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diff --git a/src/Authoring/Qt3DStudio/UI/PlayerContainerWnd.cpp b/src/Authoring/Qt3DStudio/UI/PlayerContainerWnd.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Qt3DSCommonPrecompile.h"
+#include "SceneView.h"
+#include "Doc.h"
+#include "StudioProjectSettings.h"
+#include "Dispatch.h"
+#include "HotKeys.h"
+#include "MasterP.h"
+#include "StudioApp.h"
+#include "IStudioRenderer.h"
+#include "PlatformStrings.h"
+#include "PlayerContainerWnd.h"
+#include "Qt3DSDMStudioSystem.h"
+#include "Core.h"
+#include "MainFrm.h"
+#include "StudioUtils.h"
+
+#include <QtWidgets/qscrollbar.h>
+#include <QtGui/qevent.h>
+#include <QtGui/qwindow.h>
+#include <QtGui/qscreen.h>
+
+CPlayerContainerWnd::CPlayerContainerWnd(CSceneView *inSceneView)
+ : QScrollArea(inSceneView)
+ , m_SceneView(inSceneView)
+ , m_PlayerWnd(NULL)
+ , m_ViewMode(VIEW_SCENE)
+{
+ setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+}
+
+CPlayerContainerWnd::~CPlayerContainerWnd()
+{
+}
+
+bool CPlayerContainerWnd::ShouldHideScrollBars()
+{
+ return m_ViewMode == VIEW_EDIT || g_StudioApp.IsAuthorZoom();
+}
+
+//==============================================================================
+/**
+ * SetPlayerWndPosition: Sets the position of the child player window
+ *
+ * Called when the view is scrolled to position the child player window
+ * @param outLeftPresentationEdge the left edge of the presentation, with the scroll position
+ * taken into consideration
+ * @param outTopPresentionEdge the top edge of the presentation, with the scroll
+ * position taken into consideration
+ *
+ */
+//==============================================================================
+void CPlayerContainerWnd::SetPlayerWndPosition(long &outLeftPresentationEdge,
+ long &outTopPresentionEdge)
+{
+ long theHScrollPosition, theVScrollPosition;
+ // Negate to adjust actual client positions
+ theHScrollPosition = -horizontalScrollBar()->value();
+ theVScrollPosition = -verticalScrollBar()->value();
+
+ QRect theClientRect = rect();
+
+ // Horizontal scrollbar does not exist
+ if (m_ClientRect.width() < theClientRect.width()) {
+ theHScrollPosition =
+ theClientRect.left() + (theClientRect.width() / 2) - (m_ClientRect.width() / 2);
+ outLeftPresentationEdge = theHScrollPosition;
+ } else {
+ // This stays a negated value
+ outLeftPresentationEdge = theHScrollPosition;
+ }
+
+ // Vertical scrollbar does not exist
+ if (m_ClientRect.height() < theClientRect.height()) {
+ theVScrollPosition =
+ theClientRect.top() + (theClientRect.height() / 2) - (m_ClientRect.height() / 2);
+ outTopPresentionEdge = theVScrollPosition;
+ } else {
+ // This stays a negated value
+ outTopPresentionEdge = theVScrollPosition;
+ }
+
+ // Move the child player window
+ m_PlayerWnd->setGeometry(QRect(QPoint(theHScrollPosition, theVScrollPosition),
+ m_ClientRect.size()));
+}
+
+//==============================================================================
+/**
+ * SetScrollRanges: Sets the scroll ranges when the view is being resized
+ */
+//==============================================================================
+void CPlayerContainerWnd::SetScrollRanges()
+{
+
+ long theScrollWidth = 0;
+ long theScrollHeight = 0;
+
+ if (ShouldHideScrollBars()) {
+ horizontalScrollBar()->setRange(0, 0);
+ verticalScrollBar()->setRange(0, 0);
+ horizontalScrollBar()->setValue(0);
+ verticalScrollBar()->setValue(0);
+ } else {
+ QSize theSize = GetEffectivePresentationSize();
+
+ theScrollWidth = theSize.width();
+ theScrollHeight = theSize.height();
+
+ // Set scrollbar ranges
+ horizontalScrollBar()->setRange(0, theScrollWidth - width());
+ verticalScrollBar()->setRange(0, theScrollHeight - height());
+ horizontalScrollBar()->setPageStep(width());
+ verticalScrollBar()->setPageStep(height());
+ horizontalScrollBar()->setVisible(true);
+ verticalScrollBar()->setVisible(true);
+ }
+}
+
+//==============================================================================
+/**
+ * OnRulerGuideToggled:
+ * Handle scrollbar position when ruler, guide has been toggled
+ */
+//==============================================================================
+void CPlayerContainerWnd::OnRulerGuideToggled()
+{
+ int scrollAmount = g_StudioApp.getRenderer().AreGuidesEnabled() ? 16 : -16;
+ bool hasHorz = horizontalScrollBar()->isVisible();
+ bool hasVert = verticalScrollBar()->isVisible();
+ int hscrollPos = 0, vscrollPos = 0;
+ if (hasHorz)
+ hscrollPos = qMax(horizontalScrollBar()->value() + scrollAmount, 0);
+ if (hasVert)
+ vscrollPos = qMax(verticalScrollBar()->value() + scrollAmount, 0);
+ horizontalScrollBar()->setValue(hscrollPos);
+ verticalScrollBar()->setValue(vscrollPos);
+ m_PlayerWnd->update();
+}
+
+qreal CPlayerContainerWnd::fixedDevicePixelRatio() const
+{
+ // Fix a problem on X11: https://bugreports.qt.io/browse/QTBUG-65570
+ qreal ratio = devicePixelRatio();
+ if (QWindow *w = window()->windowHandle()) {
+ if (QScreen *s = w->screen())
+ ratio = s->devicePixelRatio();
+ }
+ return ratio;
+}
+
+//==============================================================================
+/**
+ * RecenterClient: Recenters the Client rect in the View's client area.
