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+/*-----------------------------------------------------------------------------
+ * eaint128_t.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_int128_h
+#define INCLUDED_int128_h
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_INT128_INTRINSIC_AVAILABLE
+//
+#if (EA_COMPILER_INTMAX_SIZE >= 16) && (defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG))
+// __int128_t/__uint128_t is supported
+#define EA_INT128_INTRINSIC_AVAILABLE 1
+#else
+#define EA_INT128_INTRINSIC_AVAILABLE 0
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_INT128_ALIGNAS
+//
+#if EA_INT128_INTRINSIC_AVAILABLE && !defined(EA_COMPILER_NO_ALIGNAS)
+#define EA_INT128_ALIGNAS alignas(unsigned __int128)
+#else
+#define EA_INT128_ALIGNAS
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_HAVE_INT128
+//
+// Indicates that EABase implements 128-bit integer types
+//
+#define EA_HAVE_INT128 1
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t_base
+//
+struct EA_INT128_ALIGNAS int128_t_base
+{
+ // Constructors / destructors
+ int128_t_base() = default;
+ int128_t_base(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3);
+ int128_t_base(uint64_t nPart0, uint64_t nPart1);
+ int128_t_base(uint8_t value);
+ int128_t_base(uint16_t value);
+ int128_t_base(uint32_t value);
+ int128_t_base(uint64_t value);
+ int128_t_base(const int128_t_base& value) = default;
+
+ // Assignment operator
+ int128_t_base& operator=(const int128_t_base& value) = default;
+
+ // Explicit operators to convert back to basic types
+ EA_CONSTEXPR explicit operator bool() const;
+ EA_CONSTEXPR explicit operator char() const;
+ EA_CONSTEXPR explicit operator int() const;
+ EA_CONSTEXPR explicit operator long() const;
+ EA_CONSTEXPR explicit operator long long() const;
+ EA_CONSTEXPR explicit operator short() const;
+ EA_CONSTEXPR explicit operator signed char() const;
+ EA_CONSTEXPR explicit operator unsigned char() const;
+ EA_CONSTEXPR explicit operator unsigned int() const;
+ EA_CONSTEXPR explicit operator unsigned long long() const;
+ EA_CONSTEXPR explicit operator unsigned long() const;
+ EA_CONSTEXPR explicit operator unsigned short() const;
+#if EA_WCHAR_UNIQUE
+ // EA_CONSTEXPR explicit operator char16_t() const;
+ // EA_CONSTEXPR explicit operator char32_t() const;
+ // EA_CONSTEXPR explicit operator wchar_t() const;
+#endif
+ EA_CONSTEXPR explicit operator float() const;
+ EA_CONSTEXPR explicit operator double() const;
+ EA_CONSTEXPR explicit operator long double() const;
+#if EA_INT128_INTRINSIC_AVAILABLE
+ EA_CONSTEXPR explicit operator __int128() const;
+ EA_CONSTEXPR explicit operator unsigned __int128() const;
+#endif
+
+ // Math operators
+ static void OperatorPlus (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+ static void OperatorMinus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+ static void OperatorMul (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+
+ // Shift operators
+ static void OperatorShiftRight(const int128_t_base& value, int nShift, int128_t_base& result);
+ static void OperatorShiftLeft (const int128_t_base& value, int nShift, int128_t_base& result);
+
+ // Unary arithmetic/logic operators
+ bool operator!() const;
+
+ // Logical operators
+ static void OperatorXOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+ static void OperatorOR (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+ static void OperatorAND(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+
+ bool IsZero() const;
+ void SetZero();
+ void TwosComplement();
+ void InverseTwosComplement();
+
+ int GetBit(int nIndex) const;
+ void SetBit(int nIndex, int value);
+
+protected:
+ void DoubleToUint128(double value);
+
+ EA_CONSTEXPR uint64_t Low() const
+ {
+ return mPart0;
+ }
+
+ EA_CONSTEXPR uint64_t High() const
+ {
+ return mPart1;
+ }
+
+protected:
+#ifdef EA_SYSTEM_BIG_ENDIAN
+ uint64_t mPart1; // Most significant byte.
+ uint64_t mPart0; // Least significant byte.
+#else
+ uint64_t mPart0; // Most significant byte.
+ uint64_t mPart1; // Least significant byte.
+#endif
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// int128_t
+//
+// Implements signed 128 bit integer.
