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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//=============================================================================
+// Prefix
+//=============================================================================
+#ifndef INCLUDED_MOUSE_CURSOR_H
+#define INCLUDED_MOUSE_CURSOR_H 1
+
+#pragma once
+
+#include <QCursor>
+
+
+//=============================================================================
+// Includes
+//=============================================================================
+
+//=============================================================================
+/**
+ * Cross-platform cursor class.
+ */
+class CMouseCursor
+{
+public:
+ typedef long Qt3DSMouseCursor;
+
+ static const Qt3DSMouseCursor CURSOR_ARROW;
+ static const Qt3DSMouseCursor CURSOR_WAIT;
+ static const Qt3DSMouseCursor CURSOR_RESIZE_LEFTRIGHT;
+ static const Qt3DSMouseCursor CURSOR_RESIZE_UPDOWN;
+ static const Qt3DSMouseCursor CURSOR_GROUP_MOVE;
+ static const Qt3DSMouseCursor CURSOR_GROUP_ROTATE;
+ static const Qt3DSMouseCursor CURSOR_GROUP_SCALE;
+ static const Qt3DSMouseCursor CURSOR_ITEM_MOVE;
+ static const Qt3DSMouseCursor CURSOR_ITEM_ROTATE;
+ static const Qt3DSMouseCursor CURSOR_ITEM_SCALE;
+ static const Qt3DSMouseCursor CURSOR_EDIT_CAMERA_PAN;
+ static const Qt3DSMouseCursor CURSOR_EDIT_CAMERA_ROTATE;
+ static const Qt3DSMouseCursor CURSOR_EDIT_CAMERA_ZOOM;
+ static const Qt3DSMouseCursor CURSOR_BLANK;
+ static const Qt3DSMouseCursor CURSOR_DROP_INVALID;
+ static const Qt3DSMouseCursor CURSOR_DROP_MOVE;
+ static const Qt3DSMouseCursor CURSOR_DROP_COPY;
+ static const Qt3DSMouseCursor CURSOR_IBEAM;
+
+ CMouseCursor();
+ virtual ~CMouseCursor();
+ QCursor GetHandle();
+ void Show();
+ void Hide();
+ void SetCursorPos(long inXPos, long inYPos);
+ bool Load(Qt3DSMouseCursor inCursor);
+
+protected:
+ void Destroy();
+
+ QCursor m_Handle;
+
+private:
+ bool m_IsThemeCursor;
+ short m_ThemeCursor;
+};
+
+#endif // INCLUDED_MOUSE_CURSOR_H