diff options
Diffstat (limited to 'Studio/Content/Effect Library/Brush Strokes.effect')
-rw-r--r-- | Studio/Content/Effect Library/Brush Strokes.effect | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Studio/Content/Effect Library/Brush Strokes.effect b/Studio/Content/Effect Library/Brush Strokes.effect deleted file mode 100644 index e6e0e1ec..00000000 --- a/Studio/Content/Effect Library/Brush Strokes.effect +++ /dev/null @@ -1,38 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<Effect> - <MetaData> - <!--Simulates an artistic painting of the image--> - <Property name="NoiseSamp" formalName="Noise" filter="linear" clamp="repeat" type="Texture" default="./maps/effects/brushnoise.png" description="Texture to be used for the brush texture"/> - <Property name="brushAngle" formalName="Brush Angle" default="45" description="Amount to rotate the noise texture."/> - <Property name="brushLen" formalName="Stroke Length" min="0" max="3" default="1" description="How far to offset the image/'brush'."/> - <Property name="brushSize" formalName="Stroke Size" min="10" max="200" default="100" description="Scale the brush.\nSmaller values yield larger sizes."/> - </MetaData> - <Shaders> - <Shader> - <FragmentShader> -void frag (void) -{ - if ( flagNoiseSamp != 0 ) { - float alpha = radians(brushAngle); - float cosAlpha = cos(alpha); - float sinAlpha = sin(alpha); - mat2 rotMat = mat2(cosAlpha, sinAlpha, -sinAlpha, cosAlpha); - - vec2 uv0 = TexCoord / brushSize * 1000.0; - uv0 = (uv0.yx * rotMat).yx; - - vec2 uv1 = texture2D_NoiseSamp(fract(uv0)).xy - 0.5; - uv1*= vec2(1.0, 0.01); - uv1*= rotMat; - vec2 uv2 = TexCoord + uv1 * 0.1 * brushLen; - - vec2 halfPixelSize = 0.5 / Texture0Info.xy; - colorOutput(texture2D_0(clamp(uv2, halfPixelSize, 1.0-halfPixelSize))); - } - else - colorOutput(texture2D_0(TexCoord)); -} - </FragmentShader> - </Shader> - </Shaders> -</Effect> |