ifndef EA_RESTORE_ALL_SN_WARNINGS
+#define EA_RESTORE_ALL_SN_WARNINGS()
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_GHS_WARNING / EA_RESTORE_GHS_WARNING
+//
+// Disable warnings from the Green Hills compiler.
+//
+// Example usage:
+// EA_DISABLE_GHS_WARNING(193)
+// EA_DISABLE_GHS_WARNING(236, 5323)
+// <code>
+// EA_RESTORE_GHS_WARNING()
+// EA_RESTORE_GHS_WARNING()
+//
+#ifndef EA_DISABLE_GHS_WARNING
+#define EA_DISABLE_GHS_WARNING(w)
+#endif
+
+#ifndef EA_RESTORE_GHS_WARNING
+#define EA_RESTORE_GHS_WARNING()
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_GHS_WARNINGS / EA_RESTORE_ALL_GHS_WARNINGS
+//
+// #ifndef EA_DISABLE_ALL_GHS_WARNINGS
+// #if defined(EA_COMPILER_GREEN_HILLS)
+// #define EA_DISABLE_ALL_GHS_WARNINGS(w) \_
+// _Pragma("_________")
+// #else
+// #define EA_DISABLE_ALL_GHS_WARNINGS(w)
+// #endif
+// #endif
+//
+// #ifndef EA_RESTORE_ALL_GHS_WARNINGS
+// #if defined(EA_COMPILER_GREEN_HILLS)
+// #define EA_RESTORE_ALL_GHS_WARNINGS() \_
+// _Pragma("_________")
+// #else
+// #define EA_RESTORE_ALL_GHS_WARNINGS()
+// #endif
+// #endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_EDG_WARNING / EA_RESTORE_EDG_WARNING
+//
+// Example usage:
+// // Currently we are limited to one warning per line.
+// EA_DISABLE_EDG_WARNING(193)
+// EA_DISABLE_EDG_WARNING(236)
+// <code>
+// EA_RESTORE_EDG_WARNING()
+// EA_RESTORE_EDG_WARNING()
+//
+#ifndef EA_DISABLE_EDG_WARNING
+// EDG-based compilers are inconsistent in how the implement warning pragmas.
+#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
+#define EAEDGWHELP0(x) #x
+#define EAEDGWHELP1(x) EAEDGWHELP0(diag_suppress x)
+
+#define EA_DISABLE_EDG_WARNING(w) \
+ _Pragma("control %push diag") \
+ _Pragma(EAEDGWHELP1(w))
+#else
+#define EA_DISABLE_EDG_WARNING(w)
+#endif
+#endif
+
+#ifndef EA_RESTORE_EDG_WARNING
+#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
+#define EA_RESTORE_EDG_WARNING() \
+ _Pragma("control %pop diag")
+#else
+#define EA_RESTORE_EDG_WARNING()
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_EDG_WARNINGS / EA_RESTORE_ALL_EDG_WARNINGS
+//
+//#ifndef EA_DISABLE_ALL_EDG_WARNINGS
+// #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
+// #define EA_DISABLE_ALL_EDG_WARNINGS(w) \_
+// _Pragma("_________")
+// #else
+// #define EA_DISABLE_ALL_EDG_WARNINGS(w)
+// #endif
+//#endif
+//
+//#ifndef EA_RESTORE_ALL_EDG_WARNINGS
+// #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
+// #define EA_RESTORE_ALL_EDG_WARNINGS() \_
+// _Pragma("_________")
+// #else
+// #define EA_RESTORE_ALL_EDG_WARNINGS()
+// #endif
+//#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_CW_WARNING / EA_RESTORE_CW_WARNING
+//
+// Note that this macro can only control warnings via numbers and not by
+// names. The reason for this is that the compiler's syntax for such
+// warnings is not the same as for numbers.
+//
+// Example usage:
+// // Currently we are limited to one warning per line and must also specify the warning in the restore macro.
+// EA_DISABLE_CW_WARNING(10317)
+// EA_DISABLE_CW_WARNING(10324)
+// <code>
+// EA_RESTORE_CW_WARNING(10317)
+// EA_RESTORE_CW_WARNING(10324)
+//
+#ifndef EA_DISABLE_CW_WARNING
+#define EA_DISABLE_CW_WARNING(w)
+#endif
+
+#ifndef EA_RESTORE_CW_WARNING
+
+#define EA_RESTORE_CW_WARNING(w)
+
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ALL_CW_WARNINGS / EA_RESTORE_ALL_CW_WARNINGS
+//
+#ifndef EA_DISABLE_ALL_CW_WARNINGS
+#define EA_DISABLE_ALL_CW_WARNINGS()
+
+#endif
+
+#ifndef EA_RESTORE_ALL_CW_WARNINGS
+#define EA_RESTORE_ALL_CW_WARNINGS()
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_PURE
+//
+// This acts the same as the GCC __attribute__ ((pure)) directive and is
+// implemented simply as a wrapper around it to allow portable usage of
+// it and to take advantage of it if and when it appears in other compilers.
+//
+// A "pure" function is one that has no effects except its return value and
+// its return value is a function of only the function's parameters or
+// non-volatile global variables. Any parameter or global variable access
+// must be read-only. Loop optimization and subexpression elimination can be
+// applied to such functions. A common example is strlen(): Given identical
+// inputs, the function's return value (its only effect) is invariant across
+// multiple invocations and thus can be pulled out of a loop and called but once.
+//
+// Example usage:
+// EA_PURE void Function();
+//
#ifndef EA_PURE
-# if defined(EA_COMPILER_GNUC)
-# define EA_PURE __attribute__((pure))
-# elif defined(EA_COMPILER_CLANG) && __has_attribute(pure)
-# define EA_PURE __attribute__((pure))
-# elif defined(__ARMCC_VERSION) // Arm brand compiler for ARM CPU
-# define EA_PURE __pure
-# else
-# define EA_PURE
-# endif
-#endif
-
-
-
- // ------------------------------------------------------------------------
- // EA_WEAK
- // EA_WEAK_SUPPORTED -- defined as 0 or 1.
- //
- // GCC
- // The weak attribute causes the declaration to be emitted as a weak
- // symbol rather than a global. This is primarily useful in defining
- // library functions which can be overridden in user code, though it
- // can also be used with non-function declarations.
- //
- // VC++
- // At link time, if multiple definitions of a COMDAT are seen, the linker
- // picks one and discards the rest. If the linker option /OPT:REF
- // is selected, then COMDAT elimination will occur to remove all the
- // unreferenced data items in the linker output.
- //
- // Example usage:
- // EA_WEAK void Function();
- //
+#if defined(EA_COMPILER_GNUC)
+#define EA_PURE __attribute__((pure))
+#elif defined(EA_COMPILER_ARM) // Arm brand compiler for ARM CPU
+#define EA_PURE __pure
+#else
+#define EA_PURE
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_WEAK
+// EA_WEAK_SUPPORTED -- defined as 0 or 1.
+//
+// GCC
+// The weak attribute causes the declaration to be emitted as a weak
+// symbol rather than a global. This is primarily useful in defining
+// library functions which can be overridden in user code, though it
+// can also be used with non-function declarations.
+//
+// VC++
+// At link time, if multiple definitions of a COMDAT are seen, the linker
+// picks one and discards the rest. If the linker option /OPT:REF
+// is selected, then COMDAT elimination will occur to remove all the
+// unreferenced data items in the linker output.
+//
+// Example usage:
+// EA_WEAK void Function();
+//
#ifndef EA_WEAK
-# if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later (including XBox)...
-# define EA_WEAK __declspec(selectany)
-# define EA_WEAK_SUPPORTED 1
-# elif defined(_MSC_VER) || (defined(__GNUC__) && defined(__CYGWIN__))
-# define EA_WEAK
-# define EA_WEAK_SUPPORTED 0
-# elif defined(__ARMCC_VERSION) // Arm brand compiler for ARM CPU
-# define EA_WEAK __weak
-# define EA_WEAK_SUPPORTED 1
-# else // GCC and IBM compilers, others.
-# define EA_WEAK __attribute__((weak))
-# define EA_WEAK_SUPPORTED 1
-# endif
-#endif
-
-
-
- // ------------------------------------------------------------------------
- // wchar_t
- // Here we define:
- // EA_WCHAR_T_NON_NATIVE
- // EA_WCHAR_SIZE = <sizeof(wchar_t)>
- //
+#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
+#define EA_WEAK __declspec(selectany)
+#define EA_WEAK_SUPPORTED 1
+#elif defined(_MSC_VER) || (defined(__GNUC__) && defined(__CYGWIN__))
+#define EA_WEAK
+#define EA_WEAK_SUPPORTED 0
+#elif defined(EA_COMPILER_ARM) // Arm brand compiler for ARM CPU
+#define EA_WEAK __weak
+#define EA_WEAK_SUPPORTED 1
+#else // GCC and IBM compilers, others.