+//
+struct int128_t : public int128_t_base
+{
+ // Constructors / destructors
+ using int128_t_base::int128_t_base;
+
+ // Assignment operator
+ using int128_t_base::operator=;
+
+ // Unary arithmetic/logic operators
+ int128_t operator-() const;
+ int128_t& operator++();
+ int128_t& operator--();
+ int128_t operator++(int);
+ int128_t operator--(int);
+ int128_t operator~() const;
+ int128_t operator+() const;
+
+ // Math operators
+ int128_t operator+ (const int128_t& other);
+ int128_t operator- (const int128_t& other);
+ int128_t operator* (const int128_t& other);
+ int128_t operator/ (const int128_t& other);
+ int128_t operator% (const int128_t& other);
+ int128_t& operator+=(const int128_t& other);
+ int128_t& operator-=(const int128_t& other);
+ int128_t& operator*=(const int128_t& other);
+ int128_t& operator/=(const int128_t& other);
+ int128_t& operator%=(const int128_t& other);
+
+ // Shift operators
+ int128_t operator>> (int nShift) const;
+ int128_t operator<< (int nShift) const;
+ int128_t& operator>>=(int nShift);
+ int128_t& operator<<=(int nShift);
+
+ // Logical operators
+ int128_t operator^ (const int128_t& other) const;
+ int128_t operator| (const int128_t& other) const;
+ int128_t operator& (const int128_t& other) const;
+ int128_t& operator^=(const int128_t& other);
+ int128_t& operator|=(const int128_t& other);
+ int128_t& operator&=(const int128_t& other);
+
+ // Equality operators
+ bool operator==(const int128_t& other) const;
+ bool operator!=(const int128_t& other) const;
+ bool operator> (const int128_t& other) const;
+ bool operator>=(const int128_t& other) const;
+ bool operator< (const int128_t& other) const;
+ bool operator<=(const int128_t& other) const;
+
+protected:
+ int compare(const int128_t& other) const;
+ void Negate();
+ void Modulus(const int128_t& divisor, int128_t& quotient, int128_t& remainder) const;
+ bool IsNegative() const; // Returns true for value < 0
+ bool IsPositive() const; // Returns true for value >= 0
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t
+//
+// Implements unsigned 128 bit integer.
+//
+struct uint128_t : public int128_t_base
+{
+ // Constructors / destructors
+ using int128_t_base::int128_t_base;
+
+ // Assignment operator
+ using int128_t_base::operator=;
+
+ // Unary arithmetic/logic operators
+ uint128_t operator-() const;
+ uint128_t& operator++();
+ uint128_t& operator--();
+ uint128_t operator++(int);
+ uint128_t operator--(int);
+ uint128_t operator~() const;
+ uint128_t operator+() const;
+
+ // Math operators
+ uint128_t operator+ (const uint128_t& other);
+ uint128_t operator- (const uint128_t& other);
+ uint128_t operator* (const uint128_t& other);
+ uint128_t operator/ (const uint128_t& other);
+ uint128_t operator% (const uint128_t& other);
+ uint128_t& operator+=(const uint128_t& other);
+ uint128_t& operator-=(const uint128_t& other);
+ uint128_t& operator*=(const uint128_t& other);
+ uint128_t& operator/=(const uint128_t& other);
+ uint128_t& operator%=(const uint128_t& other);
+
+ // Shift operators
+ uint128_t operator>> (int nShift) const;
+ uint128_t operator<< (int nShift) const;
+ uint128_t& operator>>=(int nShift);
+ uint128_t& operator<<=(int nShift);
+
+ // Logical operators
+ uint128_t operator^ (const uint128_t& other) const;
+ uint128_t operator| (const uint128_t& other) const;
+ uint128_t operator& (const uint128_t& other) const;
+ uint128_t& operator^=(const uint128_t& other);
+ uint128_t& operator|=(const uint128_t& other);
+ uint128_t& operator&=(const uint128_t& other);
+
+ // Equality operators
+ bool operator==(const uint128_t& other) const;
+ bool operator!=(const uint128_t& other) const;
+ bool operator> (const uint128_t& other) const;
+ bool operator>=(const uint128_t& other) const;
+ bool operator< (const uint128_t& other) const;
+ bool operator<=(const uint128_t& other) const;
+
+protected:
+ int compare(const uint128_t& other) const;
+ void Negate();
+ void Modulus(const uint128_t& divisor, uint128_t& quotient, uint128_t& remainder) const;
+ bool IsNegative() const; // Returns true for value < 0
+ bool IsPositive() const; // Returns true for value >= 0
+};
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t_base implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+EA_CONSTEXPR inline int128_t_base::operator bool() const { return mPart0 || mPart1; }
+EA_CONSTEXPR inline int128_t_base::operator char() const { return static_cast<char>(Low()); }
+#if EA_WCHAR_UNIQUE
+// EA_CONSTEXPR inline int128_t_base::operator char16_t() const { return static_cast<char16_t>(Low()); }
+// EA_CONSTEXPR inline int128_t_base::operator char32_t() const { return static_cast<char32_t>(Low()); }
+// EA_CONSTEXPR inline int128_t_base::operator wchar_t() const { return static_cast<wchar_t>(Low()); }
+#endif
