diff options
Diffstat (limited to 'Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-mirroredUVs.dae')
-rw-r--r-- | Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-mirroredUVs.dae | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-mirroredUVs.dae b/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-mirroredUVs.dae deleted file mode 100644 index 9ad4ada2..00000000 --- a/Studio/Content/Models Library/Primitives/Planes/Plane-SingleSided-mirroredUVs.dae +++ /dev/null @@ -1,139 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> - <asset> - <contributor> - <author>jgiles</author> - <authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool> - <comments>SSKK Patch3 -ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0; -curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0; -exportLights=1;exportCameras=1;exportJointsAndSkin=1; -exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0; -exportNormals=1;exportTexCoords=1; -exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0; -exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1; -dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments> - <source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/planes/Plane-SingleSided-mirrored-UVs.mb</source_data> - </contributor> - <created>2008-09-19T17:41:42Z</created> - <modified>2008-09-19T17:41:42Z</modified> - <unit meter="0.01" name="centimeter"/> - <up_axis>Y_UP</up_axis> - </asset> - <library_physics_scenes> - <physics_scene id="MayaNativePhysicsScene"> - <technique_common> - <gravity>0 -980 0</gravity> - <time_step>0.083</time_step> - </technique_common> - </physics_scene> - </library_physics_scenes> - <library_materials> - <material id="lambert2" name="lambert2"> - <instance_effect url="#lambert2-fx"/> - </material> - </library_materials> - <library_effects> - <effect id="lambert2-fx"> - <profile_COMMON> - <technique sid="common"> - <lambert> - <emission> - <color>0 0 0 1</color> - </emission> - <ambient> - <color>0 0 0 1</color> - </ambient> - <diffuse> - <color>1 1 1 1</color> - </diffuse> - <transparent opaque="RGB_ZERO"> - <color>0 0 0 1</color> - </transparent> - <transparency> - <float>1</float> - </transparency> - </lambert> - <extra> - <technique profile="FCOLLADA"/> - </extra> - </technique> - </profile_COMMON> - </effect> - </library_effects> - <library_geometries> - <geometry id="polySurfaceShape1" name="polySurfaceShape1"> - <mesh> - <source id="polySurfaceShape1-positions" name="position"> - <float_array id="polySurfaceShape1-positions-array" count="12">50 -50 0 -50 -50 0 50 50 0 -50 50 0</float_array> - <technique_common> - <accessor source="#polySurfaceShape1-positions-array" count="4" stride="3"> - <param name="X" type="float"/> - <param name="Y" type="float"/> - <param name="Z" type="float"/> - </accessor> - </technique_common> - </source> - <source id="polySurfaceShape1-normals" name="normal"> - <float_array id="polySurfaceShape1-normals-array" count="12">0 0 1 0 0 1 0 0 1 0 0 1</float_array> - <technique_common> - <accessor source="#polySurfaceShape1-normals-array" count="4" stride="3"> - <param name="X" type="float"/> - <param name="Y" type="float"/> - <param name="Z" type="float"/> - </accessor> - </technique_common> - </source> - <source id="polySurfaceShape1-Rectangle-UV" name="Rectangle-UV"> - <float_array id="polySurfaceShape1-Rectangle-UV-array" count="8">1 0 0 0 1 1 0 1</float_array> - <technique_common> - <accessor source="#polySurfaceShape1-Rectangle-UV-array" count="4" stride="2"> - <param name="S" type="float"/> - <param name="T" type="float"/> - </accessor> - </technique_common> - </source> - <vertices id="polySurfaceShape1-vertices"> - <input semantic="POSITION" source="#polySurfaceShape1-positions"/> - <input semantic="NORMAL" source="#polySurfaceShape1-normals"/> - </vertices> - <triangles material="lambert2SG" count="2"> - <input semantic="VERTEX" source="#polySurfaceShape1-vertices" offset="0"/> - <input semantic="TEXCOORD" source="#polySurfaceShape1-Rectangle-UV" offset="1" set="1"/> - <p>2 0 3 1 0 2 1 3 0 2 3 1</p> - </triangles> - </mesh> - <extra> - <technique profile="MAYA"> - <double_sided>1</double_sided> - </technique> - </extra> - </geometry> - </library_geometries> - <library_visual_scenes> - <visual_scene id="VisualSceneNode" name="Plane-SingleSided-mirrored-UVs"> - <node id="Plane" name="Plane" type="NODE"> - <rotate sid="rotateY">0 1 0 0</rotate> - <rotate sid="rotateX">1 0 0 0</rotate> - <rotate sid="rotateZ">0 0 1 0</rotate> - <instance_geometry url="#polySurfaceShape1"> - <bind_material> - <technique_common> - <instance_material symbol="lambert2SG" target="#lambert2"/> - </technique_common> - </bind_material> - </instance_geometry> - </node> - <extra> - <technique profile="FCOLLADA"> - <start_time>0.041666</start_time> - <end_time>2</end_time> - </technique> - </extra> - </visual_scene> - </library_visual_scenes> - <scene> - <instance_physics_scene url="#MayaNativePhysicsScene"/> - <instance_visual_scene url="#VisualSceneNode"/> - </scene> -</COLLADA> |