+#define EA_WEAK __attribute__((weak))
+#define EA_WEAK_SUPPORTED 1
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_UNUSED
+//
+// Makes compiler warnings about unused variables go away.
+//
+// Example usage:
+// void Function(int x)
+// {
+// int y;
+// EA_UNUSED(x);
+// EA_UNUSED(y);
+// }
+//
+#ifndef EA_UNUSED
+// The EDG solution below is pretty weak and needs to be augmented or replaced.
+// It can't handle the C language, is limited to places where template declarations
+// can be used, and requires the type x to be usable as a functions reference argument.
+#if defined(__cplusplus) && defined(__EDG__)
+template <typename T>
+inline void EABaseUnused(T const volatile & x) { (void)x; }
+#define EA_UNUSED(x) EABaseUnused(x)
+#else
+#define EA_UNUSED(x) (void)x
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_EMPTY
+//
+// Allows for a null statement, usually for the purpose of avoiding compiler warnings.
+//
+// Example usage:
+// #ifdef EA_DEBUG
+// #define MyDebugPrintf(x, y) printf(x, y)
+// #else
+// #define MyDebugPrintf(x, y) EA_EMPTY
+// #endif
+//
+#ifndef EA_EMPTY
+#define EA_EMPTY (void)0
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_CURRENT_FUNCTION
+//
+// Provides a consistent way to get the current function name as a macro
+// like the __FILE__ and __LINE__ macros work. The C99 standard specifies
+// that __func__ be provided by the compiler, but most compilers don't yet
+// follow that convention. However, many compilers have an alternative.
+//
+// We also define EA_CURRENT_FUNCTION_SUPPORTED for when it is not possible
+// to have EA_CURRENT_FUNCTION work as expected.
+//
+// Defined inside a function because otherwise the macro might not be
+// defined and code below might not compile. This happens with some
+// compilers.
+//
+#ifndef EA_CURRENT_FUNCTION
+#if defined __GNUC__ || (defined __ICC && __ICC >= 600)
+#define EA_CURRENT_FUNCTION __PRETTY_FUNCTION__
+#elif defined(__FUNCSIG__)
+#define EA_CURRENT_FUNCTION __FUNCSIG__
+#elif (defined __INTEL_COMPILER && __INTEL_COMPILER >= 600) || (defined __IBMCPP__ && __IBMCPP__ >= 500) || (defined CS_UNDEFINED_STRING && CS_UNDEFINED_STRING >= 0x4200)
+#define EA_CURRENT_FUNCTION __FUNCTION__
+#elif defined __STDC_VERSION__ && __STDC_VERSION__ >= 199901
+#define EA_CURRENT_FUNCTION __func__
+#else
+#define EA_CURRENT_FUNCTION "(unknown function)"
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// wchar_t
+// Here we define:
+// EA_WCHAR_T_NON_NATIVE
+// EA_WCHAR_SIZE = <sizeof(wchar_t)>
+//
#ifndef EA_WCHAR_T_NON_NATIVE
- // Compilers that always implement wchar_t as native include:
- // COMEAU, new SN, and other EDG-based compilers.
- // GCC
- // Borland
- // SunPro
- // IBM Visual Age
-# if defined(EA_COMPILER_INTEL)
-# if (EA_COMPILER_VERSION < 700)
-# define EA_WCHAR_T_NON_NATIVE 1
-# else
-# if (!defined(_WCHAR_T_DEFINED) && !defined(_WCHAR_T))
-# define EA_WCHAR_T_NON_NATIVE 1
-# endif
-# endif
-# elif defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND)
-# ifndef _NATIVE_WCHAR_T_DEFINED
-# define EA_WCHAR_T_NON_NATIVE 1
-# endif
-# elif defined(EA_COMPILER_METROWERKS)
-# if !__option(wchar_type)
-# define EA_WCHAR_T_NON_NATIVE 1
-# endif
-# elif defined(__SNC__) && !defined(__cplusplus) // If compiling C under SNC...
-# define EA_WCHAR_T_NON_NATIVE 1
-# endif
+// Compilers that always implement wchar_t as native include:
+// COMEAU, new SN, and other EDG-based compilers.
+// GCC
+// Borland
+// SunPro
+// IBM Visual Age
+#if defined(EA_COMPILER_INTEL)
+#if (EA_COMPILER_VERSION < 700)
+#define EA_WCHAR_T_NON_NATIVE 1
+#else
+#if (!defined(_WCHAR_T_DEFINED) && !defined(_WCHAR_T))
+#define EA_WCHAR_T_NON_NATIVE 1
+#endif
+#endif
+#elif defined(EA_COMPILER_MSVC) || (defined(EA_COMPILER_CLANG) && defined(EA_PLATFORM_WINDOWS))
+#ifndef _NATIVE_WCHAR_T_DEFINED
+#define EA_WCHAR_T_NON_NATIVE 1
+#endif
+#elif defined(__EDG_VERSION__) && (!defined(_WCHAR_T) && (__EDG_VERSION__ < 400)) // EDG prior to v4 uses _WCHAR_T to indicate if wchar_t is native. v4+ may define something else, but we're not currently aware of it.
+#define EA_WCHAR_T_NON_NATIVE 1
+#endif
#endif
#ifndef EA_WCHAR_SIZE // If the user hasn't specified that it is a given size...
-# if defined(__WCHAR_MAX__) // GCC defines this for most platforms.
-# if (__WCHAR_MAX__ == 2147483647) || (__WCHAR_MAX__ == 4294967295)
-# define EA_WCHAR_SIZE 4
-# elif (__WCHAR_MAX__ == 32767) || (__WCHAR_MAX__ == 65535)
-# define EA_WCHAR_SIZE 2
-# elif (__WCHAR_MAX__ == 127) || (__WCHAR_MAX__ == 255)
-# define EA_WCHAR_SIZE 1
-# else
-# define EA_WCHAR_SIZE 4
-# endif
-# elif defined(WCHAR_MAX) // The SN and Arm compilers define this.
-# if (WCHAR_MAX == 2147483647) || (WCHAR_MAX == 4294967295)
-# define EA_WCHAR_SIZE 4
-# elif (WCHAR_MAX == 32767) || (WCHAR_MAX == 65535)
-# define EA_WCHAR_SIZE 2
-# elif (WCHAR_MAX == 127) || (WCHAR_MAX == 255)
-# define EA_WCHAR_SIZE 1
-# else
-# define EA_WCHAR_SIZE 4
-# endif
-# elif defined(_WCMAX) // The SN and Arm compilers define this.
-# if (_WCMAX == 2147483647) || (_WCMAX == 4294967295)
-# define EA_WCHAR_SIZE 4
-# elif (_WCMAX == 32767) || (_WCMAX == 65535)
-# define EA_WCHAR_SIZE 2
-# elif (_WCMAX == 127) || (_WCMAX == 255)
-# define EA_WCHAR_SIZE 1
-# else
-# define EA_WCHAR_SIZE 4
-# endif
-# elif defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_PS3) || defined(EA_PLATFORM_PS3_SPU)
- // It is standard on Unix to have wchar_t be int32_t or uint32_t.
- // All versions of GNUC default to a 32 bit wchar_t, but has been used
- // with the -fshort-wchar GCC command line option to force it to 16 bit.
- // If you know that the compiler is set to use a wchar_t of other than
- // the default, you need to manually define EA_WCHAR_SIZE for the build.
-# define EA_WCHAR_SIZE 4
-# else
- // It is standard on Windows to have wchar_t be uint16_t.
- // Metrowerks and the new EDG-based SN compilers define wchar_t
- // as uint16_t. Given that there is currently no known way to tell at preprocessor
- // time what the size of wchar_t is, we declare it to be 2.
- // If you have EA_WCHAR_SIZE != sizeof(wchar_t), then your
- // code might not be broken, but it also won't work with wchar libraries
- // and data from other parts of EA. Under GCC, you can force wchar_t
- // to two bytes with the -fshort-wchar compiler argument.
-# define EA_WCHAR_SIZE 2
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_RESTRICT
- //
- // The C99 standard defines a new keyword, restrict, which allows for the
- // improvement of code generation regarding memory usage. Compilers can
- // generate significantly faster code when you are able to use restrict.
- //
- // Example usage:
- // void DoSomething(char* EA_RESTRICT p1, char* EA_RESTRICT p2);
- //
+#if defined(__WCHAR_MAX__) // GCC defines this for most platforms.
+#if (__WCHAR_MAX__ == 2147483647) || (__WCHAR_MAX__ == 4294967295)
+#define EA_WCHAR_SIZE 4
+#elif (__WCHAR_MAX__ == 32767) || (__WCHAR_MAX__ == 65535)
+#define EA_WCHAR_SIZE 2
+#elif (__WCHAR_MAX__ == 127) || (__WCHAR_MAX__ == 255)
+#define EA_WCHAR_SIZE 1
+#else
+#define EA_WCHAR_SIZE 4
+#endif
+#elif defined(WCHAR_MAX) // The SN and Arm compilers define this.