+EA_CONSTEXPR inline int128_t_base::operator int() const { return static_cast<int>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long() const { return static_cast<long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long long() const { return static_cast<long long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator short() const { return static_cast<short>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator signed char() const { return static_cast<signed char>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned char() const { return static_cast<unsigned char>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned int() const { return static_cast<unsigned int>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned long long() const { return static_cast<unsigned long long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned long() const { return static_cast<unsigned long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned short() const { return static_cast<unsigned short>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator float() const { return static_cast<float>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator double() const { return static_cast<double>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long double() const { return static_cast<long double>(Low()); }
+#if EA_INT128_INTRINSIC_AVAILABLE
+EA_CONSTEXPR inline int128_t_base::operator __int128() const { return static_cast<__int128>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned __int128() const { return static_cast<unsigned __int128>(Low()); }
+#endif
+
+inline void int128_t_base::SetBit(int nIndex, int value)
+{
+ // EA_ASSERT((nIndex >= 0) && (nIndex < 128));
+
+ const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
+
+ if(nIndex < 64)
+ {
+ if(value)
+ mPart0 = mPart0 | nBitMask;
+ else
+ mPart0 = mPart0 & ~nBitMask;
+ }
+ else if(nIndex < 128)
+ {
+ if(value)
+ mPart1 = mPart1 | nBitMask;
+ else
+ mPart1 = mPart1 & ~nBitMask;
+ }
+}
+
+inline int int128_t_base::GetBit(int nIndex) const
+{
+ // EA_ASSERT((nIndex >= 0) && (nIndex < 128));
+
+ const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
+
+ if(nIndex < 64)
+ return ((mPart0 & nBitMask) ? 1 : 0);
+ else if(nIndex < 128)
+ return ((mPart1 & nBitMask) ? 1 : 0);
+ return 0;
+}
+
+inline int128_t_base::int128_t_base(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3)
+{
+ mPart1 = ((uint64_t)nPart3 << 32) + nPart2;
+ mPart0 = ((uint64_t)nPart1 << 32) + nPart0;
+}
+
+inline int128_t_base::int128_t_base(uint64_t nPart0, uint64_t nPart1)
+{
+ mPart1 = nPart1;
+ mPart0 = nPart0;
+}
+
+inline int128_t_base::int128_t_base(uint8_t value)
+{
+ mPart1 = 0;
+ mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint16_t value)
+{
+ mPart1 = 0;
+ mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint32_t value)
+{
+ mPart1 = 0;
+ mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint64_t value)
+{
+ mPart1 = 0;
+ mPart0 = value;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorPlus
+//
+// Returns: (value1 + value2) into result.
+// The output 'result' *is* allowed to point to the same memory as one of the inputs.
+// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
+//
+inline void int128_t_base::OperatorPlus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+ uint64_t t = value1.mPart0 + value2.mPart0;
+ uint64_t nCarry = (t < value1.mPart0) && (t < value2.mPart0);
+ result.mPart0 = t;
+ result.mPart1 = value1.mPart1 + value2.mPart1 + nCarry;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorMinus
+//
+// Returns: (value1 - value2) into result.
+// The output 'result' *is* allowed to point to the same memory as one of the inputs.
+// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
+//
+inline void int128_t_base::OperatorMinus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+ uint64_t t = (value1.mPart0 - value2.mPart0);
+ uint64_t nCarry = (value1.mPart0 < value2.mPart0) ? 1u : 0u;
+ result.mPart0 = t;
+ result.mPart1 = (value1.mPart1 - value2.mPart1) - nCarry;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorMul
+//
+// 64 bit systems:
+// This is how it would be able to work if we could get a 128 bit result from
+// two 64 bit values. None of the 64 bit systems that we are currently working
+// with have C language support for multiplying two 64 bit numbers and retrieving
+// the 128 bit result. However, many 64 bit platforms have support at the asm
+// level for doing such a thing.
+// Part 1 Part 0
+// 0000000000000002 0000000000000001
+// x 0000000000000002 0000000000000001
+// -------------------------------------------
+// | 0000000000000002 0000000000000001
+// + 0000000000000004 | 0000000000000002 (0000000000000000)
+// -------------------------------------------------------------------------
+//
+inline void int128_t_base::OperatorMul(const int128_t_base& a, const int128_t_base& b, int128_t_base& result)
+{
+ // To consider: Use compiler or OS-provided custom functionality here, such as
+ // Windows UnsignedMultiply128 and GCC's built-in int128_t.
+
+#if defined(DISABLED_PLATFORM_WIN64)
+ // To do: Implement x86-64 asm here.
