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diff --git a/src/Authoring/Qt3DStudio/Palettes/Inspector/MaterialRefView.cpp b/src/Authoring/Qt3DStudio/Palettes/Inspector/MaterialRefView.cpp
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+++ b/src/Authoring/Qt3DStudio/Palettes/Inspector/MaterialRefView.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "MaterialRefView.h"
+#include "StudioApp.h"
+#include "StudioPreferences.h"
+#include "Doc.h"
+#include "Core.h"
+#include "Qt3DSDMStudioSystem.h"
+#include "ClientDataModelBridge.h"
+#include "IObjectReferenceHelper.h"
+#include "IDocumentEditor.h"
+
+#include <QtCore/qtimer.h>
+
+MaterialRefView::MaterialRefView(QWidget *parent)
+: QListWidget(parent)
+{
+ setWindowFlags(Qt::Tool | Qt::FramelessWindowHint);
+ setResizeMode(QListWidget::Fixed);
+}
+
+/**
+ * Gather and display the currently used standard and custom material list
+ *
+ * @param instance The instance that owns the property handle
+ * @param handle The property handle this materials list is for
+ *
+ * @return necessary size for the dialog
+ */
+QSize MaterialRefView::refreshMaterials(int instance, int handle)
+{
+ clear(); // clear old material list
+
+ m_instance = instance;
+ m_handle = handle;
+ qt3dsdm::Qt3DSDMInstanceHandle refInstance = getRefInstance();
+
+ CDoc *doc = g_StudioApp.GetCore()->GetDoc();
+ const auto propertySystem = doc->GetStudioSystem()->GetPropertySystem();
+ auto bridge = doc->GetStudioSystem()->GetClientDataModelBridge();
+ static const QPixmap pixMaterialNormal = QPixmap(":/images/Objects-Material-Normal.png");
+
+ QVector<qt3dsdm::Qt3DSDMInstanceHandle> mats;
+ doc->getSceneMaterials(doc->GetSceneInstance(), mats);
+
+ // add freshly collected material list
+ for (auto matInstance : qAsConst(mats)) {
+ qt3dsdm::SValue v;
+ propertySystem->GetInstancePropertyValue(matInstance,
+ bridge->GetObjectDefinitions().m_Named.m_NameProp, v);
+ QString matName = qt3dsdm::get<QString>(v);
+
+ // get the material's object name (parent)
+ qt3dsdm::Qt3DSDMInstanceHandle parentInstance = bridge->GetParentInstance(matInstance);
+ qt3dsdm::SValue vParent;
+ propertySystem->GetInstancePropertyValue(parentInstance,
+ bridge->GetObjectDefinitions().m_Named.m_NameProp, vParent);
+ QString objName = qt3dsdm::get<QString>(vParent);
+ matName.append(QLatin1String(" (") + objName + QLatin1String(")"));
+
+ QListWidgetItem *matItem = new QListWidgetItem(this);
+ matItem->setData(Qt::DisplayRole, matName);
+ matItem->setData(Qt::DecorationRole, pixMaterialNormal);
+ matItem->setData(Qt::UserRole, QVariant(matInstance));
+
+ if (matInstance == refInstance)
+ setCurrentItem(matItem);
+ }
+
+ if (count() == 0) {
+ // Show an unselectable dummy item
+ static const QPixmap pixWarning = QPixmap(":/images/warning.png");
+ QListWidgetItem *matItem = new QListWidgetItem(this);
+ matItem->setData(Qt::DisplayRole, tr("No animatable materials found"));
+ matItem->setData(Qt::DecorationRole, pixWarning);
+ matItem->setData(Qt::UserRole, -1);
+ setSelectionMode(QAbstractItemView::NoSelection);
+ } else {
+ setSelectionMode(QAbstractItemView::SingleSelection);
+ }
+
+ QSize widgetSize(CStudioPreferences::valueWidth(),
+ qMin(10, count()) * CStudioPreferences::controlBaseHeight());
+
+ return widgetSize;
+}
+
+void MaterialRefView::updateSelection()
+{
+ int refInstance = getRefInstance();
+ for (int i = 0, itemCount = count(); i < itemCount; ++i) {
+ int matInstance = item(i)->data(Qt::UserRole).toInt();
+ if (matInstance == refInstance) {
+ setCurrentRow(i);
+ break;
+ }
+ }
+}
+
+bool MaterialRefView::isFocused() const
+{
+ return hasFocus();
+}
+
+int MaterialRefView::getRefInstance() const
+{
+ CDoc *doc = g_StudioApp.GetCore()->GetDoc();
+ const auto propertySystem = doc->GetStudioSystem()->GetPropertySystem();
+
+ qt3dsdm::SValue value;
+ propertySystem->GetInstancePropertyValue(m_instance, m_handle, value);
+ return doc->GetDataModelObjectReferenceHelper()->Resolve(value, m_instance);
+}
+
+void MaterialRefView::focusInEvent(QFocusEvent *event)
+{
+ QAbstractItemView::focusInEvent(event);
+ emit focusChanged();
+}
+
+void MaterialRefView::focusOutEvent(QFocusEvent *event)
+{
+ QAbstractItemView::focusOutEvent(event);
+ emit focusChanged();
+ QTimer::singleShot(0, this, &QAbstractItemView::close);
+}