+#if (WCHAR_MAX == 2147483647) || (WCHAR_MAX == 4294967295)
+#define EA_WCHAR_SIZE 4
+#elif (WCHAR_MAX == 32767) || (WCHAR_MAX == 65535)
+#define EA_WCHAR_SIZE 2
+#elif (WCHAR_MAX == 127) || (WCHAR_MAX == 255)
+#define EA_WCHAR_SIZE 1
+#else
+#define EA_WCHAR_SIZE 4
+#endif
+#elif defined(__WCHAR_BIT) // Green Hills (and other versions of EDG?) uses this.
+#if (__WCHAR_BIT == 16)
+#define EA_WCHAR_SIZE 2
+#elif (__WCHAR_BIT == 32)
+#define EA_WCHAR_SIZE 4
+#elif (__WCHAR_BIT == 8)
+#define EA_WCHAR_SIZE 1
+#else
+#define EA_WCHAR_SIZE 4
+#endif
+#elif defined(_WCMAX) // The SN and Arm compilers define this.
+#if (_WCMAX == 2147483647) || (_WCMAX == 4294967295)
+#define EA_WCHAR_SIZE 4
+#elif (_WCMAX == 32767) || (_WCMAX == 65535)
+#define EA_WCHAR_SIZE 2
+#elif (_WCMAX == 127) || (_WCMAX == 255)
+#define EA_WCHAR_SIZE 1
+#else
+#define EA_WCHAR_SIZE 4
+#endif
+#elif defined(EA_PLATFORM_UNIX)
+// It is standard on Unix to have wchar_t be int32_t or uint32_t.
+// All versions of GNUC default to a 32 bit wchar_t, but EA has used
+// the -fshort-wchar GCC command line option to force it to 16 bit.
+// If you know that the compiler is set to use a wchar_t of other than
+// the default, you need to manually define EA_WCHAR_SIZE for the build.
+#define EA_WCHAR_SIZE 4
+#else
+// It is standard on Windows to have wchar_t be uint16_t. GCC
+// defines wchar_t as int by default. Electronic Arts has
+// standardized on wchar_t being an unsigned 16 bit value on all
+// console platforms. Given that there is currently no known way to
+// tell at preprocessor time what the size of wchar_t is, we declare
+// it to be 2, as this is the Electronic Arts standard. If you have
+// EA_WCHAR_SIZE != sizeof(wchar_t), then your code might not be
+// broken, but it also won't work with wchar libraries and data from
+// other parts of EA. Under GCC, you can force wchar_t to two bytes
+// with the -fshort-wchar compiler argument.
+#define EA_WCHAR_SIZE 2
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_RESTRICT
+//
+// The C99 standard defines a new keyword, restrict, which allows for the
+// improvement of code generation regarding memory usage. Compilers can
+// generate significantly faster code when you are able to use restrict.
+//
+// Example usage:
+// void DoSomething(char* EA_RESTRICT p1, char* EA_RESTRICT p2);
+//
#ifndef EA_RESTRICT
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
-# define EA_RESTRICT __restrict
-# elif defined(EA_COMPILER_GNUC)
-# define EA_RESTRICT __restrict // GCC defines 'restrict' (as opposed to __restrict) in C99 mode only.
-# elif defined(EA_COMPILER_CLANG)
-# define EA_RESTRICT __restrict
-# elif defined(EA_COMPILER_GHS)
-# define EA_RESTRICT restrict
-# elif defined(__ARMCC_VERSION)
-# define EA_RESTRICT __restrict
-# elif defined(__MWERKS__)
-# if __option(c99)
-# define EA_RESTRICT restrict
-# else
-# define EA_RESTRICT
-# endif
-# elif defined(EA_COMPILER_IS_C99)
-# define EA_RESTRICT restrict
-# else
- // If the compiler didn't support restricted pointers, defining EA_RESTRICT
- // away would result in compiling and running fine but you just wouldn't
- // the same level of optimization. On the other hand, all the major compilers
- // support restricted pointers.
-# define EA_RESTRICT
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_DEPRECATED // Used as a prefix.
- // EA_PREFIX_DEPRECATED // You should need this only for unusual compilers.
- // EA_POSTFIX_DEPRECATED // You should need this only for unusual compilers.
- //
- // Example usage:
- // EA_DEPRECATED void Function();
- //
- // or for maximum portability:
- // EA_PREFIX_DEPRECATED void Function() EA_POSTFIX_DEPRECATED;
- //
+#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
+#define EA_RESTRICT __restrict
+#elif defined(EA_COMPILER_CLANG)
+#define EA_RESTRICT __restrict
+#elif defined(EA_COMPILER_GNUC) // Includes GCC and other compilers emulating GCC.
+#define EA_RESTRICT __restrict // GCC defines 'restrict' (as opposed to __restrict) in C99 mode only.
+#elif defined(EA_COMPILER_ARM)
+#define EA_RESTRICT __restrict
+#elif defined(EA_COMPILER_IS_C99)
+#define EA_RESTRICT restrict
+#else
+// If the compiler didn't support restricted pointers, defining EA_RESTRICT
+// away would result in compiling and running fine but you just wouldn't
+// the same level of optimization. On the other hand, all the major compilers
+// support restricted pointers.
+#define EA_RESTRICT
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_DEPRECATED // Used as a prefix.
+// EA_PREFIX_DEPRECATED // You should need this only for unusual compilers.
+// EA_POSTFIX_DEPRECATED // You should need this only for unusual compilers.
+// EA_DEPRECATED_MESSAGE // Used as a prefix and provides a deprecation message.
+//
+// Example usage:
+// EA_DEPRECATED void Function();
+// EA_DEPRECATED_MESSAGE("Use 1.0v API instead") void Function();
+//
+// or for maximum portability:
+// EA_PREFIX_DEPRECATED void Function() EA_POSTFIX_DEPRECATED;
+//
+
#ifndef EA_DEPRECATED
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
-# define EA_DEPRECATED __declspec(deprecated)
-# elif defined(EA_COMPILER_MSVC)
-# define EA_DEPRECATED
-# else
-# define EA_DEPRECATED __attribute__((deprecated))
-# endif
+#if defined(EA_COMPILER_CPP14_ENABLED)
+#define EA_DEPRECATED [[deprecated]]
+#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
+#define EA_DEPRECATED __declspec(deprecated)
+#elif defined(EA_COMPILER_MSVC)
+#define EA_DEPRECATED
+#else
+#define EA_DEPRECATED __attribute__((deprecated))
+#endif
#endif
#ifndef EA_PREFIX_DEPRECATED
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
-# define EA_PREFIX_DEPRECATED __declspec(deprecated)
-# define EA_POSTFIX_DEPRECATED
-# elif defined(EA_COMPILER_MSVC)
-# define EA_PREFIX_DEPRECATED
-# define EA_POSTFIX_DEPRECATED
-# else
-# define EA_PREFIX_DEPRECATED
-# define EA_POSTFIX_DEPRECATED __attribute__((deprecated))
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_FORCE_INLINE // Used as a prefix.
- // EA_PREFIX_FORCE_INLINE // You should need this only for unusual compilers.
- // EA_POSTFIX_FORCE_INLINE // You should need this only for unusual compilers.
- //
- // Example usage:
- // EA_FORCE_INLINE void Foo(); // Implementation elsewhere.
- // EA_PREFIX_FORCE_INLINE void Foo() EA_POSTFIX_FORCE_INLINE; // Implementation elsewhere.
- //
- // Note that when the prefix version of this function is used, it replaces
- // the regular C++ 'inline' statement. Thus you should not use both the
- // C++ inline statement and this macro with the same function declaration.
- //
- // To force inline usage under GCC 3.1+, you use this:
- // inline void Foo() __attribute__((always_inline));
- // or
- // inline __attribute__((always_inline)) void Foo();
- //
- // The CodeWarrior compiler doesn't have the concept of forcing inlining per function.
- //
+#if defined(EA_COMPILER_CPP14_ENABLED)
+#define EA_PREFIX_DEPRECATED [[deprecated]]
+#define EA_POSTFIX_DEPRECATED
+#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
+#define EA_PREFIX_DEPRECATED __declspec(deprecated)
+#define EA_POSTFIX_DEPRECATED
+#elif defined(EA_COMPILER_MSVC)
+#define EA_PREFIX_DEPRECATED
+#define EA_POSTFIX_DEPRECATED
+#else
+#define EA_PREFIX_DEPRECATED
+#define EA_POSTFIX_DEPRECATED __attribute__((deprecated))
+#endif
+#endif
+
+#ifndef EA_DEPRECATED_MESSAGE
+#if defined(EA_COMPILER_CPP14_ENABLED)
+#define EA_DEPRECATED_MESSAGE(msg) [[deprecated(#msg)]]
+#else
+// Compiler does not support depreaction messages, explicitly drop the msg but still mark the function as deprecated
+#define EA_DEPRECATED_MESSAGE(msg) EA_DEPRECATED
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_FORCE_INLINE // Used as a prefix.