+
+#else
+ // Else we are stuck doing something less efficient. In this case we
+ // fall back to doing 32 bit multiplies as with 32 bit platforms.
+ result = (a.mPart0 & 0xffffffff) * (b.mPart0 & 0xffffffff);
+ int128_t v01 = (a.mPart0 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+ int128_t v02 = (a.mPart0 & 0xffffffff) * (b.mPart1 & 0xffffffff);
+ int128_t v03 = (a.mPart0 & 0xffffffff) * ((b.mPart1 >> 32) & 0xffffffff);
+
+ int128_t v10 = ((a.mPart0 >> 32) & 0xffffffff) * (b.mPart0 & 0xffffffff);
+ int128_t v11 = ((a.mPart0 >> 32) & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+ int128_t v12 = ((a.mPart0 >> 32) & 0xffffffff) * (b.mPart1 & 0xffffffff);
+
+ int128_t v20 = (a.mPart1 & 0xffffffff) * (b.mPart0 & 0xffffffff);
+ int128_t v21 = (a.mPart1 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+
+ int128_t v30 = ((a.mPart1 >> 32) & 0xffffffff) * (b.mPart0 & 0xffffffff);
+
+ // Do row addition, shifting as needed.
+ OperatorPlus(result, v01 << 32, result);
+ OperatorPlus(result, v02 << 64, result);
+ OperatorPlus(result, v03 << 96, result);
+
+ OperatorPlus(result, v10 << 32, result);
+ OperatorPlus(result, v11 << 64, result);
+ OperatorPlus(result, v12 << 96, result);
+
+ OperatorPlus(result, v20 << 64, result);
+ OperatorPlus(result, v21 << 96, result);
+
+ OperatorPlus(result, v30 << 96, result);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorShiftRight
+//
+// Returns: value >> nShift into result
+// The output 'result' may *not* be the same as one the input.
+// With rightward shifts of negative numbers, shift in zero from the left side.
+//
+inline void int128_t_base::OperatorShiftRight(const int128_t_base& value, int nShift, int128_t_base& result)
+{
+ if(nShift >= 0)
+ {
+ if(nShift < 64)
+ { // 0 - 63
+ result.mPart1 = (value.mPart1 >> nShift);
+
+ if(nShift == 0)
+ result.mPart0 = (value.mPart0 >> nShift);
+ else
+ result.mPart0 = (value.mPart0 >> nShift) | (value.mPart1 << (64 - nShift));
+ }
+ else
+ { // 64+
+ result.mPart1 = 0;
+ result.mPart0 = (value.mPart1 >> (nShift - 64));
+ }
+ }
+ else // (nShift < 0)
+ OperatorShiftLeft(value, -nShift, result);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorShiftRight
+//
+// Returns: value << nShift into result
+// The output 'result' may *not* be the same as one the input.
+// With rightward shifts of negative numbers, shift in zero from the left side.
+//
+inline void int128_t_base::OperatorShiftLeft(const int128_t_base& value, int nShift, int128_t_base& result)
+{
+ if(nShift >= 0)
+ {
+ if(nShift < 64)
+ {
+ if(nShift) // We need to have a special case because CPUs convert a shift by 64 to a no-op.
+ {
+ // 1 - 63
+ result.mPart0 = (value.mPart0 << nShift);
+ result.mPart1 = (value.mPart1 << nShift) | (value.mPart0 >> (64 - nShift));
+ }
+ else
+ {
+ result.mPart0 = value.mPart0;
+ result.mPart1 = value.mPart1;
+ }
+ }
+ else
+ { // 64+
+ result.mPart0 = 0;
+ result.mPart1 = (value.mPart0 << (nShift - 64));
+ }
+ }
+ else // (nShift < 0)
+ OperatorShiftRight(value, -nShift, result);
+}
+
+
+inline bool int128_t_base::operator!() const
+{
+ return (mPart0 == 0) && (mPart1 == 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorXOR
+//
+// Returns: value1 ^ value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorXOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+ result.mPart0 = (value1.mPart0 ^ value2.mPart0);
+ result.mPart1 = (value1.mPart1 ^ value2.mPart1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorOR
+//
+// Returns: value1 | value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+ result.mPart0 = (value1.mPart0 | value2.mPart0);
+ result.mPart1 = (value1.mPart1 | value2.mPart1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorAND
+//
+// Returns: value1 & value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorAND(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+ result.mPart0 = (value1.mPart0 & value2.mPart0);
+ result.mPart1 = (value1.mPart1 & value2.mPart1);
+}
+
+
+inline bool int128_t_base::IsZero() const
+{
+ return (mPart0 == 0) && // Check mPart0 first as this will likely yield faster execution.