+ */
+//==============================================================================
+void CPlayerContainerWnd::RecenterClient()
+{
+ QRect theViewClientRect = rect();
+ QSize theClientSize;
+ m_ClientRect = theViewClientRect;
+
+ if (!ShouldHideScrollBars()) {
+ theClientSize = GetEffectivePresentationSize();
+
+ // Only center if we need to scroll
+ if (theClientSize.width() > theViewClientRect.width()) {
+ // compute the size of the client rectangle to display
+ m_ClientRect.setLeft(
+ (theViewClientRect.width() / 2) - (theClientSize.width() / 2)
+ - (theClientSize.width() % 2));
+ m_ClientRect.setRight((theViewClientRect.width() / 2) + (theClientSize.width() / 2));
+ }
+
+ if (theClientSize.height() > theViewClientRect.height()) {
+ m_ClientRect.setTop(
+ (theViewClientRect.height() / 2) - (theClientSize.height() / 2)
+ - (theClientSize.height() % 2));
+ m_ClientRect.setBottom((theViewClientRect.height() / 2) + (theClientSize.height() / 2));
+ }
+ }
+
+ QRect glRect = m_ClientRect;
+ glRect.setWidth(int(fixedDevicePixelRatio() * m_ClientRect.width()));
+ glRect.setHeight(int(fixedDevicePixelRatio() * m_ClientRect.height()));
+ g_StudioApp.getRenderer().SetViewRect(glRect);
+}
+
+void CPlayerContainerWnd::wheelEvent(QWheelEvent* event)
+{
+ const bool theCtrlKeyIsDown = event->modifiers() & Qt::ControlModifier;
+
+ if (!theCtrlKeyIsDown && !IsDeploymentView()) {
+ // Zoom when in edit camera view
+ g_StudioApp.GetCore()->GetDispatch()->FireSceneMouseWheel(
+ SceneDragSenderType::Matte, event->delta(), STUDIO_TOOLMODE_CAMERA_ZOOM);
+ } else {
+ // Otherwise, scroll the view
+ QScrollArea::wheelEvent(event);
+ }
+}
+
+void CPlayerContainerWnd::scrollContentsBy(int, int)
+{
+ long x, y;
+ SetPlayerWndPosition(x, y);
+}
+
+//==============================================================================
+/**
+ * Set the view mode of the current scene view, whether we are in editing mode
+ * or deployment mode. For editing mode, we want to use the full scene area without
+ * any matte area.
+ * @param inViewMode the view mode of this scene
+ */
+void CPlayerContainerWnd::SetViewMode(EViewMode inViewMode)
+{
+ m_ViewMode = inViewMode;
+ m_SceneView->recheckSizingMode();
+
+ // When viewmode changes, update scene camera view mode status
+ // into renderer context
+ g_StudioApp.getRenderer().setIsSceneCameraView(IsDeploymentView());
+}
+
+//==============================================================================
+/**
+ * return the view mode of the current scene view, whether we are in editing mode
+ * or deployment mode. For editing mode, we want to use the full scene area without
+ * any matte area.
+ * @return the current view mode
+ */
+CPlayerContainerWnd::EViewMode CPlayerContainerWnd::GetViewMode()
+{
+ return m_ViewMode;
+}
+
+//==============================================================================
+/**
+ * Checks whether we are in deployment view mode.
+ * @return true if is in deployment view mode, else false
+ */
+bool CPlayerContainerWnd::IsDeploymentView()
+{
+ return m_ViewMode == VIEW_SCENE ? true : false;
+}
+
+void CPlayerContainerWnd::setToolMode(long inMode)
+{
+ if (m_PlayerWnd)
+ m_PlayerWnd->setToolMode(inMode);
+}
+
+QSize CPlayerContainerWnd::GetEffectivePresentationSize() const
+{
+ QSize theSize = g_StudioApp.GetCore()->GetStudioProjectSettings()->getPresentationSize();
+
+ // If we have guides, resize the window with enough space for the guides as well as the
+ // presentation
+ // This is a very dirty hack because we are of course hardcoding the size of the guides.
+ // If the size of the guides never changes, the bet paid off.
+ if (g_StudioApp.getRenderer().AreGuidesEnabled())
+ theSize += QSize(32, 32);
+
+ return theSize / fixedDevicePixelRatio();
+}
+
+//==============================================================================
+
+void CPlayerContainerWnd::SetPlayerWnd(CPlayerWnd *inPlayerWnd)
+{
+ m_PlayerWnd = inPlayerWnd;
+ viewport()->setBackgroundRole(QPalette::Dark);
+ m_PlayerWnd->setContainerWnd(this);
+ m_PlayerWnd->setParent(viewport());
+ m_PlayerWnd->setVisible(true);
+ m_PlayerWnd->resize(m_PlayerWnd->sizeHint());
+}
+
+void CPlayerContainerWnd::resizeEvent(QResizeEvent* event)
+{
+ QAbstractScrollArea::resizeEvent(event);
+
+ SetScrollRanges();
+}