+// EA_PREFIX_FORCE_INLINE // You should need this only for unusual compilers.
+// EA_POSTFIX_FORCE_INLINE // You should need this only for unusual compilers.
+//
+// Example usage:
+// EA_FORCE_INLINE void Foo(); // Implementation elsewhere.
+// EA_PREFIX_FORCE_INLINE void Foo() EA_POSTFIX_FORCE_INLINE; // Implementation elsewhere.
+//
+// Note that when the prefix version of this function is used, it replaces
+// the regular C++ 'inline' statement. Thus you should not use both the
+// C++ inline statement and this macro with the same function declaration.
+//
+// To force inline usage under GCC 3.1+, you use this:
+// inline void Foo() __attribute__((always_inline));
+// or
+// inline __attribute__((always_inline)) void Foo();
+//
+// The CodeWarrior compiler doesn't have the concept of forcing inlining per function.
+//
#ifndef EA_FORCE_INLINE
-# if defined(EA_COMPILER_MSVC)
-# define EA_FORCE_INLINE __forceinline
-# elif defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301)
-# if defined(__cplusplus)
-# define EA_FORCE_INLINE inline __attribute__((always_inline))
-# else
-# define EA_FORCE_INLINE __inline__ __attribute__((always_inline))
-# endif
-# elif defined(EA_COMPILER_CLANG) && __has_attribute(always_inline)
-# if defined(__cplusplus)
-# define EA_FORCE_INLINE inline __attribute__((always_inline))
-# else
-# define EA_FORCE_INLINE __inline__ __attribute__((always_inline))
-# endif
-# else
-# if defined(__cplusplus)
-# define EA_FORCE_INLINE inline
-# else
-# define EA_FORCE_INLINE __inline
-# endif
-# endif
-#endif
-
-#if defined(EA_COMPILER_SN) && defined(EA_PLATFORM_PS3) // SN's implementation of always_inline is broken and sometimes fails to link the function.
-# define EA_PREFIX_FORCE_INLINE inline
-# define EA_POSTFIX_FORCE_INLINE
-#elif defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301)
-# define EA_PREFIX_FORCE_INLINE inline
-# define EA_POSTFIX_FORCE_INLINE __attribute__((always_inline))
-#else
-# define EA_PREFIX_FORCE_INLINE inline
-# define EA_POSTFIX_FORCE_INLINE
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_NO_INLINE // Used as a prefix.
- // EA_PREFIX_NO_INLINE // You should need this only for unusual compilers.
- // EA_POSTFIX_NO_INLINE // You should need this only for unusual compilers.
- //
- // Example usage:
- // EA_NO_INLINE void Foo(); // Implementation elsewhere.
- // EA_PREFIX_NO_INLINE void Foo() EA_POSTFIX_NO_INLINE; // Implementation elsewhere.
- //
- // That this declaration is incompatbile with C++ 'inline' and any
- // variant of EA_FORCE_INLINE.
- //
- // To disable inline usage under VC++ priof to VS2005, you need to use this:
- // #pragma inline_depth(0) // Disable inlining.
- // void Foo() { ... }
- // #pragma inline_depth() // Restore to default.
- //
- // Since there is no easy way to disable inlining on a function-by-function
- // basis in VC++ prior to VS2005, the best strategy is to write platform-specific
- // #ifdefs in the code or to disable inlining for a given module and enable
- // functions individually with EA_FORCE_INLINE.
- //
+#if defined(EA_COMPILER_MSVC)
+#define EA_FORCE_INLINE __forceinline
+#elif defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
+#if defined(__cplusplus)
+#define EA_FORCE_INLINE inline __attribute__((always_inline))
+#else
+#define EA_FORCE_INLINE __inline__ __attribute__((always_inline))
+#endif
+#else
+#if defined(__cplusplus)
+#define EA_FORCE_INLINE inline
+#else
+#define EA_FORCE_INLINE __inline
+#endif
+#endif
+#endif
+
+#if defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
+#define EA_PREFIX_FORCE_INLINE inline
+#define EA_POSTFIX_FORCE_INLINE __attribute__((always_inline))
+#else
+#define EA_PREFIX_FORCE_INLINE inline
+#define EA_POSTFIX_FORCE_INLINE
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_FORCE_INLINE_LAMBDA
+//
+// EA_FORCE_INLINE_LAMBDA is used to force inline a call to a lambda when possible.
+// Force inlining a lambda can be useful to reduce overhead in situations where a lambda may
+// may only be called once, or inlining allows the compiler to apply other optimizations that wouldn't
+// otherwise be possible.
+//
+// The ability to force inline a lambda is currently only available on a subset of compilers.
+//
+// Example usage:
+//
+// auto lambdaFunction = []() EA_FORCE_INLINE_LAMBDA
+// {
+// };
+//
+#ifndef EA_FORCE_INLINE_LAMBDA
+#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
+#define EA_FORCE_INLINE_LAMBDA __attribute__((always_inline))
+#else
+#define EA_FORCE_INLINE_LAMBDA
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NO_INLINE // Used as a prefix.
+// EA_PREFIX_NO_INLINE // You should need this only for unusual compilers.
+// EA_POSTFIX_NO_INLINE // You should need this only for unusual compilers.
+//
+// Example usage:
+// EA_NO_INLINE void Foo(); // Implementation elsewhere.
+// EA_PREFIX_NO_INLINE void Foo() EA_POSTFIX_NO_INLINE; // Implementation elsewhere.
+//
+// That this declaration is incompatbile with C++ 'inline' and any
+// variant of EA_FORCE_INLINE.
+//
+// To disable inline usage under VC++ priof to VS2005, you need to use this:
+// #pragma inline_depth(0) // Disable inlining.
+// void Foo() { ... }
+// #pragma inline_depth() // Restore to default.
+//
+// Since there is no easy way to disable inlining on a function-by-function
+// basis in VC++ prior to VS2005, the best strategy is to write platform-specific
+// #ifdefs in the code or to disable inlining for a given module and enable
+// functions individually with EA_FORCE_INLINE.
+//
#ifndef EA_NO_INLINE
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
-# define EA_NO_INLINE __declspec(noinline)
-# elif defined(EA_COMPILER_MSVC)
-# define EA_NO_INLINE
-# else
-# define EA_NO_INLINE __attribute__((noinline))
-# endif
+#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
+#define EA_NO_INLINE __declspec(noinline)
+#elif defined(EA_COMPILER_MSVC)
+#define EA_NO_INLINE
+#else
+#define EA_NO_INLINE __attribute__((noinline))
+#endif
#endif
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
-# define EA_PREFIX_NO_INLINE __declspec(noinline)
-# define EA_POSTFIX_NO_INLINE
+#define EA_PREFIX_NO_INLINE __declspec(noinline)
+#define EA_POSTFIX_NO_INLINE
#elif defined(EA_COMPILER_MSVC)
-# define EA_PREFIX_NO_INLINE
-# define EA_POSTFIX_NO_INLINE
-#else
-# define EA_PREFIX_NO_INLINE
-# define EA_POSTFIX_NO_INLINE __attribute__((noinline))
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_NO_VTABLE
- //
- // Example usage:
- // class EA_NO_VTABLE X {
- // virtual void InterfaceFunction();
- // };
- //
- // EA_CLASS_NO_VTABLE(X) {
- // virtual void InterfaceFunction();
- // };
- //
+#define EA_PREFIX_NO_INLINE
+#define EA_POSTFIX_NO_INLINE
+#else
+#define EA_PREFIX_NO_INLINE
+#define EA_POSTFIX_NO_INLINE __attribute__((noinline))
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NO_VTABLE
+//
+// Example usage:
+// class EA_NO_VTABLE X {
+// virtual void InterfaceFunction();
+// };
+//
+// EA_CLASS_NO_VTABLE(X) {
+// virtual void InterfaceFunction();
+// };
+//
#ifdef EA_COMPILER_MSVC
-# define EA_NO_VTABLE __declspec(novtable)
-# define EA_CLASS_NO_VTABLE(x) class __declspec(novtable) x
-# define EA_STRUCT_NO_VTABLE(x) struct __declspec(novtable) x
-#else
-# define EA_NO_VTABLE
-# define EA_CLASS_NO_VTABLE(x) class x
-# define EA_STRUCT_NO_VTABLE(x) struct x
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_PASCAL
- //
- // Also known on PC platforms as stdcall.
- // This convention causes the compiler to assume that the called function
- // will pop off the stack space used to pass arguments, unless it takes a
- // variable number of arguments.