+ (mPart1 == 0);
+}
+
+
+inline void int128_t_base::SetZero()
+{
+ mPart1 = 0;
+ mPart0 = 0;
+}
+
+
+inline void int128_t_base::TwosComplement()
+{
+ mPart1 = ~mPart1;
+ mPart0 = ~mPart0;
+
+ // What we want to do, but isn't available at this level:
+ // operator++();
+ // Alternative:
+ int128_t_base one((uint32_t)1);
+ OperatorPlus(*this, one, *this);
+}
+
+
+inline void int128_t_base::InverseTwosComplement()
+{
+ // What we want to do, but isn't available at this level:
+ // operator--();
+ // Alternative:
+ int128_t_base one((uint32_t)1);
+ OperatorMinus(*this, one, *this);
+
+ mPart1 = ~mPart1;
+ mPart0 = ~mPart0;
+}
+
+
+inline void int128_t_base::DoubleToUint128(double value)
+{
+ // Currently this function is limited to 64 bits of integer input.
+ // We need to make a better version of this function. Perhaps we should implement
+ // it via dissecting the IEEE floating point format (sign, exponent, matissa).
+ // EA_ASSERT(fabs(value) < 18446744073709551616.0); // Assert that the input is <= 64 bits of integer.
+
+ mPart1 = 0;
+ mPart0 = (value >= 0 ? (uint64_t)value : (uint64_t)-value);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+
+inline uint128_t uint128_t::operator^(const uint128_t& other) const
+{
+ uint128_t temp;
+ uint128_t::OperatorXOR(*this, other, temp);
+ return temp;
+}
+
+inline uint128_t uint128_t::operator|(const uint128_t& other) const
+{
+ uint128_t temp;
+ uint128_t::OperatorOR(*this, other, temp);
+ return temp;
+}
+
+inline uint128_t uint128_t::operator&(const uint128_t& other) const
+{
+ uint128_t temp;
+ uint128_t::OperatorAND(*this, other, temp);
+ return temp;
+}
+
+inline uint128_t& uint128_t::operator^=(const uint128_t& value)
+{
+ OperatorXOR(*this, value, *this);
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator|=(const uint128_t& value)
+{
+ OperatorOR(*this, value, *this);
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator&=(const uint128_t& value)
+{
+ OperatorAND(*this, value, *this);
+ return *this;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline uint128_t uint128_t::operator>>(int nShift) const
+{
+ uint128_t temp;
+ OperatorShiftRight(*this, nShift, temp);
+ return temp;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline uint128_t uint128_t::operator<<(int nShift) const
+{
+ uint128_t temp;
+ OperatorShiftLeft(*this, nShift, temp);
+ return temp;
+}
+
+inline uint128_t& uint128_t::operator>>=(int nShift)
+{
+ uint128_t temp;
+ OperatorShiftRight(*this, nShift, temp);
+ *this = temp;
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator<<=(int nShift)
+{
+ uint128_t temp;
+ OperatorShiftLeft(*this, nShift, temp);
+ *this = temp;
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator+=(const uint128_t& value)
+{
+ OperatorPlus(*this, value, *this);
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator-=(const uint128_t& value)
+{
+ OperatorMinus(*this, value, *this);
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator*=(const uint128_t& value)
+{
+ *this = *this * value;
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator/=(const uint128_t& value)
+{
+ *this = *this / value;
+ return *this;
+}
+
+inline uint128_t& uint128_t::operator%=(const uint128_t& value)
+{
+ *this = *this % value;
+ return *this;
+}
+
+inline uint128_t uint128_t::operator+(const uint128_t& other)
+{
+ uint128_t temp;
+ uint128_t::OperatorPlus(*this, other, temp);
+ return temp;
+}
+
+inline uint128_t uint128_t::operator-(const uint128_t& other)
+{
+ uint128_t temp;
+ uint128_t::OperatorMinus(*this, other, temp);
+ return temp;
+}
+
+inline uint128_t uint128_t::operator*(const uint128_t& other)
+{
+ uint128_t returnValue;
+ int128_t_base::OperatorMul(*this, other, returnValue);
+ return returnValue;
+}
+
+inline uint128_t uint128_t::operator/(const uint128_t& other)
+{
+ uint128_t remainder;
+ uint128_t quotient;
+ this->Modulus(other, quotient, remainder);
+ return quotient;
+}
+
+inline uint128_t uint128_t::operator%(const uint128_t& other)
+{
+ uint128_t remainder;
+ uint128_t quotient;
+ this->Modulus(other, quotient, remainder);
+ return remainder;
+}
+
+inline uint128_t uint128_t::operator+() const
+{
+ return *this;
+}
+
+inline uint128_t uint128_t::operator~() const
+{
+ return uint128_t(~mPart0, ~mPart1);
+}
+
+inline uint128_t& uint128_t::operator--()
+{
+ int128_t_base one((uint32_t)1);
+ OperatorMinus(*this, one, *this);
+ return *this;
+}
+
+inline uint128_t uint128_t::operator--(int)
+{
+ uint128_t temp((uint32_t)1);
+ OperatorMinus(*this, temp, temp);
+ return temp;
+}
+
+inline uint128_t uint128_t::operator++(int)
+{
+ uint128_t prev = *this;
+ uint128_t temp((uint32_t)1);
+ OperatorPlus(*this, temp, *this);
+ return prev;
+}
+
+inline uint128_t& uint128_t::operator++()
+{
+ int128_t_base one((uint32_t)1);
+ OperatorPlus(*this, one, *this);
+ return *this;
+}
+
+inline void uint128_t::Negate()
+{
+ TwosComplement();
+}
+
+inline uint128_t uint128_t::operator-() const
+{
+ uint128_t returnValue(*this);
+ returnValue.Negate();
+ return returnValue;
+}
+
+// This function forms the basis of all logical comparison functions.
