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Diffstat (limited to 'src/Authoring/Qt3DStudio/Render/IStudioRenderer.h')
-rw-r--r-- | src/Authoring/Qt3DStudio/Render/IStudioRenderer.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/Authoring/Qt3DStudio/Render/IStudioRenderer.h b/src/Authoring/Qt3DStudio/Render/IStudioRenderer.h new file mode 100644 index 00000000..fc543a89 --- /dev/null +++ b/src/Authoring/Qt3DStudio/Render/IStudioRenderer.h @@ -0,0 +1,97 @@ +/**************************************************************************** +** +** Copyright (C) 2006 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_STUDIO_RENDERER +#define QT3DS_STUDIO_RENDERER +#pragma once + +#include "IDocSceneGraph.h" +#include <EASTL/vector.h> +#include <EASTL/string.h> +#include "Doc.h" + +#include <QRect> + +QT_BEGIN_NAMESPACE +class QWidget; +QT_END_NAMESPACE + +namespace Q3DStudio { +using qt3ds::QT3DSI32; +class IStudioRenderer : public IDocSceneGraph +{ +protected: + virtual ~IStudioRenderer() {} + +public: + friend class std::shared_ptr<IStudioRenderer>; + + virtual bool IsInitialized() = 0; + + virtual void Initialize(QWidget *inWindow) = 0; + + virtual void SetViewRect(const QRect &inRect) = 0; + virtual void setFullSizePreview(bool enabled) = 0; + virtual void setIsSceneCameraView(bool sceneCameraView) = 0; + + virtual void GetEditCameraList(QStringList &outCameras) = 0; + virtual void SetPolygonFillModeEnabled(bool inEnableFillMode) = 0; + virtual bool IsPolygonFillModeEnabled() const = 0; + virtual bool DoesEditCameraSupportRotation(QT3DSI32 inIndex) = 0; + virtual bool AreGuidesEnabled() const = 0; + virtual void SetGuidesEnabled(bool val) = 0; + virtual bool AreGuidesEditable() const = 0; + virtual void SetGuidesEditable(bool val) = 0; + // Setting the camera to -1 disables the edit cameras + // So setting the camera to 0- (numcameras - 1) will set change the active + // edit camera. + virtual void SetEditCamera(QT3DSI32 inIndex) = 0; + virtual QT3DSI32 GetEditCamera() const = 0; + virtual void EditCameraZoomToFit() = 0; + + virtual bool isMouseDown() const = 0; + + // This must be safe to call from multiple places + virtual void Close() = 0; + + // synchronously render the content + virtual void RenderNow() = 0; + virtual void getPreviewFbo(QSize &outFboDim, qt3ds::QT3DSU32 &outFboTexture) = 0; + + virtual void MakeContextCurrent() = 0; + virtual void ReleaseContext() = 0; + + virtual void RegisterSubpresentations( + const QVector<SubPresentationRecord> &subpresentations) = 0; + + // Uses the global studio app to get the doc and dispatch. + static std::shared_ptr<IStudioRenderer> CreateStudioRenderer(); +}; +}; + +#endif |