- //
- // Example usage:
- // this:
- // void DoNothing(int x);
- // void DoNothing(int x){}
- // would be written as this:
- // void EA_PASCAL_FUNC(DoNothing(int x));
- // void EA_PASCAL_FUNC(DoNothing(int x)){}
- //
+#define EA_NO_VTABLE __declspec(novtable)
+#define EA_CLASS_NO_VTABLE(x) class __declspec(novtable) x
+#define EA_STRUCT_NO_VTABLE(x) struct __declspec(novtable) x
+#else
+#define EA_NO_VTABLE
+#define EA_CLASS_NO_VTABLE(x) class x
+#define EA_STRUCT_NO_VTABLE(x) struct x
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_PASCAL
+//
+// Also known on PC platforms as stdcall.
+// This convention causes the compiler to assume that the called function
+// will pop off the stack space used to pass arguments, unless it takes a
+// variable number of arguments.
+//
+// Example usage:
+// this:
+// void DoNothing(int x);
+// void DoNothing(int x){}
+// would be written as this:
+// void EA_PASCAL_FUNC(DoNothing(int x));
+// void EA_PASCAL_FUNC(DoNothing(int x)){}
+//
#ifndef EA_PASCAL
-# if defined(EA_COMPILER_MSVC)
-# define EA_PASCAL __stdcall
-# elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
-# define EA_PASCAL __attribute__((stdcall))
-# elif defined(EA_COMPILER_METROWERKS) && defined(EA_PLATFORM_WINDOWS)
- // You need to make sure you have the Metrowerks "ANSI keywords only'
- // compilation option disabled for the pascal keyword to work.
-# define EA_PASCAL pascal
-# else
- // Some compilers simply don't support pascal calling convention.
- // As a result, there isn't an issue here, since the specification of
- // pascal calling convention is for the purpose of disambiguating the
- // calling convention that is applied.
-# define EA_PASCAL
-# endif
+#if defined(EA_COMPILER_MSVC)
+#define EA_PASCAL __stdcall
+#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
+#define EA_PASCAL __attribute__((stdcall))
+#else
+// Some compilers simply don't support pascal calling convention.
+// As a result, there isn't an issue here, since the specification of
+// pascal calling convention is for the purpose of disambiguating the
+// calling convention that is applied.
+#define EA_PASCAL
+#endif
#endif
#ifndef EA_PASCAL_FUNC
-# if defined(EA_COMPILER_MSVC)
-# define EA_PASCAL_FUNC(funcname_and_paramlist) __stdcall funcname_and_paramlist
-# elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
-# define EA_PASCAL_FUNC(funcname_and_paramlist) __attribute__((stdcall)) funcname_and_paramlist
-# elif defined(EA_COMPILER_METROWERKS) && defined(EA_PLATFORM_WINDOWS)
-# define EA_PASCAL_FUNC(funcname_and_paramlist) pascal funcname_and_paramlist
-# else
-# define EA_PASCAL_FUNC(funcname_and_paramlist) funcname_and_paramlist
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_SSE
- // Visual C Processor Packs define _MSC_FULL_VER and are needed for SSE
- // Intel C also has SSE support.
- // EA_SSE is used to select FPU or SSE versions in hw_select.inl
+#if defined(EA_COMPILER_MSVC)
+#define EA_PASCAL_FUNC(funcname_and_paramlist) __stdcall funcname_and_paramlist
+#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
+#define EA_PASCAL_FUNC(funcname_and_paramlist) __attribute__((stdcall)) funcname_and_paramlist
+#else
+#define EA_PASCAL_FUNC(funcname_and_paramlist) funcname_and_paramlist
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_SSE
+// Visual C Processor Packs define _MSC_FULL_VER and are needed for SSE
+// Intel C also has SSE support.
+// EA_SSE is used to select FPU or SSE versions in hw_select.inl
+//
+// EA_SSE defines the level of SSE support:
+// 0 indicates no SSE support
+// 1 indicates SSE1 is supported
+// 2 indicates SSE2 is supported
+// 3 indicates SSE3 (or greater) is supported
+//
+// Note: SSE support beyond SSE3 can't be properly represented as a single
+// version number. Instead users should use specific SSE defines (e.g.
+// EA_SSE4_2) to detect what specific support is available. EA_SSE being
+// equal to 3 really only indicates that SSE3 or greater is supported.
#ifndef EA_SSE
-# if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
-# if defined(__SSE2__)
-# define EA_SSE 2
-# elif defined(__SSE__) && __SSE__
-# define EA_SSE 1
-# else
-# define EA_SSE 0
-# endif
-# elif defined(EA_PROCESSOR_X86) && defined(_MSC_FULL_VER) && !defined(__NOSSE__) && defined(_M_IX86_FP)
-# define EA_SSE _M_IX86_FP
-# elif defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_INTEL) && !defined(__NOSSE__)
-# define EA_SSE 1
-# else
-# define EA_SSE 0
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_IMPORT
- // import declaration specification
- // specifies that the declared symbol is imported from another dynamic library.
+#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
+#if defined(__SSE3__)
+#define EA_SSE 3
+#elif defined(__SSE2__)
+#define EA_SSE 2
+#elif defined(__SSE__) && __SSE__
+#define EA_SSE 1
+#else
+#define EA_SSE 0
+#endif
+#elif (defined(EA_SSE3) && EA_SSE3) || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_SSE 3
+#elif defined(EA_SSE2) && EA_SSE2
+#define EA_SSE 2
+#elif defined(EA_PROCESSOR_X86) && defined(_MSC_FULL_VER) && !defined(__NOSSE__) && defined(_M_IX86_FP)
+#define EA_SSE _M_IX86_FP
+#elif defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_INTEL) && !defined(__NOSSE__)
+#define EA_SSE 1
+#elif defined(EA_PROCESSOR_X86_64)
+// All x64 processors support SSE2 or higher
+#define EA_SSE 2
+#else
+#define EA_SSE 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// We define separate defines for SSE support beyond SSE1. These defines
+// are particularly useful for detecting SSE4.x features since there isn't
+// a single concept of SSE4.
+//
+// The following SSE defines are always defined. 0 indicates the
+// feature/level of SSE is not supported, and 1 indicates support is
+// available.
+#ifndef EA_SSE2
+#if EA_SSE >= 2
+#define EA_SSE2 1
+#else
+#define EA_SSE2 0
+#endif
+#endif
+#ifndef EA_SSE3
+#if EA_SSE >= 3
+#define EA_SSE3 1
+#else
+#define EA_SSE3 0
+#endif
+#endif
+#ifndef EA_SSSE3
+#if defined __SSSE3__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_SSSE3 1
+#else
+#define EA_SSSE3 0
+#endif
+#endif
+#ifndef EA_SSE4_1
+#if defined __SSE4_1__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_SSE4_1 1
+#else
+#define EA_SSE4_1 0
+#endif
+#endif
+#ifndef EA_SSE4_2
+#if defined __SSE4_2__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_SSE4_2 1
+#else
+#define EA_SSE4_2 0
+#endif
+#endif
+#ifndef EA_SSE4A
+#if defined __SSE4A__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_SSE4A 1
+#else
+#define EA_SSE4A 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_AVX
+// EA_AVX may be used to determine if Advanced Vector Extensions are available for the target architecture
+//
+// EA_AVX defines the level of AVX support:
+// 0 indicates no AVX support
+// 1 indicates AVX1 is supported
+// 2 indicates AVX2 is supported
+#ifndef EA_AVX
+#if defined __AVX2__
+#define EA_AVX 2
+#elif defined __AVX__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_AVX 1
+#else
+#define EA_AVX 0
+#endif
+#endif
+#ifndef EA_AVX2
+#if EA_AVX >= 2
+#define EA_AVX2 1
+#else
+#define EA_AVX2 0
+#endif
+#endif
+
+// EA_FP16C may be used to determine the existence of float <-> half conversion operations on an x86 CPU.
+// (For example to determine if _mm_cvtph_ps or _mm_cvtps_ph could be used.)
+#ifndef EA_FP16C
+#if defined __F16C__ || defined EA_PLATFORM_XBOXONE || defined CS_UNDEFINED_STRING
+#define EA_FP16C 1
+#else
+#define EA_FP16C 0
+#endif
+#endif
+
+// EA_FP128 may be used to determine if __float128 is a supported type for use. This type is enabled by a GCC extension (_GLIBCXX_USE_FLOAT128)
+// but has support by some implementations of clang (__FLOAT128__)
+// PS4 does not support __float128 as of SDK 5.500 https://ps4.siedev.net/resources/documents/SDK/5.500/CPU_Compiler_ABI-Overview/0003.html
+#ifndef EA_FP128
+#if (defined __FLOAT128__ || defined _GLIBCXX_USE_FLOAT128) && !defined(EA_PLATFORM_SONY)
+#define EA_FP128 1
+#else
+#define EA_FP128 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_ABM
+// EA_ABM may be used to determine if Advanced Bit Manipulation sets are available for the target architecture (POPCNT, LZCNT)
+//
+#ifndef EA_ABM
+#if defined(__ABM__) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_SONY) || defined(CS_UNDEFINED_STRING)
+#define EA_ABM 1
+#else
+#define EA_ABM 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_NEON
+// EA_NEON may be used to determine if NEON is supported.
