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authorMats Honkamaa <mats.honkamaa@qt.io>2018-01-10 08:25:21 +0200
committerMats Honkamaa <mats.honkamaa@qt.io>2018-01-11 07:20:24 +0000
commit4607f5ff35da9642e656476b78b1318bca7a1fa6 (patch)
tree0cf8a85f3e8af8dcf4bd1e9d61bdd183916f552e /doc
parent688f5192b82fe08d096297d16efcbe1b7a68aef0 (diff)
Fix typos in documentation
Fixing of typos and re-phrasing of sentence in documentation. Task-number: QT3DS-797 Change-Id: I177c33f8941a1382a2007837c7961442bed0b5e5 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'doc')
-rw-r--r--doc/src/10-best-practices/10-antialiasing.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/10-best-practices/10-antialiasing.qdoc b/doc/src/10-best-practices/10-antialiasing.qdoc
index fa9251bc..deaccb5e 100644
--- a/doc/src/10-best-practices/10-antialiasing.qdoc
+++ b/doc/src/10-best-practices/10-antialiasing.qdoc
@@ -79,8 +79,8 @@ edges of selected geometry.
\section2 Texture Aliasing
-When a texture is sub-sample - hen fewer pixels are displayed than are
-present in the origina - ou may see undesirable artifacts based on
+When a texture is sub-sample - fewer pixels than in the original are
+displayed - you may see undesirable artifacts based on
which pixels are chosen. This effect is worsened when the model is
moving, as very different pixels may be chosen at different times. In
the image below, notice how the line between E3 and F3 is missing,