+// If value1 < value2, the return value is -1.
+// If value1 == value2, the return value is 0.
+// If value1 > value2, the return value is 1.
+inline int uint128_t::compare(const uint128_t& other) const
+{
+ // Compare individual parts. At this point, the two numbers have the same sign.
+ if(mPart1 == other.mPart1)
+ {
+ if(mPart0 == other.mPart0)
+ return 0;
+ else if(mPart0 > other.mPart0)
+ return 1;
+ // return -1; //Just fall through to the end.
+ }
+ else if(mPart1 > other.mPart1)
+ return 1;
+ return -1;
+}
+
+EA_DISABLE_VC_WARNING(4723) // warning C4723: potential divide by 0
+inline void uint128_t::Modulus(const uint128_t& divisor, uint128_t& quotient, uint128_t& remainder) const
+{
+ uint128_t tempDividend(*this);
+ uint128_t tempDivisor(divisor);
+
+ if(tempDivisor.IsZero())
+ {
+ // Force a divide by zero exception.
+ // We know that tempDivisor.mPart0 is zero.
+ quotient.mPart0 /= tempDivisor.mPart0;
+ }
+ else if(tempDividend.IsZero())
+ {
+ quotient = uint128_t((uint32_t)0);
+ remainder = uint128_t((uint32_t)0);
+ }
+ else
+ {
+ remainder.SetZero();
+
+ for(int i(0); i < 128; i++)
+ {
+ remainder += (uint32_t)tempDividend.GetBit(127 - i);
+ const bool bBit(remainder >= tempDivisor);
+ quotient.SetBit(127 - i, bBit);
+
+ if(bBit)
+ remainder -= tempDivisor;
+
+ if((i != 127) && !remainder.IsZero())
+ remainder <<= 1;
+ }
+ }
+}
+EA_RESTORE_VC_WARNING()
+
+inline bool uint128_t::operator==(const uint128_t& other) const
+{
+ return (mPart0 == other.mPart0) && // Check mPart0 first as this will likely yield faster execution.
+ (mPart1 == other.mPart1);
+}
+
+inline bool uint128_t::operator< (const uint128_t& other) const { return (compare(other) < 0); }
+inline bool uint128_t::operator!=(const uint128_t& other) const { return !(*this == other); }
+inline bool uint128_t::operator> (const uint128_t& other) const { return other < *this; }
+inline bool uint128_t::operator>=(const uint128_t& other) const { return !(*this < other); }
+inline bool uint128_t::operator<=(const uint128_t& other) const { return !(other < *this); }
+
+inline bool uint128_t::IsNegative() const
+{ // True if value < 0
+ return false;
+}
+
+inline bool uint128_t::IsPositive() const
+{
+ // True of value >= 0
+ return true;
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// int128_t implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+
+inline void int128_t::Negate()
+{
+ if (IsPositive())
+ TwosComplement();
+ else
+ InverseTwosComplement();
+}
+
+inline int128_t int128_t::operator-() const
+{
+ int128_t returnValue(*this);
+ returnValue.Negate();
+ return returnValue;
+}
+
+inline int128_t& int128_t::operator++()
+{
+ int128_t_base one((uint32_t)1);
+ OperatorPlus(*this, one, *this);
+ return *this;
+}
+
+inline int128_t& int128_t::operator--()
+{
+ int128_t_base one((uint32_t)1);
+ OperatorMinus(*this, one, *this);
+ return *this;
+}
+
+inline int128_t int128_t::operator++(int)
+{
+ int128_t prev = *this;
+ int128_t temp((uint32_t)1);
+ OperatorPlus(*this, temp, *this);
+ return prev;
+}
+
+inline int128_t int128_t::operator--(int)
+{
+ int128_t temp((uint32_t)1);
+ OperatorMinus(*this, temp, temp);
+ return temp;
+}
+
+inline int128_t int128_t::operator+() const
+{
+ return *this;
+}
+
+inline int128_t int128_t::operator~() const
+{
+ return int128_t(~mPart0, ~mPart1);
+}
+
+inline int128_t int128_t::operator+(const int128_t& other)
+{
+ int128_t temp;
+ int128_t::OperatorPlus(*this, other, temp);
+ return temp;
+}
+
+inline int128_t int128_t::operator-(const int128_t& other)
+{
+ int128_t temp;
+ int128_t::OperatorMinus(*this, other, temp);
+ return temp;
+}
+
+// This function forms the basis of all logical comparison functions.