+#ifndef EA_NEON
+#if defined(__ARM_NEON__) || defined(__ARM_NEON)
+#define EA_NEON 1
+#else
+#define EA_NEON 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_BMI
+// EA_BMI may be used to determine if Bit Manipulation Instruction sets are available for the target architecture
+//
+// EA_BMI defines the level of BMI support:
+// 0 indicates no BMI support
+// 1 indicates BMI1 is supported
+// 2 indicates BMI2 is supported
+#ifndef EA_BMI
+#if defined(__BMI2__)
+#define EA_BMI 2
+#elif defined(__BMI__) || defined(EA_PLATFORM_XBOXONE) || defined(CS_UNDEFINED_STRING)
+#define EA_BMI 1
+#else
+#define EA_BMI 0
+#endif
+#endif
+#ifndef EA_BMI2
+#if EA_BMI >= 2
+#define EA_BMI2 1
+#else
+#define EA_BMI2 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_FMA3
+// EA_FMA3 may be used to determine if Fused Multiply Add operations are available for the target architecture
+// __FMA__ is defined only by GCC, Clang, and ICC; MSVC only defines __AVX__ and __AVX2__
+// FMA3 was introduced alongside AVX2 on Intel Haswell
+// All AMD processors support FMA3 if AVX2 is also supported
+//
+// EA_FMA3 defines the level of FMA3 support:
+// 0 indicates no FMA3 support
+// 1 indicates FMA3 is supported
+#ifndef EA_FMA3
+#if defined(__FMA__) || EA_AVX2 >= 1
+#define EA_FMA3 1
+#else
+#define EA_FMA3 0
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_TBM
+// EA_TBM may be used to determine if Trailing Bit Manipulation instructions are available for the target architecture
+#ifndef EA_TBM
+#if defined(__TBM__)
+#define EA_TBM 1
+#else
+#define EA_TBM 0
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_IMPORT
+// import declaration specification
+// specifies that the declared symbol is imported from another dynamic library.
#ifndef EA_IMPORT
-# if defined(EA_COMPILER_MSVC)
-# define EA_IMPORT __declspec(dllimport)
-# else
-# define EA_IMPORT
-# endif
+#if defined(EA_COMPILER_MSVC)
+#define EA_IMPORT __declspec(dllimport)
+#else
+#define EA_IMPORT
+#endif
#endif
- // ------------------------------------------------------------------------
- // EA_EXPORT
- // export declaration specification
- // specifies that the declared symbol is exported from the current dynamic library.
- // this is not the same as the C++ export keyword.
+// ------------------------------------------------------------------------
+// EA_EXPORT
+// export declaration specification
+// specifies that the declared symbol is exported from the current dynamic library.
+// this is not the same as the C++ export keyword. The C++ export keyword has been
+// removed from the language as of C++11.
#ifndef EA_EXPORT
-# if defined(EA_COMPILER_MSVC)
-# define EA_EXPORT __declspec(dllexport)
-# else
-# define EA_EXPORT
-# endif
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_PRAGMA_ONCE_SUPPORTED
- //
- // This is a wrapper for the #pragma once preprocessor directive.
- // It allows for some compilers (in particular VC++) to implement signifcantly
- // faster include file preprocessing. #pragma once can be used to replace
- // header include guards or to augment them. However, #pragma once isn't
- // necessarily supported by all compilers and isn't guaranteed to be so in
- // the future, so using #pragma once to replace traditional include guards
- // is not strictly portable. Note that a direct #define for #pragma once is
- // impossible with VC++, due to limitations, but can be done with other
- // compilers/preprocessors via _Pragma("once").
- //
- // Example usage (which includes traditional header guards for portability):
- // #ifndef SOMEPACKAGE_SOMEHEADER_H
- // #define SOMEPACKAGE_SOMEHEADER_H
- //
- // #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- // #pragma once
- // #endif
- //
- // <user code>
- //
- // #endif
- //
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__GNUC__) || defined(__SNC__) || defined(__ICC) || defined(__ICL) || defined(__clang__)
-# define EA_PRAGMA_ONCE_SUPPORTED 1
-#endif
-
-
- // ------------------------------------------------------------------------
- // EA_OVERRIDE
- //
- // See http://msdn.microsoft.com/en-us/library/41w3sh1c.aspx for more information.
- //
+#if defined(EA_COMPILER_MSVC)
+#define EA_EXPORT __declspec(dllexport)
+#else
+#define EA_EXPORT
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_PRAGMA_ONCE_SUPPORTED
+//
+// This is a wrapper for the #pragma once preprocessor directive.
+// It allows for some compilers (in particular VC++) to implement signifcantly
+// faster include file preprocessing. #pragma once can be used to replace
+// header include guards or to augment them. However, #pragma once isn't
+// necessarily supported by all compilers and isn't guaranteed to be so in
+// the future, so using #pragma once to replace traditional include guards
+// is not strictly portable. Note that a direct #define for #pragma once is
+// impossible with VC++, due to limitations, but can be done with other
+// compilers/preprocessors via _Pragma("once").
+//
+// Example usage (which includes traditional header guards for portability):
+// #ifndef SOMEPACKAGE_SOMEHEADER_H
+// #define SOMEPACKAGE_SOMEHEADER_H
+//
+// #if defined(EA_PRAGMA_ONCE_SUPPORTED)
+// #pragma once
+// #endif
+//
+// <user code>
+//
+// #endif
+//
+#if defined(_MSC_VER) || defined(__GNUC__) || defined(__EDG__) || defined(__APPLE__)
+#define EA_PRAGMA_ONCE_SUPPORTED 1
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_ONCE
+//
+// Example usage (which includes traditional header guards for portability):
+// #ifndef SOMEPACKAGE_SOMEHEADER_H
+// #define SOMEPACKAGE_SOMEHEADER_H
+//
+// EA_ONCE()
+//
+// <user code>
+//
+// #endif
+//
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+#if defined(_MSC_VER)
+#define EA_ONCE() __pragma(once)
+#else
+#define EA_ONCE() // _Pragma("once") It turns out that _Pragma("once") isn't supported by many compilers.
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_OVERRIDE
+//
+// C++11 override
+// See http://msdn.microsoft.com/en-us/library/jj678987.aspx for more information.
+// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
+//
+// Example usage:
+// struct B { virtual void f(int); };
+// struct D : B { void f(int) EA_OVERRIDE; };
+//
#ifndef EA_OVERRIDE
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
-# define EA_OVERRIDE override
-# else
-# define EA_OVERRIDE
-# endif
+#if defined(EA_COMPILER_NO_OVERRIDE)
+#define EA_OVERRIDE
+#else
+#define EA_OVERRIDE override
+#endif
#endif
- // ------------------------------------------------------------------------
- // EA_SEALED
- //
- // See http://msdn.microsoft.com/en-us/library/49k3w2fx%28VS.71%29.aspx for more information.
- //
+// ------------------------------------------------------------------------
+// EA_INHERITANCE_FINAL
+//
+// Portably wraps the C++11 final specifier.
+// See http://msdn.microsoft.com/en-us/library/jj678985.aspx for more information.
+// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
+// This is not called EA_FINAL because that term is used within EA to denote debug/release/final builds.
+//
+// Example usage:
+// struct B { virtual void f() EA_INHERITANCE_FINAL; };
+//
+#ifndef EA_INHERITANCE_FINAL
+#if defined(EA_COMPILER_NO_INHERITANCE_FINAL)
+#define EA_INHERITANCE_FINAL
+#elif (defined(_MSC_VER) && (EA_COMPILER_VERSION < 1700)) // Pre-VS2012
+#define EA_INHERITANCE_FINAL sealed
+#else
+#define EA_INHERITANCE_FINAL final
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_FINAL_OVERRIDE
+//
+// Portably wraps the C++11 override final specifiers combined.
+//
+// Example usage:
+// struct A { virtual void f(); };
+// struct B : public A { virtual void f() EA_FINAL_OVERRIDE; };
+//
+#ifndef EA_FINAL_OVERRIDE
+#define EA_FINAL_OVERRIDE EA_OVERRIDE EA_INHERITANCE_FINAL
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_SEALED
+//
+// This is deprecated, as the C++11 Standard has final (EA_INHERITANCE_FINAL) instead.
+// See http://msdn.microsoft.com/en-us/library/0w2w91tf.aspx for more information.
+// Example usage:
+// struct B { virtual void f() EA_SEALED; };
+//
#ifndef EA_SEALED
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
-# define EA_SEALED sealed
-# else
-# define EA_SEALED
-# endif
+#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
+#define EA_SEALED sealed
+#else
+#define EA_SEALED
+#endif
#endif
- // ------------------------------------------------------------------------
- // EA_ABSTRACT
- //
- // See http://msdn.microsoft.com/en-us/library/49k3w2fx%28VS.71%29.aspx for more information.
