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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+#ifndef INCLUDED_EDITOR_PANE
+#define INCLUDED_EDITOR_PANE 1
+
+#pragma once
+
+//==============================================================================
+// Forwards
+//==============================================================================
+class CAsset;
+
+//==============================================================================
+/**
+ * @class CEditorPane
+ * @brief Abstract base class for various editor views.
+ *
+ * A base class for universally accessing information from editor views.
+ */
+class CEditorPane
+{
+ // Fields
+protected:
+ CAsset *m_EditObject; ///< object being edited by this window.
+
+ // Methods
+public:
+ CEditorPane();
+ virtual ~CEditorPane();
+ virtual void SetEditObject(CAsset *inEditObject);
+ CAsset *GetEditObject();
+ virtual bool CloseEditor();
+};
+
+#endif // INCLUDED_EDITOR_PANE \ No newline at end of file