+// If value1 < value2, the return value is -1.
+// If value1 == value2, the return value is 0.
+// If value1 > value2, the return value is 1.
+inline int int128_t::compare(const int128_t& other) const
+{
+ // Cache some values. Positive means >= 0. Negative means < 0 and thus means '!positive'.
+ const bool bValue1IsPositive( IsPositive());
+ const bool bValue2IsPositive(other.IsPositive());
+
+ // Do positive/negative tests.
+ if(bValue1IsPositive != bValue2IsPositive)
+ return bValue1IsPositive ? 1 : -1;
+
+ // Compare individual parts. At this point, the two numbers have the same sign.
+ if(mPart1 == other.mPart1)
+ {
+ if(mPart0 == other.mPart0)
+ return 0;
+ else if(mPart0 > other.mPart0)
+ return 1;
+ // return -1; //Just fall through to the end.
+ }
+ else if(mPart1 > other.mPart1)
+ return 1;
+ return -1;
+}
+
+inline bool int128_t::operator==(const int128_t& other) const
+{
+ return (mPart0 == other.mPart0) && // Check mPart0 first as this will likely yield faster execution.
+ (mPart1 == other.mPart1);
+}
+
+inline bool int128_t::operator!=(const int128_t& other) const
+{
+ return (mPart0 != other.mPart0) || // Check mPart0 first as this will likely yield faster execution.
+ (mPart1 != other.mPart1);
+}
+
+inline bool int128_t::operator>(const int128_t& other) const
+{
+ return (compare(other) > 0);
+}
+
+inline bool int128_t::operator>=(const int128_t& other) const
+{
+ return (compare(other) >= 0);
+}
+
+inline bool int128_t::operator<(const int128_t& other) const
+{
+ return (compare(other) < 0);
+}
+
+inline bool int128_t::operator<=(const int128_t& other) const
+{
+ return (compare(other) <= 0);
+}
+
+inline bool int128_t::IsNegative() const
+{ // True if value < 0
+ return ((mPart1 & UINT64_C(0x8000000000000000)) != 0);
+}
+
+inline bool int128_t::IsPositive() const
+{ // True of value >= 0
+ return ((mPart1 & UINT64_C(0x8000000000000000)) == 0);
+}
+
+inline int128_t int128_t::operator*(const int128_t& other)
+{
+ int128_t a(*this);
+ int128_t b(other);
+ int128_t returnValue;
+
+ // Correctly handle negative values
+ bool bANegative(false);
+ bool bBNegative(false);
+
+ if(a.IsNegative())
+ {
+ bANegative = true;
+ a.Negate();
+ }
+
+ if(b.IsNegative())
+ {
+ bBNegative = true;
+ b.Negate();
+ }
+
+ int128_t_base::OperatorMul(a, b, returnValue);
+
+ // Do negation as needed.