- //
+// ------------------------------------------------------------------------
+// EA_ABSTRACT
+//
+// This is a Microsoft language extension.
+// See http://msdn.microsoft.com/en-us/library/b0z6b513.aspx for more information.
+// Example usage:
+// struct X EA_ABSTRACT { virtual void f(){} };
+//
#ifndef EA_ABSTRACT
-# if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
-# define EA_ABSTRACT abstract
-# else
-# define EA_ABSTRACT
-# endif
+#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
+#define EA_ABSTRACT abstract
+#else
+#define EA_ABSTRACT
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_CONSTEXPR
+// EA_CONSTEXPR_OR_CONST
+//
+// Portable wrapper for C++11's 'constexpr' support.
+//
+// See http://www.cprogramming.com/c++11/c++11-compile-time-processing-with-constexpr.html for more information.
+// Example usage:
+// EA_CONSTEXPR int GetValue() { return 37; }
+// EA_CONSTEXPR_OR_CONST double gValue = std::sin(kTwoPi);
+//
+#if !defined(EA_CONSTEXPR)
+#if defined(EA_COMPILER_NO_CONSTEXPR)
+#define EA_CONSTEXPR
+#else
+#define EA_CONSTEXPR constexpr
+#endif
+#endif
+
+#if !defined(EA_CONSTEXPR_OR_CONST)
+#if defined(EA_COMPILER_NO_CONSTEXPR)
+#define EA_CONSTEXPR_OR_CONST const
+#else
+#define EA_CONSTEXPR_OR_CONST constexpr
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// EA_CONSTEXPR_IF
+//
+// Portable wrapper for C++17's 'constexpr if' support.
+//
+// https://en.cppreference.com/w/cpp/language/if
+//
+// Example usage:
+//
+// EA_CONSTEXPR_IF(eastl::is_copy_constructible_v<T>)
+// { ... }
+//
+#if !defined(EA_CONSTEXPR_IF)
+#if defined(EA_COMPILER_NO_CONSTEXPR_IF)
+#define EA_CONSTEXPR_IF(predicate) if ((predicate))
+#else
+#define EA_CONSTEXPR_IF(predicate) if constexpr ((predicate))
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_EXTERN_TEMPLATE
+//
+// Portable wrapper for C++11's 'extern template' support.
+//
+// Example usage:
+// EA_EXTERN_TEMPLATE(class basic_string<char>);
+//
+#if !defined(EA_EXTERN_TEMPLATE)
+#if defined(EA_COMPILER_NO_EXTERN_TEMPLATE)
+#define EA_EXTERN_TEMPLATE(declaration)
+#else
+#define EA_EXTERN_TEMPLATE(declaration) extern template declaration
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NOEXCEPT
+// EA_NOEXCEPT_IF(predicate)
+// EA_NOEXCEPT_EXPR(expression)
+//
+// Portable wrapper for C++11 noexcept
+// http://en.cppreference.com/w/cpp/language/noexcept
+// http://en.cppreference.com/w/cpp/language/noexcept_spec
+//
+// Example usage:
+// EA_NOEXCEPT
+// EA_NOEXCEPT_IF(predicate)
+// EA_NOEXCEPT_EXPR(expression)
+//
+// This function never throws an exception.
+// void DoNothing() EA_NOEXCEPT
+// { }
+//
+// This function throws an exception of T::T() throws an exception.
+// template <class T>
+// void DoNothing() EA_NOEXCEPT_IF(EA_NOEXCEPT_EXPR(T()))
+// { T t; }
+//
+#if !defined(EA_NOEXCEPT)
+#if defined(EA_COMPILER_NO_NOEXCEPT)
+#define EA_NOEXCEPT
+#define EA_NOEXCEPT_IF(predicate)
+#define EA_NOEXCEPT_EXPR(expression) false
+#else
+#define EA_NOEXCEPT noexcept
+#define EA_NOEXCEPT_IF(predicate) noexcept((predicate))
+#define EA_NOEXCEPT_EXPR(expression) noexcept((expression))
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NORETURN
+//
+// Wraps the C++11 noreturn attribute. See EA_COMPILER_NO_NORETURN
+// http://en.cppreference.com/w/cpp/language/attributes
+// http://msdn.microsoft.com/en-us/library/k6ktzx3s%28v=vs.80%29.aspx
+// http://blog.aaronballman.com/2011/09/understanding-attributes/
+//
+// Example usage:
+// EA_NORETURN void SomeFunction()
+// { throw "error"; }
+//
+#if !defined(EA_NORETURN)
+#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300) // VS2003 (VC7) and later
+#define EA_NORETURN __declspec(noreturn)
+#elif defined(EA_COMPILER_NO_NORETURN)
+#define EA_NORETURN
+#else
+#define EA_NORETURN [[noreturn]]
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_CARRIES_DEPENDENCY
+//
+// Wraps the C++11 carries_dependency attribute
+// http://en.cppreference.com/w/cpp/language/attributes
+// http://blog.aaronballman.com/2011/09/understanding-attributes/
+//
+// Example usage:
+// EA_CARRIES_DEPENDENCY int* SomeFunction()
+// { return &mX; }
+//
+//
+#if !defined(EA_CARRIES_DEPENDENCY)
+#if defined(EA_COMPILER_NO_CARRIES_DEPENDENCY)
+#define EA_CARRIES_DEPENDENCY
+#else
+#define EA_CARRIES_DEPENDENCY [[carries_dependency]]
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_FALLTHROUGH
+//
+// [[fallthrough] is a C++17 standard attribute that appears in switch
+// statements to indicate that the fallthrough from the previous case in the
+// switch statement is intentially and not a bug.
+//
+// http://en.cppreference.com/w/cpp/language/attributes
+//
+// Example usage:
+// void f(int n)
+// {
+// switch(n)
+// {
+// case 1:
+// DoCase1();
+// // Compiler may generate a warning for fallthrough behaviour
+//
+// case 2:
+// DoCase2();
+//
+// EA_FALLTHROUGH;
+// case 3:
+// DoCase3();
+// }
+// }
+//
+#if !defined(EA_FALLTHROUGH)
+#if defined(EA_COMPILER_NO_FALLTHROUGH)
+#define EA_FALLTHROUGH
+#else
+#define EA_FALLTHROUGH [[fallthrough]]
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_NODISCARD
+//
+// [[nodiscard]] is a C++17 standard attribute that can be applied to a
+// function declaration, enum, or class declaration. If a any of the list
+// previously are returned from a function (without the user explicitly
+// casting to void) the addition of the [[nodiscard]] attribute encourages
+// the compiler to generate a warning about the user discarding the return
+// value. This is a useful practice to encourage client code to check API
+// error codes.
+//
+// http://en.cppreference.com/w/cpp/language/attributes
+//
+// Example usage:
+//
+// EA_NODISCARD int baz() { return 42; }
+//
+// void foo()
+// {
+// baz(); // warning: ignoring return value of function declared with 'nodiscard' attribute
+// }
+//
+#if !defined(EA_NODISCARD)
+#if defined(EA_COMPILER_NO_NODISCARD)
+#define EA_NODISCARD
+#else
+#define EA_NODISCARD [[nodiscard]]
+#endif
#endif
+// ------------------------------------------------------------------------
+// EA_MAYBE_UNUSED
+//
+// [[maybe_unused]] is a C++17 standard attribute that suppresses warnings
+// on unused entities that are declared as maybe_unused.
+//
+// http://en.cppreference.com/w/cpp/language/attributes
+//
+// Example usage:
+// void foo(EA_MAYBE_UNUSED int i)
+// {
+// assert(i == 42); // warning suppressed when asserts disabled.
+// }
+//
+#if !defined(EA_MAYBE_UNUSED)
+#if defined(EA_COMPILER_NO_MAYBE_UNUSED)
+#define EA_MAYBE_UNUSED
+#else
+#define EA_MAYBE_UNUSED [[maybe_unused]]
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NO_UBSAN
+//
+// The LLVM/Clang undefined behaviour sanitizer will not analyse a function tagged with the following attribute.
+//
+// https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-undefined
+//
+// Example usage:
+// EA_NO_UBSAN int SomeFunction() { ... }
+//
+#ifndef EA_NO_UBSAN
+#if defined(EA_COMPILER_CLANG)
+#define EA_NO_UBSAN __attribute__((no_sanitize("undefined")))
+#else
+#define EA_NO_UBSAN
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NO_ASAN
+//
+// The LLVM/Clang address sanitizer will not analyse a function tagged with the following attribute.
+//
+// https://clang.llvm.org/docs/AddressSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-address
+//
+// Example usage:
+// EA_NO_ASAN int SomeFunction() { ... }
+//
+#ifndef EA_NO_ASAN
+#if defined(EA_COMPILER_CLANG)
+#define EA_NO_ASAN __attribute__((no_sanitize("address")))
+#else
+#define EA_NO_ASAN
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_ASAN_ENABLED
+//
+// Defined as 0 or 1. It's value depends on the compile environment.
