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+/****************************************************************************
+**
+** Copyright (C) 2006 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_STUDIO_RENDERER_IMPL_H
+#define QT3DS_STUDIO_RENDERER_IMPL_H
+#pragma once
+#include "IStudioRenderer.h"
+#include "WGLRenderContext.h"
+#include "Qt3DSDMDataTypes.h"
+#include "Qt3DSDMSignals.h"
+#include "Qt3DSRenderContextCore.h"
+#include "StudioApp.h"
+#include "Doc.h"
+#include "Qt3DSDMStudioSystem.h"
+#include "ClientDataModelBridge.h"
+#include "IDocumentReader.h"
+#include "Qt3DSFileTools.h"
+#include "render/Qt3DSRenderContext.h"
+#include "foundation/Qt3DSVec4.h"
+#include "DispatchListeners.h"
+#include "Dispatch.h"
+#include "Core.h"
+#include "foundation/Qt3DSInvasiveSet.h"
+#include "Qt3DSRenderer.h"
+#include "Qt3DSRenderScene.h"
+#include "Qt3DSRenderNode.h"
+#include "Qt3DSRenderLayer.h"
+#include "Qt3DSRenderModel.h"
+#include "Qt3DSRenderDefaultMaterial.h"
+#include "Qt3DSRenderLight.h"
+#include "Qt3DSRenderCamera.h"
+#include "Qt3DSRenderImage.h"
+#include "Qt3DSRenderPresentation.h"
+#include "StudioProjectSettings.h"
+#include "Qt3DSRenderUIPSharedTranslation.h"
+#include "Qt3DSRenderBufferManager.h"
+#include "StudioFullSystem.h"
+#include "Qt3DSDMSignals.h"
+#include "CoreConst.h"
+#include "IDocumentEditor.h"
+#include "foundation/Qt3DSPlane.h"
+#include "foundation/Qt3DSQuat.h"
+#include "Qt3DSTextRenderer.h"
+#include "foundation/Qt3DSOption.h"
+#include "foundation/Qt3DSMathUtils.h"
+#include "Qt3DSRenderEffect.h"
+#include "Qt3DSRenderPath.h"
+#include "Qt3DSRenderPathSubPath.h"
+
+namespace qt3ds {
+namespace studio {
+ using Q3DStudio::IDocumentReader;
+ using Q3DStudio::CUpdateableDocumentEditor;
+ using Q3DStudio::TIdentifier;
+ using Q3DStudio::IStudioRenderer;
+ using qt3ds::foundation::NVScopedRefCounted;
+ using qt3ds::QT3DSVec3;
+ using qt3ds::QT3DSQuat;
+ using qt3ds::QT3DSF32;
+ using qt3ds::QT3DSMat44;
+ using qt3ds::QT3DSMat33;
+ using qt3ds::QT3DSI32;
+ using qt3ds::QT3DSVec2;
+ using qt3ds::QT3DSVec4;
+ using qt3ds::QT3DSU32;
+ using qt3ds::foundation::Empty;
+ using qt3ds::foundation::InvasiveSet;
+ using qt3ds::foundation::nvhash_map;
+ using qt3ds::foundation::nvvector;
+ using qt3ds::foundation::rotationArc;
+ using qt3ds::foundation::Option;
+ using qt3ds::foundation::Empty;
+ using qt3ds::render::IQt3DSRenderContext;
+ using qt3ds::render::SScene;
+ using qt3ds::render::SLayer;
+ using qt3ds::render::SNode;
+ using qt3ds::render::SGraphObject;
+ using qt3ds::render::SLight;
+ using qt3ds::render::SCamera;
+ using qt3ds::render::SDefaultMaterial;
+ using qt3ds::render::SImage;
+ using qt3ds::render::SModel;
+ using qt3ds::render::SText;
+ using qt3ds::render::GraphObjectTypes;
+ using qt3ds::render::SRay;
+ using qt3ds::render::ITextRenderer;
+ using qt3ds::render::SEffect;
+ using qt3ds::render::IEffectSystem;
+ using qt3ds::render::SDynamicObject;
+ using qt3ds::render::SCustomMaterial;
+ using qt3ds::render::IDynamicObjectSystem;
+ using qt3ds::render::ICustomMaterialSystem;
+ using qt3ds::render::IBufferManager;
+ using qt3ds::render::IPathManager;
+ using qt3ds::render::SPath;
+ using qt3ds::render::SPathSubPath;
+ using qt3ds::render::SReferencedMaterial;
+ using qt3ds::render::CRegisteredString;
+ using qt3ds::render::IStringTable;
+ using qt3dsdm::SFloat3;
+ using qt3dsdm::SLong4;
+ using qt3dsdm::SComposerObjectDefinitions;
+ using qt3dsdm::Qt3DSDMInstanceHandle;
+ using qt3dsdm::Qt3DSDMPropertyHandle;
+}
+}
+#endif