+ if(bANegative != bBNegative)
+ returnValue.Negate();
+
+ return returnValue;
+}
+
+inline int128_t int128_t::operator/(const int128_t& other)
+{
+ int128_t remainder;
+ int128_t quotient;
+ this->Modulus(other, quotient, remainder);
+ return quotient;
+}
+
+inline int128_t int128_t::operator<<(int nShift) const
+{
+ int128_t temp;
+ OperatorShiftLeft(*this, nShift, temp);
+ return temp;
+}
+
+inline int128_t& int128_t::operator+=(const int128_t& value)
+{
+ OperatorPlus(*this, value, *this);
+ return *this;
+}
+
+inline int128_t& int128_t::operator-=(const int128_t& value)
+{
+ OperatorMinus(*this, value, *this);
+ return *this;
+}
+
+inline int128_t& int128_t::operator<<=(int nShift)
+{
+ int128_t temp;
+ OperatorShiftLeft(*this, nShift, temp);
+ *this = temp;
+ return *this;
+}
+
+inline int128_t& int128_t::operator*=(const int128_t& value)
+{
+ *this = *this * value;
+ return *this;
+}
+
+inline int128_t& int128_t::operator%=(const int128_t& value)
+{
+ *this = *this % value;
+ return *this;
+}
+
+inline int128_t int128_t::operator%(const int128_t& other)
+{
+ int128_t remainder;
+ int128_t quotient;
+ this->Modulus(other, quotient, remainder);
+ return remainder;
+}
+
+inline int128_t& int128_t::operator/=(const int128_t& value)
+{
+ *this = *this / value;
+ return *this;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline int128_t int128_t::operator>>(int nShift) const
+{
+ int128_t temp;
+ OperatorShiftRight(*this, nShift, temp);
+ return temp;
+}
+
+inline int128_t& int128_t::operator>>=(int nShift)
+{
+ int128_t temp;
+ OperatorShiftRight(*this, nShift, temp);
+ *this = temp;
+ return *this;
+}
+
+inline int128_t int128_t::operator^(const int128_t& other) const
+{
+ int128_t temp;
+ int128_t::OperatorXOR(*this, other, temp);
+ return temp;
+}
+
+inline int128_t int128_t::operator|(const int128_t& other) const
+{
+ int128_t temp;
+ int128_t::OperatorOR(*this, other, temp);
+ return temp;
+}
+
+
+inline int128_t int128_t::operator&(const int128_t& other) const
+{
+ int128_t temp;
+ int128_t::OperatorAND(*this, other, temp);
+ return temp;
+}
+
+inline int128_t& int128_t::operator^=(const int128_t& value)
+{
+ OperatorXOR(*this, value, *this);
+ return *this;
+}
+
+inline int128_t& int128_t::operator|=(const int128_t& value)
+{
+ OperatorOR(*this, value, *this);
+ return *this;
+}
+
+inline int128_t& int128_t::operator&=(const int128_t& value)
+{
+ OperatorAND(*this, value, *this);
+ return *this;
+}
+
+EA_DISABLE_VC_WARNING(4723) // warning C4723: potential divide by 0
+inline void int128_t::Modulus(const int128_t& divisor, int128_t& quotient, int128_t& remainder) const
+{
+ int128_t tempDividend(*this);
+ int128_t tempDivisor(divisor);
+
+ bool bDividendNegative = false;
+ bool bDivisorNegative = false;
+
+ if(tempDividend.IsNegative())
+ {
+ bDividendNegative = true;
+ tempDividend.Negate();
+ }
+ if(tempDivisor.IsNegative())
+ {
+ bDivisorNegative = true;
+ tempDivisor.Negate();
+ }
+
+ // Handle the special cases
+ if(tempDivisor.IsZero())
+ {
+ // Force a divide by zero exception.
+ // We know that tempDivisor.mPart0 is zero.
+ quotient.mPart0 /= tempDivisor.mPart0;
+ }
+ else if(tempDividend.IsZero())
+ {
+ quotient = int128_t((uint32_t)0);
+ remainder = int128_t((uint32_t)0);
+ }
+ else
+ {
+ remainder.SetZero();
+
+ for(int i(0); i < 128; i++)
+ {
+ remainder += (uint32_t)tempDividend.GetBit(127 - i);
+ const bool bBit(remainder >= tempDivisor);
+ quotient.SetBit(127 - i, bBit);
+
+ if(bBit)
+ remainder -= tempDivisor;
+
+ if((i != 127) && !remainder.IsZero())
+ remainder <<= 1;
+ }
+ }
+
+ if((bDividendNegative && !bDivisorNegative) || (!bDividendNegative && bDivisorNegative))
+ {
+ // Ensure the following formula applies for negative dividends
+ // dividend = divisor * quotient + remainder
+ quotient.Negate();
+ }
+}
+EA_RESTORE_VC_WARNING()
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// INT128_C / UINT128_C
+//
+// The C99 language defines macros for portably defining constants of
+// sized numeric types. For example, there might be:
+// #define UINT64_C(x) x##ULL
+// Since our int128 data type is not a built-in type, we can't define a
+// UINT128_C macro as something that pastes ULLL at the end of the digits.
+// Instead we define it to create a temporary that is constructed from a
+// string of the digits. This will work in most cases that suffix pasting
+// would work.
+//
+/* EA_CONSTEXPR */ inline uint128_t UINT128_C(uint64_t nPart1, uint64_t nPart0) { return uint128_t(nPart0, nPart1); }
+/* EA_CONSTEXPR */ inline int128_t INT128_C(int64_t nPart1, int64_t nPart0) { return int128_t(static_cast<uint64_t>(nPart0), static_cast<uint64_t>(nPart1)); }
+
+
+
+
+#endif // INCLUDED_int128_h
+