+// Specifies whether the code is being built with Clang's Address Sanitizer.
+//
+#if defined(__has_feature)
+#if __has_feature(address_sanitizer)
+#define EA_ASAN_ENABLED 1
+#else
+#define EA_ASAN_ENABLED 0
+#endif
+#else
+#define EA_ASAN_ENABLED 0
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_NON_COPYABLE
+//
+// This macro defines as a class as not being copy-constructable
+// or assignable. This is useful for preventing class instances
+// from being passed to functions by value, is useful for preventing
+// compiler warnings by some compilers about the inability to
+// auto-generate a copy constructor and assignment, and is useful
+// for simply declaring in the interface that copy semantics are
+// not supported by the class. Your class needs to have at least a
+// default constructor when using this macro.
+//
+// Beware that this class works by declaring a private: section of
+// the class in the case of compilers that don't support C++11 deleted
+// functions.
+//
+// Note: With some pre-C++11 compilers (e.g. Green Hills), you may need
+// to manually define an instances of the hidden functions, even
+// though they are not used.
+//
+// Example usage:
+// class Widget {
+// Widget();
+// . . .
+// EA_NON_COPYABLE(Widget)
+// };
+//
+#if !defined(EA_NON_COPYABLE)
+#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
+#define EA_NON_COPYABLE(EAClass_) \
+ private: \
+ EA_DISABLE_VC_WARNING(4822); /* local class member function does not have a body */ \
+ EAClass_(const EAClass_&); \
+ void operator=(const EAClass_&); \
+ EA_RESTORE_VC_WARNING();
+#else
+#define EA_NON_COPYABLE(EAClass_) \
+ EA_DISABLE_VC_WARNING(4822); /* local class member function does not have a body */ \
+ EAClass_(const EAClass_&) = delete; \
+ void operator=(const EAClass_&) = delete; \
+ EA_RESTORE_VC_WARNING();
+#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_FUNCTION_DELETE
+//
+// Semi-portable way of specifying a deleted function which allows for
+// cleaner code in class declarations.
+//
+// Example usage:
+//
+// class Example
+// {
+// private: // For portability with pre-C++11 compilers, make the function private.
+// void foo() EA_FUNCTION_DELETE;
+// };
+//
+// Note: EA_FUNCTION_DELETE'd functions should be private to prevent the
+// functions from being called even when the compiler does not support
+// deleted functions. Some compilers (e.g. Green Hills) that don't support
+// C++11 deleted functions can require that you define the function,
+// which you can do in the associated source file for the class.
+//
+#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
+#define EA_FUNCTION_DELETE
+#else
+#define EA_FUNCTION_DELETE = delete
+#endif
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_DEFAULT_CTOR
+//
+// Disables the compiler generated default constructor. This macro is
+// provided to improve portability and clarify intent of code.
+//
+// Example usage:
+//
+// class Example
+// {
+// private:
+// EA_DISABLE_DEFAULT_CTOR(Example);
+// };
+//
+#define EA_DISABLE_DEFAULT_CTOR(ClassName) ClassName() EA_FUNCTION_DELETE
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_COPY_CTOR
+//
+// Disables the compiler generated copy constructor. This macro is
+// provided to improve portability and clarify intent of code.
+//
+// Example usage:
+//
+// class Example
+// {
+// private:
+// EA_DISABLE_COPY_CTOR(Example);
+// };
+//
+#define EA_DISABLE_COPY_CTOR(ClassName) ClassName(const ClassName &) EA_FUNCTION_DELETE
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_MOVE_CTOR
+//
+// Disables the compiler generated move constructor. This macro is
+// provided to improve portability and clarify intent of code.
+//
+// Example usage:
+//
+// class Example
+// {
+// private:
+// EA_DISABLE_MOVE_CTOR(Example);
+// };
+//
+#define EA_DISABLE_MOVE_CTOR(ClassName) ClassName(ClassName&&) EA_FUNCTION_DELETE
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_ASSIGNMENT_OPERATOR
+//
+// Disables the compiler generated assignment operator. This macro is
+// provided to improve portability and clarify intent of code.
+//
+// Example usage:
+//
+// class Example
+// {
+// private:
+// EA_DISABLE_ASSIGNMENT_OPERATOR(Example);
+// };
+//
+#define EA_DISABLE_ASSIGNMENT_OPERATOR(ClassName) ClassName & operator=(const ClassName &) EA_FUNCTION_DELETE
+
+// ------------------------------------------------------------------------
+// EA_DISABLE_MOVE_OPERATOR
+//
+// Disables the compiler generated move operator. This macro is
+// provided to improve portability and clarify intent of code.
+//
+// Example usage:
+//
+// class Example
+// {
+// private:
+// EA_DISABLE_MOVE_OPERATOR(Example);
+// };
+//
+#define EA_DISABLE_MOVE_OPERATOR(ClassName) ClassName & operator=(ClassName&&) EA_FUNCTION_DELETE
+
+// ------------------------------------------------------------------------
+// EANonCopyable
+//
+// Declares a class as not supporting copy construction or assignment.
+// May be more reliable with some situations that EA_NON_COPYABLE alone,
+// though it may result in more code generation.
+//
+// Note that VC++ will generate warning C4625 and C4626 if you use EANonCopyable
+// and you are compiling with /W4 and /Wall. There is no resolution but
+// to redelare EA_NON_COPYABLE in your subclass or disable the warnings with
+// code like this:
+// EA_DISABLE_VC_WARNING(4625 4626)
+// ...
+// EA_RESTORE_VC_WARNING()
+//
+// Example usage:
+// struct Widget : EANonCopyable {
+// . . .
+// };
+//
+#ifdef __cplusplus
+struct EANonCopyable
+{
+#if defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS) || defined(__EDG__)
+ // EDG doesn't appear to behave properly for the case of defaulted constructors;
+ // it generates a mistaken warning about missing default constructors.
+ EANonCopyable() {} // Putting {} here has the downside that it allows a class to create itself,
+ ~EANonCopyable() {} // but avoids linker errors that can occur with some compilers (e.g. Green Hills).
+#else
+ EANonCopyable() = default;
+ ~EANonCopyable() = default;
+#endif
+
+ EA_NON_COPYABLE(EANonCopyable)
+};
+#endif
+
+
+// ------------------------------------------------------------------------
+// EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+//
+// Implements portable inline optimization enabling/disabling.
+// Usage of these macros must be in order OFF then ON. This is
+// because the OFF macro pushes a set of settings and the ON
+// macro pops them. The nesting of OFF/ON sets (e.g. OFF, OFF, ON, ON)
+// is not guaranteed to work on all platforms.
+//
+// This is often used to allow debugging of some code that's
+// otherwise compiled with undebuggable optimizations. It's also
+// useful for working around compiler code generation problems
+// that occur in optimized builds.
+//
+// Some compilers (e.g. VC++) don't allow doing this within a function and
+// so the usage must be outside a function, as with the example below.
+// GCC on x86 appears to have some problem with argument passing when
+// using EA_OPTIMIZE_OFF in optimized builds.
+//
+// Example usage:
+// // Disable optimizations for SomeFunction.
+// EA_OPTIMIZE_OFF()
+// void SomeFunction()
+// {
+// ...
+// }
+// EA_OPTIMIZE_ON()
+//
+#if !defined(EA_OPTIMIZE_OFF)
+#if defined(EA_COMPILER_MSVC)
+#define EA_OPTIMIZE_OFF() __pragma(optimize("", off))
+#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
+#define EA_OPTIMIZE_OFF() \
+ _Pragma("GCC push_options") \
+ _Pragma("GCC optimize 0")
+#elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
+#define EA_OPTIMIZE_OFF() \
+ EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
+ _Pragma("clang optimize off") \
+ EA_RESTORE_CLANG_WARNING()
+#else
+#define EA_OPTIMIZE_OFF()
+#endif
+#endif
+
+#if !defined(EA_OPTIMIZE_ON)
+#if defined(EA_COMPILER_MSVC)
+#define EA_OPTIMIZE_ON() __pragma(optimize("", on))
+#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
+#define EA_OPTIMIZE_ON() _Pragma("GCC pop_options")
+#elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
+#define EA_OPTIMIZE_ON() \
+ EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
+ _Pragma("clang optimize on") \
+ EA_RESTORE_CLANG_WARNING()
+#else
+#define EA_OPTIMIZE_ON()
+#endif
+#endif
+
+
+
+// ------------------------------------------------------------------------
+// EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
+//
+// Defined if right shifts of signed integers (i.e. arithmetic shifts) fail
+// to propogate the high bit downward, and thus preserve sign. Most hardware
+// and their corresponding compilers do this.
+//
+// <No current platform fails to propogate sign bits on right signed shifts>
+
#endif // Header include guard
+
+
+
+
+
+
+
+
+
+